Yes. The two big problems that AI always had since the beginning were fixed in A17.
1) Entities got stuck on terrain and could not path through the world very well.
2) If zombies couldn’t reach you they just stood still or spun in circles below you.
A17 brought new issues to be sure but many of those new issues have been fixed since then.
Unfortunately, for me personally, intelligence at A17-18 is the worst I've seen in games for 40 years.
And not just for me... Come on - let's be honest with ourselves!
In the end, i don't care how complex and effective it is. The way they behave - it seems very stupid, because it immediately catches the eye. I don't believe this is purely subjective
Which is better - a stuck on terrain zombie or a sitting pecking at a ladder?
It turns out that, in fact, the main problem was not solved at all.
Regarding the second point... it turned out that before the zombies could eventually get to me in a rough way, but now they do not - they walk in ant mazes and jump out of the window when i go into the room.
To sum up: - It's not how smart the AI is that matters, but how it seems to the player. (what an illusion it represents for the player)
Thank You, Roland for your work, i sometimes just wonder how you can be everywhere at once!