I get NullReferenceException error during world generation(10k world), clean vanilla install CP48 in Mods folder (in 7D2D folder for user data).
I'm using Linux version
Full error from log:
NullReferenceException: Object reference not set to an instance of an object.
at WorldGenerationEngineFinal.PrefabLoader.LoadPrefabs (System.Boolean _applyMapping, System.Boolean _fixChildblocks, System.Boolean _allowMissingBlocks) [0x00056] in <e6c642b6494d4bd885ef8dd84fa49ebc>:0
at WorldGenerationEngineFinal.WorldBuilder.PrepPrefabAndRoadGeneration () [0x00000] in <e6c642b6494d4bd885ef8dd84fa49ebc>:0
at WorldGenerationEngineFinal.WorldBuilder+<Generate>d__72.MoveNext () [0x001d7] in <e6c642b6494d4bd885ef8dd84fa49ebc>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <6617aa42ebc747f19dd7531c2634ec26>:0
Not sure what i'm doing wrong .. perchaps it's me using linux
EDIT: I can generate vanilla maps without problem so it seems that base game is ok (I validated it just in case too)