I can understand linearirty in the context of story mode
I agree that if it were to be made permanent, as the new layout of the game it would kill replay-ability.
I play a story once then the second time, I start to throw in little monkey wrenches to see how it plays out,
then if the content of the game is good I go back to world view. My most recent example Dark souls complete
series. I completed all the story content, then just went around the world exploring. Then a year later I did NG+
and repeated it.
Don't get me wrong, I am not naive as to the possibilities, but I more have hope from the viewing the past until
now, and replaying every prior alpha to scratch some itches, and learn so I can make adjustments in the present
to re-allow things that have changed. If I were to just go off of a snapshot of 1, 3, or even 5 years ago. And I was
told this was it, I would definitely be disappointed.
But I often go back to conversations with Madmole and use them as a starting point, and look at the timeline, the
progression of development, his ideal vs realistic capability regarding genre overlap, and their obligations. When I
expand my own focus I get to see different possibilities. But in the end that is just my own way of looking at things.
For instance, open world play has had 12 years of dedicated development, this has only had 1 year from introduction,
and more acute focus for just over a month. My expectations, were quickly curtailed from a response post on the
dev diary. So I had to step back and try to see what was actually needing to be done, hypothesize the possible ways
to accomplish it just for 4sheetzngeegles,
"that is not for me I didn't want to be put in the black boxes" then see how it
played out. I will post the picture so you can see what I was thinking about. And watching.
When you look at it you will see what I was expecting, when players started talking about story. But My thought is they
had to bite the bullet some time, time and deadline is getting shorter, and it has to be something that now spans pc
and console. After that they would be free to make it a minor inclusion, fulfill an obligation, and return to polishing
the rest. I just look at it for now, since it just began, and going by observed past pattern and goals, as a final exam cram
after partying all weekend. They were worse that the hangover. You had a headache, a hangover, and anxiety, but when
it was over, it was time to party again. To celebrate getting it done. Although if I were to offer 1 piece of advice, that should
enlist, a creative writer to help.
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