PC Master chef should it be reworked or removed?

I'll say. Put cocking recipies in book.

Everything above bacon and eggs are a commodity. Therefore perfect for loot happiness.

#makelootgreatagain

 
At the very least, boiled eggs should be taken out of Master Chef - it doesn't make any sense. I can build a house but I can't boil an egg?
Totally as a tangental or off-topic comment, As someone who really enjoys a good hard boiled egg for a snack, I am totally ok with boiled eggs requiring a "Master Chef" perk point to learn. Learning how to make a perfect hard boiled egg IRL (as in the in game picture) is a truely learned skill and darned near an artform unto itself. I am pretty sure I went through a dozen or so trials before I nailed that down.

You have to get your cooking conditions down pat for how you like the consistency of your whites and yolk. Do you start with the eggs in the water or do you put them in while boiling? How long do you keep them in the water and at what temperature? Cleaned egg shells are quite porous so even the type of water you have can matter. Highly mineralized water, particularly iron, can throw things off. The eggs themselves matter too. Fresh eggs have low pH in the albumen of the whites so when you cook them the cooked whites stick more strongly to the inner shell membrane making it near impossible to peel the egg without ripping it to shreds. You have to use older (a week) eggs or adjust the pH of the cooking water and slow your cooking to get that perfect peel. You can't cook them too hard or for too long however; or else the hydrogen in the whites reacts with the sulfur in the yolk and you get that unsightly (although perfectly edible) ring of green around the yolk. Then once they are close to being cooked you have to remove them from the heat a little early and stop the cooking process (usually through an ice water bath) so that the internal, residual heat finishes things up and leaves everything's texture and consistency just right. Even a couple minutes too long there and things can start to get a bit rubbery. That is just for commercial eggs in North America. If you are using Farm Fresh egg or eggs sold in most other countries, they still have an intact cuticle (the outermost protective later of the eggshell) so that requires additional changes.

Cooking a good egg by ''just throwing it in some water'' is like saying you can cook a good steak by just throwing it on a hot BBQ until the outside turns black.

 
Food balance in general is not good. As others have said, charred/grilled meat and bacon and eggs are the most efficient foods to make. If you do farming you can make infinite vegetable stew once your farm gets going.
Like other perks, It takes too long to unlock recipes like hobo stew and Sham sandwiches and they don't give much return for the time and cost. By the time you can put more than 2 points into Master Chef food supply is likely no longer a relevant part of gameplay.
This.

 
I am guessing as long as your below 98% you get the bit u need to hit 100% and it stores the rest, or up to a limit. How much you can overeat though I'd like to know.
The most you can overeat is, from what I've tested, one Meat Stew's worth.

Once you're over max, you can't add to that.

Apparently Gazz will confirm this but my initial tests show this is how it's working for now.

So ... I guess the best way to over eat is be at 99% and then eat a Stew.

 
Food balance in general is not good. As others have said, charred/grilled meat and bacon and eggs are the most efficient foods to make. If you do farming you can make infinite vegetable stew once your farm gets going.
Like other perks, It takes too long to unlock recipes like hobo stew and Sham sandwiches and they don't give much return for the time and cost. By the time you can put more than 2 points into Master Chef food supply is likely no longer a relevant part of gameplay.
So that's a balancing issue then right?

Maybe those perks need to be easier and more early game?

Or....... maybe once Colonies are implemented, there will be good reason to have a lot of recipes.

[Hey I can always hope.]

 
I think a more complex food system like needing to fill different metrics, protein/carbs/fat or something more "gamey" would make those upper tier recipes more useful. Basically bacon & eggs would only give you a specific food intake and you'd need some variety to have gains on your wellness or something, like better healing, less prone to catching diseases, better stamina, etc. Right now you can just eat all of the same over and over, so you simply need to manage one source of food and you're golden for ever. Water is really poorly balanced aswell, I've literally NEVER had water issues in multiple hundred hours of 7dtd, and the point of making tea is even not that obvious given you don't need to eat junk food like ever.

 
Honestly why I never played starvation mod, I couldn't stand micromanaging various foods like that. But yeah to the water, It's never been an issue. And now you can actually drink a lot of murky water without even getting sick, they intentionally or not drastically reduced the dysentary chance. I drank like 6 bottles back to back and never got sick... so now its less of an issue.

 
Honestly why I never played starvation mod, I couldn't stand micromanaging various foods like that. But yeah to the water, It's never been an issue. And now you can actually drink a lot of murky water without even getting sick, they intentionally or not drastically reduced the dysentary chance. I drank like 6 bottles back to back and never got sick... so now its less of an issue.
While I'd love to see a lot of variety in Food items, I'm with you.

I don't want them to end up essentially being potions that we need for managing ... stuff and things and junk.

They should be extra goodies that you get throughout the game.

Fun and easy to manage and not really necessary.

 
Yeah variety in food items is cool, long as we dont have a nutritional system lol. I do like how they have the different stats on food, that's about as far as that should go, it's nice.

 
Yeah variety in food items is cool, long as we dont have a nutritional system lol. I do like how they have the different stats on food, that's about as far as that should go, it's nice.

High tier food could have buffs that affects for example Abilities.

And should only be taught by books.

No penalties for not eating a varied diet but a great reward for doing so!

#makelootgrateagain

 
Kinyajuu told me he ate a whole additional stamina bar's worth of food. He himself wasn't sure if it was capped but said Gazz would know.
So, fyi, I tried this over the weekend. I have no way to tell how much it stacked. But, it definitely stacked. And someone on my server took the role of Chef and perked into the food and med categories. Great addition to the server. Stacking food for stamina is awesome and most of the higher recipes give a ton to stamina.

 
So, fyi, I tried this over the weekend. I have no way to tell how much it stacked. But, it definitely stacked. And someone on my server took the role of Chef and perked into the food and med categories. Great addition to the server. Stacking food for stamina is awesome and most of the higher recipes give a ton to stamina.
What about stacking water as well?

 
Each level seems to fit its own niche, from covering the basics to the beast-mode which is top tier. Its nice by only investing one point you have the basics covered, but you may end up still foraging eggs into the midgame. If you have other plans for your Dukes the middle levels definitely increase QoL. Top tier? The moonshine is basically beast-mode for a character already STR-Fort built for melee, or a Get out of Jail Free card for someone who hasn't. The awesomesauce stacks with Better Bartering, maximizing profits to insane levels.

I enjoy that the perk system is providing quite a bit of choice in how I spend my game time. I do not want 10k Feathers, nor do I want to be stopping my motorcycle to go rummage birds nests at my level. I instead made the choice to spend my time punching my ever increasing crop fields and enjoy the wifes home cooked Sham Chowder.

 
I really don't mind Master Chef at all. I usually put one point it it so I don't have to just eat Charred Meat and Drink water. I mean I can get by on that well enough in the game but I'd rather have a little more variety than that. The higher perks don't really seemed to be "must haves" or "game changers" to me but if you are into the RP aspects of the game then I can see them making things a little more interesting.

 
It's already in the UI.

When you eat a food, it gives you X amount of health, which is represented by a "Healing" buff indicator above the HP/STAM bars. For the entire time that is there, the food is still active. Same with drinks, there is a "Water droplet" buff that indicates how long you have the +X% STAM boost.

Pretty simple.

 
It's already in the UI.
When you eat a food, it gives you X amount of health, which is represented by a "Healing" buff indicator above the HP/STAM bars. For the entire time that is there, the food is still active. Same with drinks, there is a "Water droplet" buff that indicates how long you have the +X% STAM boost.

Pretty simple.
Over eating/stacking is represented in Health?

Can you explain that please?

 
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