PC Micro Transactions

YAAAY!!! is your mod out yet?
HELL no. :D

I've spent a couple of days on localization so far. I've got prefabs I need to convert and the items may need some more balancing.

AND I need to redo loot lists and gamestages.

 
I hope it is possible. Jax said he didn't think it was when he looked at it.
It's great news that there is a way to do these things. Admittedly I didn't dig deep enough into it simply because I just have not been able to summon the desire or the motivation to even care.

I know that's probably a ♥♥♥♥ty thing to say, and I do know we will be releasing a version of Ravenhearst to people but kudos to Khaine and all the others who are getting things done. I admire their tenacity for pushing through this absolutely dreadful Alpha.

Someone has to keep this game interesting for people.

 
It's great news that there is a way to do these things. Admittedly I didn't dig deep enough into it simply because I just have not been able to summon the desire or the motivation to even care.
I know that's probably a ♥♥♥♥ty thing to say, and I do know we will be releasing a version of Ravenhearst to people but kudos to Khaine and all the others who are getting things done. I admire their tenacity for pushing through this absolutely dreadful Alpha.

Someone has to keep this game interesting for people.
My secret is alcohol

 
It's great news that there is a way to do these things. Admittedly I didn't dig deep enough into it simply because I just have not been able to summon the desire or the motivation to even care.
I know that's probably a ♥♥♥♥ty thing to say, and I do know we will be releasing a version of Ravenhearst to people but kudos to Khaine and all the others who are getting things done. I admire their tenacity for pushing through this absolutely dreadful Alpha.

Someone has to keep this game interesting for people.
That's not ♥♥♥♥ty at all I don't think. It's not your job to fix the core aspects of the game. It is understandable that you would loose motivation in the face of such a huge direction change from the developers.

 
Yeah which is what I meant about them only listening on things that are tweakable, rather than poorly designed core systems. The perk system doesn't work for this genre.
For YOU and likely others it doesn't work. For me and likely others it works fine. Opinions people....remember we all have them but they are NOT facts....

What one person sees as poorly designed another will find it works just fine. Have I mentioned we all have opinions? For some reason everyone wants to keep acting like their opinions are facts, that there is only one way to play the game (theirs), that there is only one view of what constitutes a good system (theirs).

Come on folks, at some point you must realize people rarely see the world the same as you do.

 
For YOU and likely others it doesn't work. For me and likely others it works fine. Opinions people....remember we all have them but they are NOT facts....
What one person sees as poorly designed another will find it works just fine. Have I mentioned we all have opinions? For some reason everyone wants to keep acting like their opinions are facts, that there is only one way to play the game (theirs), that there is only one view of what constitutes a good system (theirs).

Come on folks, at some point you must realize people rarely see the world the same as you do.
I'm sorry. From a game development perspective it does not fit well with this genre. It was developed specifically for a different genre and objectively limits gameplay styles in an open world setting. Happy now. You may like it, doesn't change that its like shoving a 2 stroke engine into a sports car. Some people might like that too.

 
I'm sorry. From a game development perspective it does not fit well with this genre. It was developed specifically for a different genre and objectively limits gameplay styles in an open world setting. Happy now. You may like it, doesn't change that its like shoving a 2 stroke engine into a sports car. Some people might like that too.
Again, it is your opinion that it doesn't fit this playstyle and that's fine. Why is it so hard to understand that opinions are not facts?

I've used this analogy before but I'll try again.

I like green beans.

You hate green beans

Are green beans bad? Do they not fit on the dinner table?

Obviously they won't be on your table, but will be on mine.

Opinions....

 
Again, it is your opinion that it doesn't fit this playstyle and that's fine. Why is it so hard to understand that opinions are not facts?
I've used this analogy before but I'll try again.

I like green beans.

You hate green beans

Are green beans bad? Do they not fit on the dinner table?

Obviously they won't be on your table, but will be on mine.

Opinions....
You're right of course, all opinions are equally important to the person who has them. But not necessarily shared.

What you forgot in your example there is did you get the farming perk? because now instead of getting a few green beans from you plant, you magically have 5 beans from your plant. then after you get another perk, there are 10 beans from your plant!!!!

Aaaamazing! all without fertilizer I might add. :)

see, fun multiplied. :)

Also all kidding aside, I hate green beans, but in a survival situation where food is scarce and you require nutrition, I'd probably eat the nasty beans. But I'd put a point in the gas tolerance perk first so that it didn't bother me so much later. :)

 
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Again, it is your opinion that it doesn't fit this playstyle and that's fine. Why is it so hard to understand that opinions are not facts?
I've used this analogy before but I'll try again.

I like green beans.

You hate green beans

Are green beans bad? Do they not fit on the dinner table?

Obviously they won't be on your table, but will be on mine.

Opinions....
The limiting gameplay options isnt an opinion, it's maths.

Actually, knowing the intended purpose this kind of perk system was developed for isn't an opinion either. Nor is knowing that certain styles of game mechanics have conflicting features. None of that is really opinion.

Thinking this update sucks because the new perk system doesn't fit well with the game genre, that's opinion.

 
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You're right of course, all opinions are equally important to the person who has them. But not necessarily shared.
What you forgot in your example there is did you get the farming perk? because now instead of getting a few green beans from you plant, you magically have 5 beans from your plant. then after you get another perk, there are 10 beans from your plant!!!!

Aaaamazing! all without fertilizer I might add. :)

see, fun multiplied. :)
lol, I see what you did there ;) I agree btw, I miss fertilizer and think it's removal does in fact simplify the game. Not game breaking for me tho.

 
The limiting gameplay options isnt an opinion, it's maths.
Actually, knowing the intended purpose this kind of perk system was developed for isn't an opinion either. Nor is knowing that certain styles of game mechanics have conflicting features. None of that is really opinion.

