My 2.0 7DTD opinion and questions (no rants, please let's be constructive)

There is nothing wrong with a tutorial, as long as its easy to find and completely optional. No need to reinvent the wheel, just do it this way and move on. Why the hell cant the first message after spawning say "do you want to go through tutorial or not?". Thats literally all there needs to be done, no stupid challenges with rewards and speedrunning to traders.
 
watch YouTube videos and streams and "play the meta." (Can't say I'll ever understand that phenomenon, either.)
It has its places, like MMO PvP, or PvP in general. While "figuring it out" seems intriguing, you'll never be competitive until you "reinvent the wheel". In a game such as this, I rather figure it out myself first and then look for more ideas from others.
 
There is nothing wrong with a tutorial, as long as its easy to find and completely optional. No need to reinvent the wheel, just do it this way and move on. Why the hell cant the first message after spawning say "do you want to go through tutorial or not?". Thats literally all there needs to be done, no stupid challenges with rewards and speedrunning to traders.
And short. As short and sweet as possible. The initial gearing up tasks are fine for that and I agree there should be a "Play tutorial --yes or no" pop-up. The supposed "challenges" (that aren't) are just things you do during the course of normal gameplay. They'll tick off on their own.

They'll want to present that trader objective to give new players a little guidance and a destination. There's no NPC standing right in front of you to speak to and/or "Site of Grace" to draw the eye. Veterans don't have to go. And I'd remove that initial, supposedly "special" odd job of digging up supplies.
 
I rather figure it out myself first and then look for more ideas from others.
I can't understand it because I can't understand why so many players today choose to hand over their own creativity and agency to someone else straight out of the gate. I have had people tell me they're not creative and, so, prefer to be handheld in RPGs, for example. Fact is, though: no one is not creative by nature. By societal conditioning to be productive alone almost from the day they're born? Maybe. One of the great things about video games is that they invite us to exercise those creative muscles.

It has its places, like MMO PvP, or PvP in general
People do it for PvE too, though. I can sort of understand the "efficiency" angle -- the min-max mindset. People are going to share their insights and strategies for optimizing builds, etc. I get it if I'd just as soon not pursue it myself. Takes the fun out of it for me.
 
watch YouTube videos and streams and "play the meta." (Can't say I'll ever understand that phenomenon, either.)
As for watching YT videos and stuff, I dont understand that either. I only do it when Im absolutely positively stuck with something and need to get myself unstuck. Definitely not as a first resort. As for "meta", thats quite an easy concept, really. A lot of games force you to unnatural variety just to squeeze the most game time or money out of you, so people look for the "meta", which basically means "1 ring to rule them all" or "skeleton key" or however you wish, that does the job and doesnt require hundreds of hours in irrelevant content they dont care about. Every game usually has at least 1 OP thing that is just better objectively, not different but literally better, and thats what "meta" is all about, getting that one OP item and go do whatever the player wants to do rather than has to do.
 
Every game usually has at least 1 OP thing that is just better objectively, not different but literally better, and thats what "meta" is all about, getting that one OP item and go do whatever the player wants to do rather than has to do.
I think you're misusing meta a bit there.. sure, any hacky way to beat a game Can be considered meta. The term refers to "gaming the game", but a meta can be healthy as well. Something like dota lives by small changes to the meta, and the game is kinda playing That game, not the actual game .. :)
 
I'm not anti-tutorial the way some people are, but it should be optional. The only tutorials I really think are dumb are ones that tell you how to move. Almost every game out there uses the same movement keys (for keyboard). It is either arrow keys or WASD and space for jump. Some games allow num pad arrows as well. But that is all. If you have played any game, you know how to move.

As far as this game, I would like the option to skip the first set of challenges and still get the 4 points. I would still end up doing almost all of them, so it is hardly a big deal, though.

The other challenges aren't what I would really call tutorials, at least not if you aren't reading the text. And reading the text is optional, so I don't have a problem with that. I just look at them as challenges that are entirely optional. You don't have to complete any of them being the intro ones. I actually like having the various challenges. They give me something to do if I get bored. I'll agree that some could be changed to things that are more of a challenge, while others that take forever and often can't be completed by the time you want to start over (10 blood moons, or that gold and silver and diamond one), but it is fine with me that the challenges are there.
 
Doing them now is what gets you the points, of course. How would you suggest it be implemented?
In other games they would just give you the points outright for skipping the tutorial.

I don't think the tutorial is the most pressing concern so a simple skip would be better than a revamp at this point.
 
Doing them now is what gets you the points, of course. How would you suggest it be implemented?
As Kyogi said, just let you skip it and get the points. It hardly matters to get the points for free since you can complete all intro challenges in just a few minutes (running to the trader to turn them in can take longer). So getting free points isn't a big deal, imo. It would feel really bad to have the option to skip a tutorial but not be given the points you would get for doing the tutorial. At that point, I would keep doing the tutorial even though I think it should be optional.
 
In other games they would just give you the points outright for skipping the tutorial.
Yes, but they're tied to "challenges" in this one, atm. Are you saying, just get rid of those in the challenge window as well? What would comprise the tutorial? I'd say just the short list of objectives would do that awarded the points with no need even to visit the challenges window. Players will stumble across the challenges window on their own if they want to track what's been unlocked over the course of the game.
 
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