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Magolis Compo Pack by The Compopack

I hope this is ok to post, I don't wanna fill the place with self promotion, but...I posted a bit ago about running across @Eko's Still Water Castle. Well...we finally make it - almost - inside in our new episode and I thought some of y'all might enjoy it! My plan is to make this a 4 part miniseries but release 2x a week to speed it along. Short eps instead of one super long one.

Legit one of the most fun POIs I've seen. It's not repetitive, it's packed AF with zombies but they're doled out in a way that gives you a fighting chance. It's visually stunning and playing through it is really enjoyable!
 

https://www.youtube.com/watch?v=VVg-T3_jC0g
oh awesome to hear I shall pass this onto the creator and i am sure she will love to watch it 🙂  It def is a great poi and lots of fun for sure

 
I hope this is ok to post, I don't wanna fill the place with self promotion, but...I posted a bit ago about running across @Eko's Still Water Castle. Well...we finally make it - almost - inside in our new episode and I thought some of y'all might enjoy it! My plan is to make this a 4 part miniseries but release 2x a week to speed it along. Short eps instead of one super long one.

Legit one of the most fun POIs I've seen. It's not repetitive, it's packed AF with zombies but they're doled out in a way that gives you a fighting chance. It's visually stunning and playing through it is really enjoyable!
 

https://www.youtube.com/watch?v=VVg-T3_jC0g
Wooohoo! Been waiting for this episode 😁 was looking at some of your other episodes the other night haha

This feesback warms my heart. It was a huge project and its very gratifying to hear this, as im sure you can relate to, being a content creator yourself. 

 
Wooohoo! Been waiting for this episode 😁 was looking at some of your other episodes the other night haha

This feesback warms my heart. It was a huge project and its very gratifying to hear this, as im sure you can relate to, being a content creator yourself. 
Well, in the next one we literally just stop and stare for awhile while we discuss how @%$#ing great it is. It's such a good design, and the inside is as good as the outside!  I'll probably drop the next one on Saturday. We talk about the poi a LOT! :D

 
If I use this with a really big map (without using mods that increase map size) with darkness falls would this work or would it conflict?

 
Forgot to mention im using alpha 20.3 since the zombie limit is broken for me in the newest version for darkness falls
It shouldn't conflict the only thing added is a tiny world which won't cause any issue other then some yellow line saying tiny world not found so no issues there

 
I just dropped Pt.2 since we couldn't get our normal Friday vid together. We go on, multiple times, and a lot, about how great this place is. I think by the end of this mini-series (4 epsplanned as of now) we'll have done a full tour of the place!.

https://youtu.be/P-pAUS-7X0U

 
There is a basement. To take it on i recommend clearing out the entire rest of the castle first. You will need the munitions from that loot to take the very bottom part. Its also kind of hidden so you might need to run all over a bit to find it. I can give a hint if you are struggling just hit me up here or on YT. Stallionsden also has me on Discord :)

I think it will take another 2 to 3 days to clear it. Maybe more. Its been a while since I played myself!! Take at least 300 rounds each to clear the lower sections if you want to take it at a fast pace. 

 
It shouldn't conflict the only thing added is a tiny world which won't cause any issue other then some yellow line saying tiny world not found so no issues there
@stallionsden Are you guys working on putting more stuff in the pack for when the new Alpha hits?  Any new tiles and or parts ... or just POI's etc.   Or are you all slacking off and just enjoying the game lol.  :)

 
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@stallionsden Are you guys working on putting more stuff in the pack for when the new Alpha hits?  Any new tiles and or parts ... or just POI's etc.   Or are you all slacking off and just enjoying the game lol.  :)
Ha always more. Lots more pois coming. Alot of really awesome ones. 

Parts come in as they are needed but have some new ones. 

Tiles well wait and see tho many are w.i.p and will have changes and additions etc.

Pretty much got straight into working on the next cp.  Minor a few cp48 hiccups and 20.6 having a new rwgmixer section (tinyworld) some loot adjustments and quest marker missing fixes that formed 48.4.

Cp49 is gonna be bigger and badder and better again. Lots of changes, forward thinking and planning. 

Some big surprises not seen in the cp before as well.  But all will be revealed once a21 is out and the stuff is ready to show.

Also have a new pack coming to called the cp npc project where we building pois for the npc mod they will have bandits in them rather then zs. (Not touching cp they will be seperate and all new pois) 

Ps: I vote snowdog becomes a prefabber.

Regards

Stallionsden

 
If you can believe it, here's the *third* episode raiding the Still Water Castle! Honestly the best POI I've ever spent time in, much less this much time! There's two more eps coming featuring the place we've already recorded. This POI is nuts. But in the best way possible!
 



 
Really?  It's been what? Over a year? and not even a basic version is out.  By the time he's done, A21 will be out and it won't work.  He'll have to spend another year updating it.


The initial announcement was on January 15, 2022, so it hasn't been a year yet. However, the development began much earlier, on March 15, 2021. But I am still optimistic and assume that the release will be very soon. BTW. A21 shouldn't require any major changes. At least that's what I've heard.

It's a really complex task and I'm very busy, that's why it takes so long.

 
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The initial announcement was on January 15, 2022, so it hasn't been a year yet. However, the development began much earlier, on March 15, 2021. But I am still optimistic and assume that the release will be very soon. BTW. A21 shouldn't require any major changes. At least that's what I've heard.

It's a really complex task and I'm very busy, that's why it takes so long.


WE LOVE YOU BRAH!

 
I cant join the discord group.it says the link is expired and i should use another link.

Also does anyone have the combo pack for alapha 19.6?

 
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Should find a way to maximize the generation of CP POIs and avoid the repeatation  of POIs in RWG as there are plenty of different POIs now available but I am sure the players have not yet came across many of them and they are just seeing and looting the same POIs again and again. This is from self experience. 

 
Should find a way to maximize the generation of CP POIs and avoid the repeatation  of POIs in RWG as there are plenty of different POIs now available but I am sure the players have not yet came across many of them and they are just seeing and looting the same POIs again and again. This is from self experience. 
cp49 has a hell of alot of pois coming. 
when a21 is out and cp49 is ready there will be more for the players to go thru. 
there is vanilla city and countrytown pois in the cp and the pois in the fabbers and mega city are the same tho the fabbers and mega city are cp only countrytown and city pois show cases. that is by design. 
rwg and ran gen still select what pois spawn and game as you play randomly chooses the poi you are sent to. 
 
 

 
What if we remove the unwanted  POIs from 7dtd POIs list ( from the folder ), which the RWG uses ?

 
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