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Magolis Compo Pack by The Compopack

Are you able to say roughly how much longer week,two weeks? dont mean to be impatient but "soon" was said a month ago lol 
Not much longer to wait as soon as I can give a def date I will let you know.  

But we are close. Apartnfrom rl appts as I mentioned earlier I have end stuff to do and changelogs and maps to gen for release. Testers are doing final fly thrus for any last minute nres  poi and tile unlevellness and anything out of the ordinary while I tidy up stuff and then put the pack together.

But finilising the pack and putting it together can be quick or can be time consuming depending how nice the code wants to be so it is a process where I check it twice release it once kind a thing. Rushing is not my fortay either, errors prone to creep in and make it longer in the end. 

 
One more suggestion - is it possible to name POI files with following mask: 'xcostum_<authorName>_<poiName>' for soreting purposes?

P.S. Partial realises (like 1/4 of all POIs in pack) do not prevent high quality. But they speed up realise cycle and provide feedback (testing purposes) and quick profits.

 
OK looking at next week for release. Got pack release testing to do and changelogs to post and a final video on how the cp works in a20 which is important.

A final a20 gift from the cp. Will give a definite date maybe Monday. 

If the front pages change it isn't the release as such it is me getting ya all ready.  Stay tuned and thank you for your patience and excitement 

 
Amazing. It sucks I have to wait another week but I'm psyched. So happy to see you getting this project finished up for A20. I'm sure you have plenty but if you need any help just let me know. I'll be eagerly awaiting a definite date, thanks for the update your a God among men sir. 

 
Amazing. It sucks I have to wait another week but I'm psyched. So happy to see you getting this project finished up for A20. I'm sure you have plenty but if you need any help just let me know. I'll be eagerly awaiting a definite date, thanks for the update your a God among men sir. 
No worries at all.  Alot of work has gone into cp48 there are still some wilderness bugs, invisible cactus and trees that are on ground floor fall under the ground or if they on roof they go down onto the ground floor. Hopefully tfp can fix these.

Will post video of wilderness bug and screenshots in the 2nd o.p under the changelog when I update it.

Can help by reporting any missing textures that be appreciated. 

And enjoy and have fun 

 
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Even the bug videos get me more psyched for the release lol. Hopefully tfp can get those vanilla bugs fixed because both bugs sound a little annoying but it's worth putting up with for all those juicy POIs. 

 
Does anyone know if the builder who made the medieval style taverns and buildings someone suggested managed to get their builds added to this new version of the compo pack?  I know some of those builds were in the one for A19 cause I lived in the tavern. I'd like to hopefully find the tavern again. 

 
Does anyone know if the builder who made the medieval style taverns and buildings someone suggested managed to get their builds added to this new version of the compo pack?  I know some of those builds were in the one for A19 cause I lived in the tavern. I'd like to hopefully find the tavern again. 


While I can't say 100% the specific POI you're looking for made it into the pack, many, many Medieval style POIs did make it in. @stallionsden even made a preview video a short while ago highlighting these specific POIs. Take a look, you may see the specific one you're looking for in there.

On 2/17/2022 at 6:04 PM, stallionsden said:

Coming to cp48 - 

 
Very nice surprise for the sunday. Just a quick question: Do we need to use the new mod location to get it working? A m8 of mine has VERY limited space on his C drive and it would be good to use the old mod folder.

 
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Very nice surprise for the sunday. Just a quick question: Do we need to use the new mod location to get it working? A m8 of mine has VERY limited space on his C drive and it would be good to use the old mod folder in the game folder. 
Glad.

It be good to start using it as it will be moved there eventually down the track.  If using infinity the modlets it produces is very little in size and the prefabs go into the prefab folder. If using the modlets for now you can use the game folder mod location

 
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First of all, thank you for your hard work! :)

All download links seems to be down or is it just me? I get error messages. :(

 
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Damn stallion your the man bro. Was expecting this around wensday ANND you announce infinity which also sounds amazing bud. Cant wait to Gen a new world and try this out, I'll report back later with results. Thanks again for all the had work you and everyone put into this project. 

 
Does anyone have really bad lags using a compopack map? On the DF Kaptain Krunch 12K map with no compopack i never go under 45-50FPS and that happens only downtown. Usually i have 60FPS stable. That is with zombies.

As soon as i am on a compopack map i have regular drops to 25-30FPS, down to 10-15 FPS in cities. And i don´t even have zombies on. Certain POI´s like the research vessel cause utterly bad stuttering lag.

 
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