PC Master chef should it be reworked or removed?

Kinyajuu told me he ate a whole additional stamina bar's worth of food. He himself wasn't sure if it was capped but said Gazz would know.
well dang, I guess I'll test it after work. I mayyyyy have a few meat stews laying around from looted fridges and coolers lol. Honestly never touched them in this experimental unless I need health after a fight.

 
Kinyajuu told me he ate a whole additional stamina bar's worth of food. He himself wasn't sure if it was capped but said Gazz would know.
I'd like to know how far we can overeat, as I got ocd and seeing those bars below max annoys the hell out of me like you wouldn't believe.

 
This, I pretty much get level one of the perk and no more, If I need to make veggie stew or meat stew, I save a magazine page till I have a ton of mats, pop it, then queue it all up at once. If anything the vending machines need to go back to how they were in b208, its far to easy to just buy all the food off the machines, furthermore, the only vending machines that should be able to restock at all, are the ones in trader POI's, The ones outside of them should not restock at all period, because think about it? who refills them? The one in trader poi's I can see as there IS a person there, but the ones out in the world?
We have two different kinds of people playing this game. The ones who prefer to craft everything and the ones who prefer to loot everything.

A16 could satisfy both camps. A17 all but removed loot from zombies so it became impossible to satisfy your needs by looting only. I prefer to craft everything by hand and would have gotten food perks regardless, so this change has no effect on me personally. The other camp was not so lucky, so this adjustment was made to satisfy them.

I believe that functional, restocking vending machines do not fit this whole zombie apocalypse theme and I avoid them as such. But it is strictly a personal choice. I wish I could disassemble them though.

 
well dang, I guess I'll test it after work. I mayyyyy have a few meat stews laying around from looted fridges and coolers lol. Honestly never touched them in this experimental unless I need health after a fight.
Sham chowder is godly for restoring health, it heals 80! Its a powerful food because it requires a drop only mat to make, those sham sandwhiches, the 28 max stam 100% food poisining chance food.

 
We have two different kinds of people playing this game. The ones who prefer to craft everything and the ones who prefer to loot everything.
A16 could satisfy both camps. A17 all but removed loot from zombies so it became impossible to satisfy your needs by looting only. I prefer to craft everything by hand and would have gotten food perks regardless, so this change has no effect on me personally. The other camp was not so lucky, so this adjustment was made to satisfy them.

I believe that functional, restocking vending machines do not fit this whole zombie apocalypse theme and I avoid them as such. But it is strictly a personal choice. I wish I could disassemble them though.
The trader breaks the survival aspect a ton as it is, since you can often get what you can't find off them, but the vending machines, I didn't mind much in b208 and below when it was mostly water/canned food. But now that you can buy bascally any food from them, they are broken as hell. If you make a base in the fire station poi, it has a vending machine on the 2nd floor, so you'd have your own personal daily restocking food vendor just sitting in your base. IMO as I said the ones in the trader could restock, but the ones in the world should shut down or something once empty, kinda like those loot piles. med supply piles, that self destroy once you loot them.

7dtd is the only survival game I know of that has both npc shops and a machine vendor that restocks daily. Both kinda remove a large amount of the survival aspects. They removed alot less of it in b208 and below when they barely had any food.

 
Are you kidding?That's more realistic than most things in this game.

Let's face it, there's a whole generation of Social Media educated Millenials who actually can't boil an egg or even make toast.
Can confirm, my sister once destroyed a pot and set smoke in her house cooking ramen... and she didn't forget it was cooking. Thought all of the water needed to be used up and left the heat on high for half an hour.

 
I just confirmed with the developers that you can eat for more than 100%. So you still get the benefits of meat stew even if you eat at 90% fullness. It will store the extra and it will stay at max fullness for a time before coming down again. The upper tier foods definitely are worth it and you do not have to let your stamina drain down to a low amount to get the full benefit of the stews.
Do you have the details? The patch notes said something along the lines of "food can go slightly above 100% so that it doesn't go down right away."

That implied that it could go like 5-10% over, but there was no way to know since the tooltip just showed 99% or 100%.

There is a significant difference between eating a meat stew at 99% and getting the full bonus, or eating at 99% and going up to only 105%.

