Really enjoyed this on a18, keen for an a19 update! I know its still experimental, so I understand if you want to wait for the stable release to update. In the mean time, could you possibly give some support in troubleshooting the mod as is? I am comfortable making XML edits and am extremely keen to get this working! I added brass to drop from normal stone ore for now, but I really enjoyed the copper/zinc mix realism and balance your mod provided.
The mod still works, but biomes.xml has a few paths that need updating, I think. The excavators and rock crushers still work, and copper and zinc can still be found throughout the world, but the blocks.xml has broken the sinks and they wont drop brass when harvested now (i think, not entirely certain on this as I only tried it once and could be mistaken).
Let me know if youre willing to provide some pointers on what to change and I should be able to work out the rest! Can PM you logs and what not. Running dedicated server but can test on SP as well. Have 3 different systems that can test, running 5 different instances of OS lol. 3 x windows, 1 x mac and 1 x linux ubuntu. Currently testing your mod on latest experimental on my ubuntu installation so that things dont get messed up on the server.
EDIT
ok so the mod works fine in SP with a few errors, but nothing crazy. However, dedicated server loads fine both from in game RWG and nitrogen maps, but if any player tries to join they get a constant console error:
2020-07-28T06:02:06 79.889 ERR XML loader: Loading and parsing '' failed
2020-07-28T06:02:06 79.889 EXC An item with the same key has already been added. Key: ParticleEffects/p_snowstorm1
ArgumentException: An item with the same key has already been added. Key: ParticleEffects/p_snowstorm1
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at DictionaryList`2[T,S].Add (T _key, S _value) [0x00000] in <4c0bf365ea03490793bfa81289f382e8>:0
at BiomeParticleManager.RegisterEffect (System.String biome, System.String prefabName, System.Single chunkMargin) [0x00066] in <4c0bf365ea03490793bfa81289f382e8>:0
at WorldBiomes.parseBiome (System.Byte id, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x007e2] in <4c0bf365ea03490793bfa81289f382e8>:0
at WorldBiomes.readXML (System.Xml.XmlDocument _xml, System.Boolean _instantiateReferences) [0x0011d] in <4c0bf365ea03490793bfa81289f382e8>:0
at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, System.Boolean _instantiateReferences) [0x0003d] in <4c0bf365ea03490793bfa81289f382e8>:0
at WorldStaticData+<LoadBiomes>d__37.MoveNext () [0x00013] in <4c0bf365ea03490793bfa81289f382e8>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <4c0bf365ea03490793bfa81289f382e8>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass57_0:<handleReceivedConfigs>b__0(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)
Repeats over and over again.
Yes I performed the prefabs section on both server and client. This error doesnt show in the F1 window at all in SP. Same OS, same system, same files.