7DaystoPlay
Refugee
Good day, guys! I love this game and wish nothing more than to see it flourish, get more players and really shape the gaming scene.
I don't play since the beggining, so, I have no intention to be in a position of authority, but I come from a place of sincere desire to be helpful, so please bare with me for a bit.
It's clear, at least in my view, that the game has been losing replayability. The number of current players reflect that and in my opinion that is a direct result of the linearirity that is been clearly designed into the game experience. The core concept of playing a game like this one, for so long, is being able to enjoy it in a different manner. The examples are too much to mention, but we are all aware of the fixed trader progression, biome progression, POI fixed paths, etc.. The current updates have been removing things from the game. We had 5 armor slots, now we have 4. We are losing survival mechanics, like food and water mattering. Magical fantasy elements are been introduced in a matter-of-fact-way (monsters, magic badges).
It's a design decision, and it's not my to make, of course. But It's a strange one to course-correct so much of the survival elements of the game after it's been launched. I guess what i expected were improvements, not an overral remake of the game mechanics. I guess my main point is: why? Why has the devs felt the need to turn their sucessful survival game into a semi-RPG?
People used to make so much cool stuff with the base game, that was fantastic. You wanted to make a whole desert map? No. You can't have that anymore. It will screw trader progression and biome lootstage. RNG is what made the game fun to replay. One play is messed up. The other one you have a lucky pistol toilet! Not anymore. Now you have a fixed lootstage progression and guaranteed t2 stone shovel in any cop car you manage to open early game. I miss the RNG aspect that made you spawn a long way from the trader sometimes (not 3km, mind you, I'm not masochist), Or a trader far from anything useful. That was a RNG hardship that is missing. All is hand held in some way now.
Why would I subject myself to the exact same experience a second time? I really don't understand the DEVs, and I wish I did, because I want to continue to play and enjoy this game.
Sorry, it turned up almost a rant, but it's not, and must not be viewed that way.
And it's only my opinion, I don't speak for anybody, so you can safely assume I'm a minority. But should not the minorities concern be also addressed and their fears explained, when possible?
My best regards to the DEVS of this great game and the fantastic community it fostered!
I don't play since the beggining, so, I have no intention to be in a position of authority, but I come from a place of sincere desire to be helpful, so please bare with me for a bit.
It's clear, at least in my view, that the game has been losing replayability. The number of current players reflect that and in my opinion that is a direct result of the linearirity that is been clearly designed into the game experience. The core concept of playing a game like this one, for so long, is being able to enjoy it in a different manner. The examples are too much to mention, but we are all aware of the fixed trader progression, biome progression, POI fixed paths, etc.. The current updates have been removing things from the game. We had 5 armor slots, now we have 4. We are losing survival mechanics, like food and water mattering. Magical fantasy elements are been introduced in a matter-of-fact-way (monsters, magic badges).
It's a design decision, and it's not my to make, of course. But It's a strange one to course-correct so much of the survival elements of the game after it's been launched. I guess what i expected were improvements, not an overral remake of the game mechanics. I guess my main point is: why? Why has the devs felt the need to turn their sucessful survival game into a semi-RPG?
People used to make so much cool stuff with the base game, that was fantastic. You wanted to make a whole desert map? No. You can't have that anymore. It will screw trader progression and biome lootstage. RNG is what made the game fun to replay. One play is messed up. The other one you have a lucky pistol toilet! Not anymore. Now you have a fixed lootstage progression and guaranteed t2 stone shovel in any cop car you manage to open early game. I miss the RNG aspect that made you spawn a long way from the trader sometimes (not 3km, mind you, I'm not masochist), Or a trader far from anything useful. That was a RNG hardship that is missing. All is hand held in some way now.
Why would I subject myself to the exact same experience a second time? I really don't understand the DEVs, and I wish I did, because I want to continue to play and enjoy this game.
Sorry, it turned up almost a rant, but it's not, and must not be viewed that way.
And it's only my opinion, I don't speak for anybody, so you can safely assume I'm a minority. But should not the minorities concern be also addressed and their fears explained, when possible?
My best regards to the DEVS of this great game and the fantastic community it fostered!