Also:

You can only go over the max once kinda thing.
So let's say

- At 90% you eat a stew

You get the WHOLE stew benefit though you won't see it displayed.

- You eat a second stew after that

You get nothing for it since you're already over max hunger.

I'm not sure if that's what you were asking.
I don't have my game open right now, but I'm PRETTY sure that when my food level is at that hidden "over 100%" setting, that it shows me at 99% perpetually (until that hidden amount is gone). I know that it often shows me at 1 below max stamina on my stamina bar all the time...whether 99/100 or 149/150.

Assuming you are correct and that you can only eat once over 100%, it'd be nice to get those tooltips and statistics fixed so that I knew if i had just started getting hungry again (actual 99%) or it was just displaying incorrectly (really at 119% though it only showed 99%)

 
Do you have the details? The patch notes said something along the lines of "food can go slightly above 100% so that it doesn't go down right away."
That implied that it could go like 5-10% over, but there was no way to know since the tooltip just showed 99% or 100%.

There is a significant difference between eating a meat stew at 99% and getting the full bonus, or eating at 99% and going up to only 105%.

Also:

I don't have my game open right now, but I'm PRETTY sure that when my food level is at that hidden "over 100%" setting, that it shows me at 99% perpetually (until that hidden amount is gone). I know that it often shows me at 1 below max stamina on my stamina bar all the time...whether 99/100 or 149/150.

Assuming you are correct and that you can only eat once over 100%, it'd be nice to get those tooltips and statistics fixed so that I knew if i had just started getting hungry again (actual 99%) or it was just displaying incorrectly (really at 119% though it only showed 99%)
I wait till it hits 97%-98%, as you said it stays locked at 99/100 when your over fed, but second it hits 97%-98% that means your overfeed bar is now used. I really wish it'd stay at 100 when your over fed though insted of at 99. Or even have a secondary bar of another color start to cover the normal blue stamina bar to show overfeed amount.

 
I wait till it hits 97%-98%, as you said it stays locked at 99/100 when your over fed, but second it hits 97%-98% that means your overfeed bar is now used. I really wish it'd stay at 100 when your over fed though insted of at 99. Or even have a secondary bar of another color start to cover the normal blue stamina bar to show overfeed amount.
I agree, i don't see any reason they shouldn't show you the overfeed amount.

I'd love to see food/water levels shown on the HUD, and for food (and really, it should probably be on water too...you don't instantly start recovering slower the first step you take after drinking water) showing the true %....so food 112%, water 98% or whatever, shown small underneath the stamina and health.

I strongly disagree with the design decision to hide hunger and thirst and make you open menus to see them because "you're not aware of your exact hunger and thirst IRL"....bull♥♥♥♥, i sure as hell know when i'm underperforming due to hunger or thirst IRL, and even discounting that, its a game, and "good game design" almost universally agrees that making information and stats readily available, especially the more important they are improves gameplay. And vice versa

 
I agree, i don't see any reason they shouldn't show you the overfeed amount. I'd love to see food/water levels shown on the HUD, and for food (and really, it should probably be on water too...you don't instantly start recovering slower the first step you take after drinking water) showing the true %....so food 112%, water 98% or whatever, shown small underneath the stamina and health.

I strongly disagree with the design decision to hide hunger and thirst and make you open menus to see them because "you're not aware of your exact hunger and thirst IRL"....bull♥♥♥♥, i sure as hell know when i'm underperforming due to hunger or thirst IRL, and even discounting that, its a game, and "good game design" almost universally agrees that making information and stats readily available, especially the more important they are improves gameplay. And vice versa
Thankfully there are modlets to show food/thrist on the screen at all times. Check the mod section should be several of them in diffrent styles.

 
I haven't bothered with any mods in this game yet. I'm not against them, i just haven't bothered...I'd love to see this game get steam workshop support - it would make a huge difference in how people can enjoy the game and coordinate games.

The hunger/thirst mechanics being so much more important in A17 and still lacking a HUD indicator may just tip me over the edge to consider mods

 
This, I pretty much get level one of the perk and no more, If I need to make veggie stew or meat stew, I save a magazine page till I have a ton of mats, pop it, then queue it all up at once. If anything the vending machines need to go back to how they were in b208, its far to easy to just buy all the food off the machines, furthermore, the only vending machines that should be able to restock at all, are the ones in trader POI's, The ones outside of them should not restock at all period, because think about it? who refills them? The one in trader poi's I can see as there IS a person there, but the ones out in the world?
Maybe they'll make it a quest where you have to go restock it from Trader Joel's.

