PC Micro Transactions

CHangWOlf

New member
Alrighty, the dreaded micro-transactions.... the thing everyone hates. A lot of people say that micro-transactions corrupt games and pretty much show that the devs are sell out pieces of garbage; which is true in a lot of cases. However, I think if the Fun Pimps could do the transactions right, and not overdue things, it would benefit us the players and the devs themselves(Obviously lol). Since the Fun Pimps are a small indie dev team, funding is something extremely crucial and could be seriously harmful if isn't sufficiently acquired. Currently, once we buy the game that's it, we already gave them their money and they really have no other incentive, other than passion, to continue improving the game we all love.

I think Rust in particular has a very successful micro-transaction system that sells skins for in game items. I think that giving the dev team a constant influx of capital (doesn't have to be that much) would fuel them with purpose in continuing the development of 7 days to die. We've all been waiting years for the full release of this game, and something as simple as adding micro-transactions could further improve the path to a full released game.

I'm interested to see what anybody else thinks about this idea, personally i think it would be cool in general to make the game more unique to you with micro-transactions (skins), without being corrupt like a call of duty game or something stupid idk.

 
Uh, they made gobs, they don't need money.

I think that continuity would be something that would satisfy them. Money isn't something that you only care for in a one time deal. Yea they made a lot, but now they're on the decline. They haven't made anything size-able for awhile and to me it seems like they're in a big time drought.

 
Please no. Microtransactions are looked down upon for many reasons. One of those is that is redirects focus from adding functional improvements to the game to pushing out pointless cosmetic changes in order to make more profit. And then once the game goes full release, instead of working on expansions or a new game, developers just prolong the life of their latest release, so we miss out on new games they could have been creating instead.

 
Path of exile is proof that you can have microtransactions in a great game, the outcome depends on what kind of devs are in charge

 
I think that continuity would be something that would satisfy them. Money isn't something that you only care for in a one time deal. Yea they made a lot, but now they're on the decline. They haven't made anything size-able for awhile and to me it seems like they're in a big time drought.
You've seen their p&l's?

 
I was thinking that the micro-transactions could be like Rust's system. All of their skins are created by the community and only approved by the devs. This way the focus isn't shifted away from making the game, but in turn boosts motivation to create a better game.

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Exactly, I think micro-transactions have a bad rep because of major triple A titles completely abusing the idea.

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lol of course not, I'm just going by the trend in sales over the past couple of years

 
Unless they are paying the original designers why make them cost anything? Just make public created skins a thing on the workshop.

I personally dislike the idea of a company profiting off of someone else's work more than them changing focus.

 
What is it with these kids asking for microtransactions? This is the 2nd PC game i have seen these asked for. Do they really hate grinding that much?

Either that or this is poe's law and i have fallen for a nasty troll.

Microtransactions WILL NOT LAST.

https://www.chicagotribune.com/business/ct-biz-playstation-cloud-tax-chicago-20181113-story.html

Microtransaction taxes are on their way. They will hit your phones as an extra charge, and they will hit the consoles and pc games later. Expect June 2019. They will not be cheap taxes. To be frank, this will kill the whole microtransaction business model. It was stupid to begin with, and now that governments have seen that they can exploit the stupidity with taxes they will start taxing them to hell and back.

the thing that i just don't understand, is how people think that microtransactions are the best or only way to make money off of a game. They are the worst from a financial accounting perspective. The best way to make money is digital distribution. An online sale the devs pocket far more money then from a store sale. at launch, a hard copy of the game only lands the publisher 2.00USD per sale of a 59 usd game. If the game fails to sell you can write that off as a loss. I believe the term is "deferred tax asset" or something crazy like that. It's why hollywood ♥♥♥♥s out bad movies from time to time. They write off the losses on their taxes AND keep the union workers happy with set work.

