stallionsden
Tester
Updated CP List to work with Kinggen 12
(Prefabs are still the same as previous version)
(Prefabs are still the same as previous version)
Updated CP List to work with Kinggen 12
(Prefabs are still the same as previous version)
Enjoy. Worked alot of the weekend with King and was fun. Definitely worth making a new map with the great additions to kinggen allowing these featuresThank you very much Stallions.
Sorry should also add.
6 settlements Inc -
The Asian village
Medievil village
Farming community
Area 51
2 destroyed villages.
Plus many pois sets to unique so they only spawn once.
Due to map generating breaking capabilities I was unable to set alot to unique.
I did do some, i did also some that are large volume and others that the loot needed work on. (fixed tho in cp48.)No problem, just add to "unique" the prefabs that are the largest, so that there is no performance problem, my pc would appreciate it.
Regards
i trying another that i added maybe 4 or 5 more pois to see how it goes. 16k i am trying.I like how you have distributed each prefab, I'll stick with this list, if more prefabs can be added, it would be perfect.
Regards
Hi @cammel Will take a lookxcostum_kuldlargehouse(by_Kuldiin) has a row of air blocks that leaves a trench. I have tried adjusting the bounds in ingame prefab editor, but it won't save the change.
View attachment 20700
Hi @cammel Will take a look
Will take a look and fix for next version thank youFound what is causing it, The mailbox for some reason is 2 blocks high. therefore it sticks out beyond the walkway
Thanks for the input. You can run it how you like. We do follow TFP guidelines tho and that is what we will recommend.So if the dedicated server has the prefablist and a map made with nitrogen and CP47 is used, the client doesn´t need to install anything. Works just fine. Server is from G-Portal.
Had 2 people with the vanilla game join our server, no problems or errors for them.
I guess it´s the same for KingGen, will test that as soon as we start a new playtrough.
Hi @pApA^LeGBaVacant by 00Zorro100.
Has way too much loot. At least 20-25 shotgun messiah crates. And i missed half of the POI because i was undergeared. There is like 10 or so you can easily reach from outside by just going over the fence. Also a ton of crack a book and working stiff crates.
Yes there is a lot of zombies, but that is simply too much loot.
Well made POI other than that, really nice.
Same for the casino @stallionsden (not because of the loot, it´s also well done) But how long did that take you? The amount of chairs alone. Holy F.
Regarding the POI errors: I have the prefablist installed as stated in the instructions. I made the map we are playing on nitrogen, so i do need it installed. It is also installed on the server. No worries there. The others aren´t even registered here and if they have an error i will check it out before posting here. No problems so far tough.
Compopack list has been updated to work with kinggen 13..
Mostly a reduction in the amount of times each settlement spawns using kg13s new settlement min max capabilities.
No worries enjoyThanks Stallions for all the work done on the new list.
Regards
No worries enjoy. Let me know how you go .