Thinking this update sucks because the new perk system doesn't fit well with the game genre, that's opinion.
I have not found my gameplay options limited, maybe I just have a good imagination *shrugs*

You know the intended purpose of this kind of perk system? My bad, didn't know you created it....I thought you were just Assuming based on your personal experience, preferences and opinions.

 
lol, I see what you did there ;) I agree btw, I miss fertilizer and think it's removal does in fact simplify the game. Not game breaking for me tho.
aw I think you missed my addition to that post. I thought it was funny.

But ya, it's not game breaking, not having the fertilizer, but simply the perks are immersion breaking. which makes it feel less like a survival situation, and more like a role playing game, and ya I know, since that's the direction they're going now, that's what they're doing. That's why I've suggested they change the description of the game, because it's gone from a world of fun playing a survival crafting game, to a crafting fledgling role playing game.

I think that's the crux of most problems, but that's just an opinion. The game is changing, will change, and eventually it won't be the same game by any stretch of the imagination. it'll just be another of the "popular" games out right now, instead of it's own unique style of game.

 
I'm sorry. From a game development perspective it does not fit well with this genre. It was developed specifically for a different genre and objectively limits gameplay styles in an open world setting. Happy now. You may like it, doesn't change that its like shoving a 2 stroke engine into a sports car. Some people might like that too.
I much prefer A17 perks to previous versions (although I agree they need to be worked on). A17 isn't unanimously hated, plenty of us are really enjoying it. I'm quite happy to give the devs some space to work on the new systems though as I think too many people are demanding the game be developed to their specific personal tastes, without even given to new stuff a chance to be refined.

One of the smartest things TFPs can do is to keep adding plenty of "settings" like the zombie run speed, and make it as easy as possible for people to make mods. That way everyone can tweak and mod the game to best suit their gameplay styles.

 
I have not found my gameplay options limited, maybe I just have a good imagination *shrugs*
You know the intended purpose of this kind of perk system? My bad, didn't know you created it....I thought you were just Assuming based on your personal experience, preferences and opinions.
As I said, its maths.

And you don't know anything about the history of game development? You think that's not something you can learn?

 
I much prefer A17 perks to previous versions (although I agree they need to be worked on). A17 isn't unanimously hated, plenty of us are really enjoying it. I'm quite happy to give the devs some space to work on the new systems though as I think too many people are demanding the game be developed to their specific personal tastes, without even given to new stuff a chance to be refined.
One of the smartest things TFPs can do is to keep adding plenty of "settings" like the zombie run speed, and make it as easy as possible for people to make mods. That way everyone can tweak and mod the game to best suit their gameplay styles.
Not saying everyone hates it, obviously Exxodous likes it to a degree. But based on all the available metrics we have at the moment, more people dislike it than like it. About 2/3rds. And I'm trying to explain why. Not by just sharing my opinion, but the actual technical issues that my opinions are based on. Some of the systems they have changed no longer fit well with the other systems in place. Some of them have outright contradicting aspects. That this doesn't bother everyone doesn't change that it is a thing right now.

 
As I said, its maths.
And you don't know anything about the history of game development? You think that's not something you can learn?
No, what I'm saying is that I know two facts here.

1. The perk system does not work for you in this game.

2. The perk system does work for me in this game.

These two facts seem to be undeniable. Does that make it a bad system or a good system? I don't know, but it seems to be a matter of opinion...I'm not trying to change your mind or opinion on the matter as I understand it is subjective and trying to see if you understand that?

 
No, what I'm saying is that I know two facts here.
1. The perk system does not work for you in this game.

2. The perk system does work for me in this game.

These two facts seem to be undeniable. Does that make it a bad system or a good system? I don't know, but it seems to be a matter of opinion...I'm not trying to change your mind or opinion on the matter as I understand it is subjective and trying to see if you understand that?
The perk system mathematically offers less build options for players, that is not up for debate. Maths is not opinion.

That isn;t even accounting for how many of the possible builds in the game, currenrtly are not viable. Or how all builds are most effectively completed by the same kind of playstyle.

What part of this do you not understand. Not everything you disagree with is subjective. Some you just don't understand/want to admit.

 
I have not found my gameplay options limited, maybe I just have a good imagination *shrugs*
Basing on a single player game.

Interesting, I said the exact same thing in an opposite scenario. I think the perks and the skill system now remove your imagination from the game because you're limited in how you're going to play the game now. Oh I can hear you all saying you can skill up the tree any way you want. Sure, but you won't likely. You need to be stronger to do more damage so you can kill more zombies to get more skill points. So you typically will put points in the perks that help you kill, then maybe range (or swap that depending on play style), next you want to build some of the stuff you want for deference, so you're dumping points in int so you can get the forge and the iron. so on and so forth.

So the current skill/perk system states every single time you restart the game you will likely follow the same path to get the exact same things you needed to do what you need to do to survive and build.

So question, why have it? what did it add? and will something like that be sustainable over the long haul because choices are actually gone and you're forced to play the same way every time. Will it be fun the 5th time you start over? the 10th? or will it just feel like a tedious bunch of crap you have to slog through just to start playing the game?

That frankly dulls the senses and makes it boring. It reduces the imagination because you know you have to go through all that. Prior to these, you'd just go have fun, kill, loot, build, find cool things etc. And not have to worry about crap, can't do that until x number of points are in some restricting skill tree.

again, just an opinion, but that's how it feels. I've started over several times in the experimental, and it just gets less interesting each time.

I know Roland likes it ;) but Roland is a special boy. (not a knock Roland just poking fun. I have nothing but the utmost respect for you with how you handle yourself on the forums despite how uncooperative must of us have been.) :)

 
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