Now, depending on the platform a game dev will make far more money off of a digital sale. To complicate matters, they do not have to deal with a used game market, lost inventory, or stock outs. The only issue is the distributor's servers being up or down. the product life cycle for the game is far longer then a physical copy. Games made in the early 90s are being sold on gog, where as we RARELY see new physical copies for a game made after launch. What this means is the sales from a well crafted game may last decades, while the sales of a ♥♥♥♥ game only last a month(fallout 76 i am looking at you, with malice)

so just selling a game online nets a ton of money, and all the financial sales crap is handled by the distributor. When you sale microtransactions, you enter a level of development hell that is ridiculous and absurd. Remember the EA stock plummet. why? because what they have not been telling the public, and what i suspect, is that the management of the microtransactions adds too much overhead and long term costs vs just selling a finished game.You have to keep track of a thousand smaller transactions vs a few larger ones. This requires more infrastructure resources, audit compliance, international law compliance, and all sorts of other stupid ♥♥♥♥. in the short term if you get a bunch of microtransaction sales at once it pays ok. But in the long term, it will start creating a loss.

But hey, in corporate land if management makes a stupid choice you have to either obey or look for a job elsewhere.

 
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Continued support for the devs is definitely a good thing.

Given how moddable this game is, DLC might be the better path. I don't know if this is already happening, but TFP could provide 7DTD servers for players to rent.

- P

 
My idea of micro transactions aren't at all like your perception. First off, they should definitely not be game altering or hindering. Second, they be cosmetic only, all created by the community in order to make sure that there isn't any redirection in the development of 7 days to die or any stray away's. And lastly, they would help give developers greater incentive and motivation to continue working on the game.

7 days to die is on the constant downfall and is honestly starting to die out. You have to start taking a more progressive standpoint in order for things to change.

 
Devs are busy finishing the base game. This falls between the categories of "someday if ever" and "when hell freezes over".

 
7 days to die is on the constant downfall and is honestly starting to die out. You have to start taking a more progressive standpoint in order for things to change.
This just isn't true. The overall trend is upward. This last patch has been controversial but quite a few people are sticking with it and adapting and the devs are still working on balancing it as well.

 
Devs are busy finishing the base game. This falls between the categories of "someday if ever" and "when hell freezes over".
I just hope that they still have passion in making the game tbh. Alpha 17 was not a very exciting update.

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This just isn't true. The overall trend is upward. This last patch has been controversial but quite a few people are sticking with it and adapting and the devs are still working on balancing it as well.
Well it's normal for people to start playing the game again once a major update comes out. I guarantee the numbers will lower in a matter of time. The active player base isn't nearly as high as it used to be.

 
I just hope that they still have passion in making the game tbh. Alpha 17 was not a very exciting update.
I'm not worried about their passion. They have showed a lot of passion in their defence of the patch. I'm just worried that their passion is no longer in line with the game they've been selling the past few years.

 
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What is it with these kids asking for microtransactions? This is the 2nd PC game i have seen these asked for. Do they really hate grinding that much?
Either that or this is poe's law and i have fallen for a nasty troll.

Microtransactions WILL NOT LAST.

https://www.chicagotribune.com/business/ct-biz-playstation-cloud-tax-chicago-20181113-story.html

Microtransaction taxes are on their way. They will hit your phones as an extra charge, and they will hit the consoles and pc games later. Expect June 2019. They will not be cheap taxes. To be frank, this will kill the whole microtransaction business model. It was stupid to begin with, and now that governments have seen that they can exploit the stupidity with taxes they will start taxing them to hell and back.

the thing that i just don't understand, is how people think that microtransactions are the best or only way to make money off of a game. They are the worst from a financial accounting perspective. The best way to make money is digital distribution. An online sale the devs pocket far more money then from a store sale. at launch, a hard copy of the game only lands the publisher 2.00USD per sale of a 59 usd game. If the game fails to sell you can write that off as a loss. I believe the term is "deferred tax asset" or something crazy like that. It's why hollywood ♥♥♥♥s out bad movies from time to time. They write off the losses on their taxes AND keep the union workers happy with set work.

