• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Magolis Compo Pack by The Compopack

Feedback: The Custom Trader "Tank" by Musuka really needs a fence. Zombies can aggro and block the hatch entrance. Player has to essentially let them in and battle inside the tank.

Annoying AF. Hate the tank on all my maps. Just saying. FWIW.
Can understand that, certainly would be annoying.  Will take  a look

 
Feedback: The Custom Trader "Tank" by Musuka really needs a fence. Zombies can aggro and block the hatch entrance. Player has to essentially let them in and battle inside the tank.

Annoying AF. Hate the tank on all my maps. Just saying. FWIW.
This is the point that makes this POI interesting in the first place. But that's just my opinion. It's kind of predicable that zombie climb on the tank and block the exit, so it's actually fair.

 
Last edited by a moderator:
Update:

CP48.4 is out   (20.6.48.4)

Fixes:
Gullies
Loot
Quest Markers
A couple pois that went under bedrock
Name shortened in vanilla fv and MC poi/tile sets 

Infinity is not yet updated.

 
Last edited by a moderator:
If i dont want a specific POI in the Game, must i just delete the File/Folder in the Pack and thats it?

Thx

 
If i dont want a specific POI in the Game, must i just delete the File/Folder in the Pack and thats it?

Thx
Hi Elegon
Depending if there is a tile attached to it or not (bein the poi tile sets/mega city poi tile set folder - will need rwgmixer removal as well). If a single poi that fits in a poi spawn of 100x100 or less, traders or wilderness. then no simply removing it from the folder will be enough

 
Last edited by a moderator:
We just released an episode of our series (https://www.youtube.com/watch?v=NxjMjJXfAuU) that uses the compo pack. We found the Still Water castle in this one. Who designed that? It's @%$#ing amazing looking and we're dying to level up enough to go inside!

 
We just released an episode of our series (https://www.youtube.com/watch?v=NxjMjJXfAuU) that uses the compo pack. We found the Still Water castle in this one. Who designed that? It's @%$#ing amazing looking and we're dying to level up enough to go inside!
Hi stark23x

The still water castle was built by eko.  Glad you like it and good luck when you go thru it. 

 
We just released an episode of our series (https://www.youtube.com/watch?v=NxjMjJXfAuU) that uses the compo pack. We found the Still Water castle in this one. Who designed that? It's @%$#ing amazing looking and we're dying to level up enough to go inside!
 This means so much to me <3 - took me an embarrassingly long time to build it and a huge shout out to Stallionsden for optimising it and helping me stay on track with developing it hahaha

I'm watching now and would love to hear how you went going through it! 

 
Ohh. Ya so many times I have played the game with different mods but I mostly see the same set of POIs getting replicated across biomes most of the times. Lets see if I get lucky and find any train stations in future. 

😀 Thanks.

 
Ohh. Ya so many times I have played the game with different mods but I mostly see the same set of POIs getting replicated across biomes most of the times. Lets see if I get lucky and find any train stations in future. 

😀 Thanks.
eventually tho i have some stuff planned in the future for trains to 

 
Nice to know that. Hope, in future I learn or there can be a way to stop the POI replication from happening. You guys are taking so much efforts and doing this great work. Rather than exploring these POIs and locations, we keep on visiting and clearing the same old POIs. I am sure even after playing this game for a long time now, I haven't even seen 20 percent of your POIs on the MAP and thats a shame. LOL.

 
Also, the Map created by Mod authors including CP Pois looks great and has many different POIs. But somehow on my gaming laptop, I could not play these mods for a long duration.The game keeps lagging, becomes unplayable in cities and eventually crashes.

 
Nice to know that. Hope, in future I learn or there can be a way to stop the POI replication from happening. You guys are taking so much efforts and doing this great work. Rather than exploring these POIs and locations, we keep on visiting and clearing the same old POIs. I am sure even after playing this game for a long time now, I haven't even seen 20 percent of your POIs on the MAP and thats a shame. LOL.
Unfort we have no control over this as rng selects what is spawned. 

Hopefully in the future we get a unique tag or something that fixes this.

Different map seeds create different results. 

Advaced settings allows you to play around a bit more also  

What size world you try.

 
Back
Top