Haven't made a tree farm in a long while; they're laggy. When I did, I'd usually plant at one area and harvest in another; letting it mostly just be until I needed some. If I needed a lot, I'd wipe it clean ofc, mostly fully grown trees by then. Not by decision, just by it having aged "passively".
But I'm the kinda guy who'll cringe at 'tubers spending time picking up their precious 5 frames. In the time you fudged around trying to pick up the frames, you'd have harvested a full tree, and passively crafted triple the frames from that.
I travel on foot a lot, nose to the ground looting trash and eggs. If I come across loot with enough sta to cap out while looting, I'll take a tree/stump first to lower the sta for the loot. Weird optimizations, but it fills my needs for wood for early game, and late game it's just a matter of wiping out yet another forest.
I wouldn't really do large structures out of wood, that layer of upgrades isn't earning much XP and "large" usually means "repetitive" - so there's little risk of misplacements after the initial design phase. And cobble is easy to knock down at the gamestage for "large" anyway.