Now, depending on the platform a game dev will make far more money off of a digital sale. To complicate matters, they do not have to deal with a used game market, lost inventory, or stock outs. The only issue is the distributor's servers being up or down. the product life cycle for the game is far longer then a physical copy. Games made in the early 90s are being sold on gog, where as we RARELY see new physical copies for a game made after launch. What this means is the sales from a well crafted game may last decades, while the sales of a ♥♥♥♥ game only last a month(fallout 76 i am looking at you, with malice)

so just selling a game online nets a ton of money, and all the financial sales crap is handled by the distributor. When you sale microtransactions, you enter a level of development hell that is ridiculous and absurd. Remember the EA stock plummet. why? because what they have not been telling the public, and what i suspect, is that the management of the microtransactions adds too much overhead and long term costs vs just selling a finished game.You have to keep track of a thousand smaller transactions vs a few larger ones. This requires more infrastructure resources, audit compliance, international law compliance, and all sorts of other stupid ♥♥♥♥. in the short term if you get a bunch of microtransaction sales at once it pays ok. But in the long term, it will start creating a loss.

But hey, in corporate land if management makes a stupid choice you have to either obey or look for a job elsewhere.
My idea of micro transactions aren't at all like your perception. First off, they should definitely not be game altering or hindering. Second, they would be cosmetic only, all created by the community in order to make sure that there isn't any redirection in the development of 7 days to die or any stray away's. And lastly, they would help give developers greater incentive and motivation to continue working on the game.

7 days to die is on the constant downfall and is honestly starting to die out. You have to start taking a more progressive standpoint in order for things to change.

 
This just isn't true. The overall trend is upward. This last patch has been controversial but quite a few people are sticking with it and adapting and the devs are still working on balancing it as well.
No they are not. Every patch people return to the game in a slow stream and the numbers consistently rise to a peak. This patch they have only stayed stable, even with the recent sales bringing in new players. This means that players are not sticking with it. Rather they are trying it and abandoning it and the numbers will most likely soon drop once the stream of players trying it out dries up. Anyone who has experience with reading statistics can see that this patch is not successful.

Heck, if you look at the last 30 days, post stable release numbers are also down just from this time last month. It's a flop, no amount of spin is going to change that.

 
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7 days to die is on the constant downfall and is honestly starting to die out. You have to start taking a more progressive standpoint in order for things to change.
Where do you get that from? I am curious about your metric. If you look at just twitch, and only twitch, the game has over a million followers. Technically it is not a full release of a game, it is still in Early Access. It is a different animal.

Take Kenshi for example: Game was supposed to be dead a while back. Once released it got "Bestest of the best" from rock paper shotgun, and now thanks to bethesda hijinks, it is also stealing top modders from the fallout and skyrim communities. It's is just insane.

A17 got released in a holiday season, when people are busy doing stuff, and tons of games are out. When a17 hit i played a lot of it. While there are things i hate about a17, i still am playing the game. I suspect that a lot of players were waiting for the stable branch, and now that the stable branch has hit they will probably start getting back into the game.

Now, if you want to look at dead games: Interstellar marines. That is a dead game. Another example of a game that died was star forge. codehatch spent money on a community organizer rather than on the game itself. Among other things. So far Roland has not shown up and attempted to calm people down, far from it, he has a nice long record of how people keep complaining and how the game is still ongoing.

I have been bitten and stomped by a ton of dead early access titles. so far 7 days to die has not had any of the issues those previous games have had.

It is ok, and i encourage you to be skeptical of devs and publishers. However i do not think this game is dying. I suspect that a lot of the current players are waiting for stable branches, and a lot of potential buyers are waiting for more progress.

 
CHangWOlf is exaggerating a lot. The game is far from dying (yet). But the player base has been declining consistently over the last year or so and this new patch has not been enough to change that trend so far.

 
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