My 2.0 7DTD opinion and questions (no rants, please let's be constructive)

There is nothing wrong with a tutorial, as long as its easy to find and completely optional. No need to reinvent the wheel, just do it this way and move on. Why the hell cant the first message after spawning say "do you want to go through tutorial or not?". Thats literally all there needs to be done, no stupid challenges with rewards and speedrunning to traders.
 
watch YouTube videos and streams and "play the meta." (Can't say I'll ever understand that phenomenon, either.)
It has its places, like MMO PvP, or PvP in general. While "figuring it out" seems intriguing, you'll never be competitive until you "reinvent the wheel". In a game such as this, I rather figure it out myself first and then look for more ideas from others.
 
There is nothing wrong with a tutorial, as long as its easy to find and completely optional. No need to reinvent the wheel, just do it this way and move on. Why the hell cant the first message after spawning say "do you want to go through tutorial or not?". Thats literally all there needs to be done, no stupid challenges with rewards and speedrunning to traders.
And short. As short and sweet as possible. The initial gearing up tasks are fine for that and I agree there should be a "Play tutorial --yes or no" pop-up. The supposed "challenges" (that aren't) are just things you do during the course of normal gameplay. They'll tick off on their own.

They'll want to present that trader objective to give new players a little guidance and a destination. There's no NPC standing right in front of you to speak to and/or "Site of Grace" to draw the eye. Veterans don't have to go. And I'd remove that initial, supposedly "special" odd job of digging up supplies.
 
I rather figure it out myself first and then look for more ideas from others.
I can't understand it because I can't understand why so many players today choose to hand over their own creativity and agency to someone else straight out of the gate. I have had people tell me they're not creative and, so, prefer to be handheld in RPGs, for example. Fact is, though: no one is not creative by nature. By societal conditioning to be productive alone almost from the day they're born? Maybe. One of the great things about video games is that they invite us to exercise those creative muscles.

It has its places, like MMO PvP, or PvP in general
People do it for PvE too, though. I can sort of understand the "efficiency" angle -- the min-max mindset. People are going to share their insights and strategies for optimizing builds, etc. I get it if I'd just as soon not pursue it myself. Takes the fun out of it for me.
 
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