KhaineGB
Well-known member
HELL no.YAAAY!!! is your mod out yet?

I've spent a couple of days on localization so far. I've got prefabs I need to convert and the items may need some more balancing.
AND I need to redo loot lists and gamestages.
HELL no.YAAAY!!! is your mod out yet?
It's great news that there is a way to do these things. Admittedly I didn't dig deep enough into it simply because I just have not been able to summon the desire or the motivation to even care.I hope it is possible. Jax said he didn't think it was when he looked at it.
My secret is alcoholIt's great news that there is a way to do these things. Admittedly I didn't dig deep enough into it simply because I just have not been able to summon the desire or the motivation to even care.
I know that's probably a ♥♥♥♥ty thing to say, and I do know we will be releasing a version of Ravenhearst to people but kudos to Khaine and all the others who are getting things done. I admire their tenacity for pushing through this absolutely dreadful Alpha.
Someone has to keep this game interesting for people.
Probably the only thing that can make me want to play this Alpha. Im going to try itMy secret is alcohol
That's not ♥♥♥♥ty at all I don't think. It's not your job to fix the core aspects of the game. It is understandable that you would loose motivation in the face of such a huge direction change from the developers.It's great news that there is a way to do these things. Admittedly I didn't dig deep enough into it simply because I just have not been able to summon the desire or the motivation to even care.
I know that's probably a ♥♥♥♥ty thing to say, and I do know we will be releasing a version of Ravenhearst to people but kudos to Khaine and all the others who are getting things done. I admire their tenacity for pushing through this absolutely dreadful Alpha.
Someone has to keep this game interesting for people.
For YOU and likely others it doesn't work. For me and likely others it works fine. Opinions people....remember we all have them but they are NOT facts....Yeah which is what I meant about them only listening on things that are tweakable, rather than poorly designed core systems. The perk system doesn't work for this genre.
I'm sorry. From a game development perspective it does not fit well with this genre. It was developed specifically for a different genre and objectively limits gameplay styles in an open world setting. Happy now. You may like it, doesn't change that its like shoving a 2 stroke engine into a sports car. Some people might like that too.For YOU and likely others it doesn't work. For me and likely others it works fine. Opinions people....remember we all have them but they are NOT facts....
What one person sees as poorly designed another will find it works just fine. Have I mentioned we all have opinions? For some reason everyone wants to keep acting like their opinions are facts, that there is only one way to play the game (theirs), that there is only one view of what constitutes a good system (theirs).
Come on folks, at some point you must realize people rarely see the world the same as you do.
Again, it is your opinion that it doesn't fit this playstyle and that's fine. Why is it so hard to understand that opinions are not facts?I'm sorry. From a game development perspective it does not fit well with this genre. It was developed specifically for a different genre and objectively limits gameplay styles in an open world setting. Happy now. You may like it, doesn't change that its like shoving a 2 stroke engine into a sports car. Some people might like that too.
You're right of course, all opinions are equally important to the person who has them. But not necessarily shared.Again, it is your opinion that it doesn't fit this playstyle and that's fine. Why is it so hard to understand that opinions are not facts?
I've used this analogy before but I'll try again.
I like green beans.
You hate green beans
Are green beans bad? Do they not fit on the dinner table?
Obviously they won't be on your table, but will be on mine.
Opinions....
The limiting gameplay options isnt an opinion, it's maths.Again, it is your opinion that it doesn't fit this playstyle and that's fine. Why is it so hard to understand that opinions are not facts?
I've used this analogy before but I'll try again.
I like green beans.
You hate green beans
Are green beans bad? Do they not fit on the dinner table?
Obviously they won't be on your table, but will be on mine.
Opinions....
lol, I see what you did thereYou're right of course, all opinions are equally important to the person who has them. But not necessarily shared.
What you forgot in your example there is did you get the farming perk? because now instead of getting a few green beans from you plant, you magically have 5 beans from your plant. then after you get another perk, there are 10 beans from your plant!!!!
Aaaamazing! all without fertilizer I might add.![]()
see, fun multiplied.![]()
I have not found my gameplay options limited, maybe I just have a good imagination *shrugs*The limiting gameplay options isnt an opinion, it's maths.
Actually, knowing the intended purpose this kind of perk system was developed for isn't an opinion either. Nor is knowing that certain styles of game mechanics have conflicting features. None of that is really opinion.
Thinking this update sucks because the new perk system doesn't fit well with the game genre, that's opinion.
aw I think you missed my addition to that post. I thought it was funny.lol, I see what you did thereI agree btw, I miss fertilizer and think it's removal does in fact simplify the game. Not game breaking for me tho.
I much prefer A17 perks to previous versions (although I agree they need to be worked on). A17 isn't unanimously hated, plenty of us are really enjoying it. I'm quite happy to give the devs some space to work on the new systems though as I think too many people are demanding the game be developed to their specific personal tastes, without even given to new stuff a chance to be refined.I'm sorry. From a game development perspective it does not fit well with this genre. It was developed specifically for a different genre and objectively limits gameplay styles in an open world setting. Happy now. You may like it, doesn't change that its like shoving a 2 stroke engine into a sports car. Some people might like that too.
As I said, its maths.I have not found my gameplay options limited, maybe I just have a good imagination *shrugs*
You know the intended purpose of this kind of perk system? My bad, didn't know you created it....I thought you were just Assuming based on your personal experience, preferences and opinions.
Not saying everyone hates it, obviously Exxodous likes it to a degree. But based on all the available metrics we have at the moment, more people dislike it than like it. About 2/3rds. And I'm trying to explain why. Not by just sharing my opinion, but the actual technical issues that my opinions are based on. Some of the systems they have changed no longer fit well with the other systems in place. Some of them have outright contradicting aspects. That this doesn't bother everyone doesn't change that it is a thing right now.I much prefer A17 perks to previous versions (although I agree they need to be worked on). A17 isn't unanimously hated, plenty of us are really enjoying it. I'm quite happy to give the devs some space to work on the new systems though as I think too many people are demanding the game be developed to their specific personal tastes, without even given to new stuff a chance to be refined.
One of the smartest things TFPs can do is to keep adding plenty of "settings" like the zombie run speed, and make it as easy as possible for people to make mods. That way everyone can tweak and mod the game to best suit their gameplay styles.
No, what I'm saying is that I know two facts here.As I said, its maths.
And you don't know anything about the history of game development? You think that's not something you can learn?
The perk system mathematically offers less build options for players, that is not up for debate. Maths is not opinion.No, what I'm saying is that I know two facts here.
1. The perk system does not work for you in this game.
2. The perk system does work for me in this game.
These two facts seem to be undeniable. Does that make it a bad system or a good system? I don't know, but it seems to be a matter of opinion...I'm not trying to change your mind or opinion on the matter as I understand it is subjective and trying to see if you understand that?
Basing on a single player game.I have not found my gameplay options limited, maybe I just have a good imagination *shrugs*