PC Micro Transactions

Where do you get that from? I am curious about your metric. If you look at just twitch, and only twitch, the game has over a million followers. Technically it is not a full release of a game, it is still in Early Access. It is a different animal.
You may be right people are waiting for a more stable version.

But in all honesty, I enjoy watching Kickz play the game more than I do playing the game. I am amused by his frustration and his reactions to situations. But when it happens to me I'm more annoyed and lose interest fast. Plus the grind pulls me right out of the game to the point I'd rather be doing something else. Kickz at least has the kind sense to edit out a bunch of the boring stuff for youtube.

 
I was intentionally exaggerating on the not listening at all part in order to match the ridiculousness of the blakes post. They're listening some, when it comes to tweakable things, just not at all on most the issues that the community considers game breaking.
EDIT: Did you miss that MM is still trying to pass off much of the criticism as casuals whinging in that thread?
Actually, I find him oddly contrite and polite. His demeanor is vastly different from previous iterations of the same complaints.

I see that as a positive. It means "they know".

 
Actually, I find him oddly contrite and polite. His demeanor is vastly different from previous iterations of the same complaints.
I see that as a positive. It means "they know".
Well you've been on the forum longer than me so you'd no doubt be a better judge than I. If that seems to you like an indicator he is no longer being as stubborn as he appears to have been the last couple days I will hope that you are right. Though I've still seen nothing to suggest they're willing to even consider bringing the progression system back in a richer direction more like what they already had (not saying A16 wasn't flawed, but it had more potential).

 
No one is suggesting that they're going to bring the old systems back, merely that they're going to continue and work on making the new systems fun.

...it is possible, you know...

(Making them fun)

 
Well you've been on the forum longer than me so you'd no doubt be a better judge than I. If that seems to you like an indicator he is no longer being as stubborn as he appears to have been the last couple days I will hope that you are right. Though I've still seen nothing to suggest they're willing to even consider bringing the progression system back in a richer direction more like what they already had (not saying A16 wasn't flawed, but it had more potential).
About the perk system he said "The perk system is awesome, I will die in that hill".

And from their perspective as developers I understand that it's easier to balance Perks than the old LBD system.

But i still don't like it. And I will die on that hill :D

 
About the perk system he said "The perk system is awesome, I will die in that hill".And from their perspective as developers I understand that it's easier to balance Perks than the old LBD system.

But i still don't like it. And I will die on that hill :D
I'd just mod it out, or whatever, rather than die on the hill. :)

 
nonononono no microtransactions

do not compare with RUST, RUST is not a voxel game.

In the first place, microtransactions are needed only for MMOs (7dtd i can play alone without internet).

Secondly, they are needed in the boring monotonous worlds, where there is no creative approach, where nothing can be created. MMO arenas such as DotA or Overwatch, Quake, CS

so that the game was popular, cult. It is necessary to add an world, object editor to it. Simplify modification.

 
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'F' micro-transactions...

You want an idea?

Let them finish making the game first.

-Then-

Once finished:

Release paid DLC content, with easy to use Dev-tools components added to it periodically.

Eventually turning the product into a Dev-tool-kit package, that has a game already to go, and work from, if ppl choose to.

If someone uses their tool kit to make a full game from it:

Allow them to purchase a License agreement from TFP, so TFP can receive money from them using their "Dev-Tools".

Just my thoughts.

 
No one is suggesting that they're going to bring the old systems back, merely that they're going to continue and work on making the new systems fun.
...it is possible, you know...

(Making them fun)

About the perk system he said "The perk system is awesome, I will die in that hill".And from their perspective as developers I understand that it's easier to balance Perks than the old LBD system.

But i still don't like it. And I will die on that hill :D
Yeah which is what I meant about them only listening on things that are tweakable, rather than poorly designed core systems. The perk system doesn't work for this genre. Many people consider it a game breaking change. It something that was designed for story heavy games where developers need to prevent players from outpacing the story. It works there because the story focus overshadows how artificially the progression is slowed. In 7DTD there is nothing to distract you from how the perk system is just creating arbritrary hurdles for progression. MM says they want to put more of a focus on RPG elements, but they abandoned a progression mechanic what is widely considered as the gold standard for create your own story RPG's in modern gaming for an archaic system that only limits player choice. Just because MM didn't like oblivion (yet The Elder Scrolls is still widely considered one of the best RPG series to date [#Morrowindgameofeveryyear]) skill leveling. How is getting rid of a system that lets you further your chosen role by role playing it a good thing?

EDIT: And yeh it is easier to balance, because it is a simpler system. But MM keeps trying to spin it as one with more options and complexity...

- - - Updated - - -

I'd just mod it out, or whatever, rather than die on the hill. :)
Apparently that isn't possible.

 
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I despise micro-transactions. It's what killed ESO for me, and why I refuse to buy or play many other "pay to win" games, such as War Thunder. I believe the devs have done a great job on the game and while I miss wellness and other things from prior releases, I am enjoying A17. It seems to be much more difficult, and is holding me longer.

I would much rather see the devs release a sequel/prequel/expansion for pay rather than micro-anything. Also, Chicago is a liberal cesspool and they could also be taxing the XBox, PC, or any number of other things. No clue why they're singling out Sony.

 
Apparently that isn't possible.

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I'm sure someone smarter than me could figure that part out. An easy workaround is to give yourself 10 points per level, or 20, 30, 100, and just get rid of it. You can remove the level gates too, so that doesn't have to hinder you.

Feels wrong to be mega powered from the start, but at the same time, none of the perks really need to be there in a survival game anyways.

 
I'm sure someone smarter than me could figure that part out. An easy workaround is to give yourself 10 points per level, or 20, 30, 100, and just get rid of it. You can remove the level gates too, so that doesn't have to hinder you.
Feels wrong to be mega powered from the start, but at the same time, none of the perks really need to be there in a survival game anyways.

Apparently that isn't possible.
Oh I thought you meant mod it out as in revert it through modding. That's apparently not possible.

Modding the perk system to give more points doesn't really solve the problem of it not fitting the game style or limiting playstyles.

 
Oh I thought you meant mod it out as in revert it through modding. That's apparently not possible.
Modding the perk system to give more points doesn't really solve the problem of it not fitting the game style or limiting playstyles.
There is a mod to put back the level by doing, and Undead Legacy, Subquake has altered the perk system dramatically (it's not out yet tho). So it is doable. I can't do it.

Removing level gates, and giving yourself 1000 points to start the game will eliminate the whole perk system.

However, I really enjoyed looking for books to learn the skills and traits. So that may not really up the fun, just eliminate the MMO grind of the beginning.

 
Oh I thought you meant mod it out as in revert it through modding. That's apparently not possible.
Modding the perk system to give more points doesn't really solve the problem of it not fitting the game style or limiting playstyles.
It's completely possible.

 
I hope it is possible. Jax said he didn't think it was when he looked at it.
Modding out level gates, increasing points per level AND putting "Level by Doing" skills back can all be done.

I've already done it (with help from others).

 
Modding out level gates, increasing points per level AND putting "Level by Doing" skills back can all be done.
I've already done it (with help from others).
This is the best news I've heard since A17 went to stable.

 
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