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Magolis Compo Pack by The Compopack

I attempted to submit a POI, but the Discord link stated "invalid link". Side note - I want to ensure I am submitting them properly with the right settings. Is there a cheat sheet beyond the explanation in the Prefabs.txt file as it is slightly greek to me in regards to the direction and x,y,z coordinates. 

 
I attempted to submit a POI, but the Discord link stated "invalid link". Side note - I want to ensure I am submitting them properly with the right settings. Is there a cheat sheet beyond the explanation in the Prefabs.txt file as it is slightly greek to me in regards to the direction and x,y,z coordinates. 
Hi @Ti2xGr

Just tested the link it worked for me but try this one.

https://discord.gg/bc3kvZH

Oh awesome feel free to pm me if you have trouble still getting onto discord and can submit thru pm.  But hopefully the link will work 🙂 .

In the editor show facing (tools 2) which waybtyebarrow is pointing is the way your poi will face.

So what I do is go look in the direction I want the poi to face the road and take note of compass (nesw)  then I look at arrow and rotate til it points that way.  

Also in the editor the x,y,z is listed up right side next to tools menu.

Stallionsden 

 
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I've been using Nitrogen now for about a month and I can't figure out how to make a new map that includes vanilla (Alpha 19.3) POIs as well as PreFabs on the same map.  I would really appreciate any help anyone could offer.  Thanks in advance!

 
I've been using Nitrogen now for about a month and I can't figure out how to make a new map that includes vanilla (Alpha 19.3) POIs as well as PreFabs on the same map.  I would really appreciate any help anyone could offer.  Thanks in advance!
hi @PrimalCarnage

The CP comes with a prefablist that includes both Vanilla pois and CP pois. you simply drag the 3 txt files into the nitrogen resource folder and overwrite when asked. and the prefabs inside the prefab folder (open folder and select all) drag into the games prefab folder.

and run. If on a server the host will need it server side and client side and people whom join have the prefabs in their prefab folder.

 
hi @PrimalCarnage

The CP comes with a prefablist that includes both Vanilla pois and CP pois. you simply drag the 3 txt files into the nitrogen resource folder and overwrite when asked. and the prefabs inside the prefab folder (open folder and select all) drag into the games prefab folder.

and run. If on a server the host will need it server side and client side and people whom join have the prefabs in their prefab folder.
Thanks for the response Stallionsden, I appreciate it.  I do have a question though.  You said that the CP comes with a prefab list that includes the vanilla and the prefabs.  Then you say to copy the three txt files into the nitrogen resource folder.  Is that correct, or did you mean copy those txt files into the 7 Days to Die resource folder?

 
Thanks for the response Stallionsden, I appreciate it.  I do have a question though.  You said that the CP comes with a prefab list that includes the vanilla and the prefabs.  Then you say to copy the three txt files into the nitrogen resource folder.  Is that correct, or did you mean copy those txt files into the 7 Days to Die resource folder?
The 3 txt files that come with the cp nitrogen dl need to go into the nitrogen resource folder.  

Prefabs go into the game prefab folder.

 
The prefabs are not nice in A19. I have use compo for a16, a17 and a18, but in a19 all prefabs are buggy with wierd grey blocks all over the buildings. Like the LOD is not correct idk. Any idea if i can fix this

 
A question, did I go wrong somewhere along installing it (I used the Nitrogen one) because there are some pois where the zombie spawn might be a little buggy. I know there are trigger areas where the sleepers will spawn upon reaching it, but I was climbing up a stair one time and the moment I reached the second floor, sleepers spawned right in front of me and one even spawned right on top of me while I was crouched. That caused me to skidaddle a bit panicked AND CAUSED ALL THE SLEEPERS TO WAKE UP 

 
A question, did I go wrong somewhere along installing it (I used the Nitrogen one) because there are some pois where the zombie spawn might be a little buggy. I know there are trigger areas where the sleepers will spawn upon reaching it, but I was climbing up a stair one time and the moment I reached the second floor, sleepers spawned right in front of me and one even spawned right on top of me while I was crouched. That caused me to skidaddle a bit panicked AND CAUSED ALL THE SLEEPERS TO WAKE UP 
Hi @Blxckdreadful

Lol you made noise i gather.

In nitrogen program we recommend making road type wide and city grid wide. Spaces them out a bit. 

 
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So, I've been gone from 7D2D for a while, and obviously there's been a lot of stuff happening and lots of content here to wade through. Couple quick questions.

