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Magolis Compo Pack by The Compopack

Sorry should also add.

6 settlements Inc  -

The Asian village

Medievil village

Farming community

Area 51

2 destroyed villages.

Each settlement its own colour you can see on the map generated.

Each settlement spawns in a certain biome only 

Plus many pois sets to unique so they only spawn once.

Due to map generating breaking capabilities I was unable to set alot to unique. 

Thank you very much Stallions.
Enjoy. Worked alot of the weekend with King  and was fun. Definitely worth making a new map with the great additions to kinggen allowing these features

 
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Sorry should also add.

6 settlements Inc  -

The Asian village

Medievil village

Farming community

Area 51

2 destroyed villages.

Plus many pois sets to unique so they only spawn once.

Due to map generating breaking capabilities I was unable to set alot to unique. 


No problem, just add to "unique" the prefabs that are the largest, so that there is no performance problem, my pc would appreciate it.
Regards

 
No problem, just add to "unique" the prefabs that are the largest, so that there is no performance problem, my pc would appreciate it.
Regards
 I did do some, i did also some that are large volume and others that the loot needed work on. (fixed tho in cp48.)

will play more with it tho and see how far i can push the unique without breaking map generating but i was instructed to not add to many. Currently there are 45 pois that are uniques, 

 
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I like how you have distributed each prefab, I'll stick with this list, if more prefabs can be added, it would be perfect.
Regards

 
I like how you have distributed each prefab, I'll stick with this list, if more prefabs can be added, it would be perfect.
Regards
i trying another that i added maybe 4 or 5 more pois to see how it goes. 16k i am trying. 

Edit. Ok this worked to so will upload it as a seperate list. Added maybe 6 more to the unique. 

Also you are welcome to add required and or unique to the end of the others as well you feel.

So atm at the end of each poi in the ist that doesn't already have required and or unique. You will see ,,. This ,, needs to be like ,required, or ,,unique or ,required,unique

 
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xcostum_kuldlargehouse(by_Kuldiin)  has a row of air blocks that leaves a trench. I have tried adjusting the bounds in ingame prefab editor, but it won't save the change.

A19.6_2021-08-02_13-09-31.jpg

 
So if the dedicated server has the prefablist and a map made with nitrogen and CP47 is used, the client doesn´t need to install anything. Works just fine. Server is from G-Portal.

Had 2 people with the vanilla game join our server, no problems or errors for them.

I guess it´s the same for KingGen, will test that as soon as we start a new playtrough.

 
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So if the dedicated server has the prefablist and a map made with nitrogen and CP47 is used, the client doesn´t need to install anything. Works just fine. Server is from G-Portal.

Had 2 people with the vanilla game join our server, no problems or errors for them.

I guess it´s the same for KingGen, will test that as soon as we start a new playtrough.
Thanks for the input. You can run it how you like. We do follow TFP guidelines tho and that is what we will recommend.  

Many players have had errors with meshes and dissappearing pois and nres when they only had the pois on server side and when they added the pois to the client side it fixed up for them. So til tfp have stated otherwise this is the install instructions.

Downside to not following install instructions is that any poi error that occurs will not be looked.

Regards
Stallionsden 

 

 
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Vacant by 00Zorro100.

Has way too much loot. At least 20-25 shotgun messiah crates. And i missed half of the POI because i was undergeared. There is like 10 or so you can easily reach from outside by just going over the fence. Also a ton of crack a book and working stiff crates.

Yes there is a lot of zombies, but that is simply too much loot.

Well made POI other than that, really nice.

Same for the casino @stallionsden (not because of the loot, it´s also well done :P) But how long did that take you? The amount of chairs alone. Holy F.

Regarding the POI errors: I have the prefablist installed as stated in the instructions. I made the map we are playing on nitrogen, so i do need it installed. It is also installed on the server. No worries there. The others aren´t even registered here and if they have an error i will check it out before posting here. No problems so far tough.

 
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Vacant by 00Zorro100.

Has way too much loot. At least 20-25 shotgun messiah crates. And i missed half of the POI because i was undergeared. There is like 10 or so you can easily reach from outside by just going over the fence. Also a ton of crack a book and working stiff crates.

Yes there is a lot of zombies, but that is simply too much loot.

Well made POI other than that, really nice.

Same for the casino @stallionsden (not because of the loot, it´s also well done :P) But how long did that take you? The amount of chairs alone. Holy F.

Regarding the POI errors: I have the prefablist installed as stated in the instructions. I made the map we are playing on nitrogen, so i do need it installed. It is also installed on the server. No worries there. The others aren´t even registered here and if they have an error i will check it out before posting here. No problems so far tough.
Hi @pApA^LeGBa

Vacant poi has been delooted for next version thank you for letting me know.

I changed the casino a few times but rather liking the latest one.

Have also made some further changes tho to the casino for next version just a bit of a tidy up tho.

You can still find a seat 😜

And no worries thank you for the feedback 🙂

Stallionsden

 
Compopack  list has been updated to work with kinggen 13..

Mostly a reduction in the amount of times each settlement spawns using kg13s new settlement min max capabilities.

 
No worries enjoy 🙂. Let me know how you go .  


Sure, I'll let you know.
Hey Stallions a question, because the Vacant (by zoro) prefab will be removed in the next CompoPack.
Regards

Sorry but I think I misread what you posted, it was about removing more loot from that prefab.
Ignore my question.
Regards

 
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