Regardless, not sure how they re powered considering power doesn't work in most places.

 
Maybe it's just me, but I really liked the previous food system. And the penalty of losing 10pts for dying. It gave a reason to eat better food. While I'm sure they'll add more reasons for consuming the higher quality food, I still don't care for rpg elements on them. It's food, and in a survival situation, you need food for sustenance, not for magical increase of said stat for x number of minutes.

The cooking skills, would have been better served remaining with cookbooks that you found. Most kitchens should have them so it wouldn't need to be a crazy low loot drop.

So I vote removed. ;)

 
Food balance in general is not good. As others have said, charred/grilled meat and bacon and eggs are the most efficient foods to make. If you do farming you can make infinite vegetable stew once your farm gets going.

Like other perks, It takes too long to unlock recipes like hobo stew and Sham sandwiches and they don't give much return for the time and cost. By the time you can put more than 2 points into Master Chef food supply is likely no longer a relevant part of gameplay.

 
I just confirmed with the developers that you can eat for more than 100%. So you still get the benefits of meat stew even if you eat at 90% fullness. It will store the extra and it will stay at max fullness for a time before coming down again. The upper tier foods definitely are worth it and you do not have to let your stamina drain down to a low amount to get the full benefit of the stews.
This is good to know but why make such a simple feature so... misleading and nebulous ? How does anyone know about this before coming to the forums ?

Wouldn't it be actually easier to just start derailing stamina when food is below say 50% ? Maybe even twice per hunger point, so 49% food would equal 98% stamina and so forth ? I mean, if in any case we can "reach" 150% it doesn't change a damn thing besides being actually very OP in terms of eating yourself two stomachs full before going to an expedition.

I guess it "works" but I just don't understand why you'd actually make it this way.

 
Food balance in general is not good. As others have said, charred/grilled meat and bacon and eggs are the most efficient foods to make. If you do farming you can make infinite vegetable stew once your farm gets going.
Like other perks, It takes too long to unlock recipes like hobo stew and Sham sandwiches and they don't give much return for the time and cost. By the time you can put more than 2 points into Master Chef food supply is likely no longer a relevant part of gameplay.
I agree, no extra special foods for me. We had better be careful of what we wish for here, or a nerf to food may be coming.

 
Meat Stew is still the champ closely followed by Bacon and Eggs. Those are literally the only two foods I make for me and my crew. I spend 2 points on Master Chef and call it good. This is now the third playthrough we've done and it has been the same every time. That's not because I don't have other options or because I'm set in my ways... it is because that is the clearly most efficient path.

It's pretty simple actually... if you want other foods to be viable, they have to have considerable tradeoffs and bonuses. As it is, you can get enough corn and potatoes from the world to plant crops and have meat stew running by the end of the first week. This is also when egg gathering drops off because you transition from arrows to bullets so feathers start to stockpile.

I will say that with b221, eggs have been really bountiful. Might just been RNG shining on us but egg spawn percentages seem to be higher.

 
I just confirmed with the developers that you can eat for more than 100%. So you still get the benefits of meat stew even if you eat at 90% fullness. It will store the extra and it will stay at max fullness for a time before coming down again. The upper tier foods definitely are worth it and you do not have to let your stamina drain down to a low amount to get the full benefit of the stews.
Holy crap, that makes hobo stew a god tier item. thanks for this information. I was about to propose that they buff some of the recipes, but if you can go above 100, which makes sense now based on what i have seen, then farming and cooking are very much worth it.

 
Yal got it made, all my vending machines just have drinks, only found 3 animals 20 days in, and it’s impossible to make any food profit off of farming now.

 
Well, first you must try these drugs during the fight. Get a perk for drugs and you'll see that actually the chemicals make you an almost invincible super warrior. However, you need to prepare for it, these drugs are hard to craft and you need many of them, because the duration is limited. It is perfect for horde nights, however, at this point haven't tested it too much.

 
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