If I'm decoding this correctly the current compopack version can either be

A) Used with the vanilla game world generator when installed as a mod (the modlet version) or

B) Used to generate worlds via Nitrogen by replacing the text files in the appropriate Nitrogen folder and adding the prefab files to the game's prefab folder. (In which case I assume any maps generated by the default game generator will still be normal vanilla without the custom POIs unless you also install the modlet).

I'm curious if you can switch back and forth between generating worlds in nitrogen with/without the custom POIs. I thought I saw something while scanning this thread about there now being a separate nitrogen setting for the compopack vs vanilla which should allow this? Correct me if I'm wrong.

My main question though (something I've been wondering about since I was first playing with this stuff a year or so ago) is whether or not there is a way to quickly preview all the POIs in the pack so I can decide which ones to leave in to match the game aesthetic I'm going for and which ones to take out. I noticed a few people in this thread accidentally left some "scenario" setting on in Nitrogen and got an odd map, which someone replied was for testing purposes... Is it too much to hope that happens to be a map with all the POIs nicely lined up for viewing? If not, is there some other way to do it besides manually opening each POI in the game editor and looking at them one at a time? Because it is an awful LOT of custom pois to wade through! Thanks!

And thanks for all your hard work on this, as well! Scanning the thread it's pretty clear you guys have put a lot of effort into streamlining and updating everything. I can't imagine the number of hours you have spent on it! So please have a virtual cookie. Well done guys.

 
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So, I've been gone from 7D2D for a while, and obviously there's been a lot of stuff happening and lots of content here to wade through. Couple quick questions.

If I'm decoding this correctly the current compopack version can either be

A) Used with the vanilla game world generator when installed as a mod (the modlet version) or

B) Used to generate worlds via Nitrogen by replacing the text files in the appropriate Nitrogen folder and adding the prefab files to the game's prefab folder. (In which case I assume any maps generated by the default game generator will still be normal vanilla without the custom POIs unless you also install the modlet).

I'm curious if you can switch back and forth between generating worlds in nitrogen with/without the custom POIs. I thought I saw something while scanning this thread about there now being a separate nitrogen setting for the compopack vs vanilla which should allow this? Correct me if I'm wrong.

My main question though (something I've been wondering about since I was first playing with this stuff a year or so ago) is whether or not there is a way to quickly preview all the POIs in the pack so I can decide which ones to leave in to match the game aesthetic I'm going for and which ones to take out. I noticed a few people in this thread accidentally left some "scenario" setting on in Nitrogen and got an odd map, which someone replied was for testing purposes... Is it too much to hope that happens to be a map with all the POIs nicely lined up for viewing? If not, is there some other way to do it besides manually opening each POI in the game editor and looking at them one at a time? Because it is an awful LOT of custom pois to wade through! Thanks!

And thanks for all your hard work on this, as well! Scanning the thread it's pretty clear you guys have put a lot of effort into streamlining and updating everything. I can't imagine the number of hours you have spent on it! So please have a virtual cookie. Well done guys.
Hi @Firecat

The first 2 are correct either use modlet for vanilla spawning or nitrogen dl for nitrogen. 

Yes in nitro you can set the scenario to ocd and it will line up 1 of every poi in the game inc vanilla. 

You can have more then 1 game folder. 1 game folder named modlet so 7 days to die modlet. the other nitrogen so like 7 days to die nitrogen.  

When generating nitrogen world you need to move map to the games generated worlds folder and in game menu select new world and select the world you generate thru nitro

 
Hi @Firecat

The first 2 are correct either use modlet for vanilla spawning or nitrogen dl for nitrogen. 

Yes in nitro you can set the scenario to ocd and it will line up 1 of every poi in the game inc vanilla. 

You can have more then 1 game folder. 1 game folder named modlet so 7 days to die modlet. the other nitrogen so like 7 days to die nitrogen.  

When generating nitrogen world you need to move map to the games generated worlds folder and in game menu select new world and select the world you generate thru nitro


Thanks for replying! That's awesome about the ocd scenario, its going to save me a TON of time! Is there a way to quickly view which POI is which while looking at them? There is something with the f# keys, right?

 
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Thanks for replying! That's awesome about the ocd scenario, its going to save me a TON of time! Is there a way to quickly view which POI is which while looking at them? There is something with the f# keys, right?
dm in console (f1) then press f3 and fly into area of poi may have to sometimes fly up close to actual building lol 

 
In order to use this in 2 person multiplayer, do you just need to put all the prefab files in the game folder for both people and have the person who also has nitrogen and the text files generate the map? Or is it more complicated than that?

 
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