PC Loving A20 except the way loot is COMPLETELY BROKEN

Oh bow parts are common, just not when you actually need them.
It's true of so many things in this game, isn't it? :D  I swear sometimes it's like the game knows. LOL I was wanting bow parts to make a wooden bow and found 1, then I got a compound bow (q3) from Rekt as a T3 reward and immediately started finding more bow parts. I also expect to find a beaker soon since I went ahead and bought a chem station last night.

 
People seem to have wildly different experiences with stealth, so I'm far from sure. But what I witnessed was that even drawing the string of a bow in the vicinity of a standard zombie with stealth perk at 2 or 3 at night (with night vision on) causes that zombie to run wildly around. I tried it multiple times with the same result.

I was up in the rafters, so I don't know if the zombie actually knows where I was or if he was merely "active".  But this seems to me an indication that the stealth perk does not have enough value to really perk into it.

I have two parallel games running, a SP and a MP game. In the SP i play AGI, in the other a PER build. I don't feel any difference when I stealth in both games.
I'm on the other end, I have no points in stealth and I'm usually able to hit a plug open often and they'll stay asleep most the time. I love that arrows open cabinet plugs lol.

What I've noticed is there seems to be a little difference between some of the zombies in the POIs where there are marked areas where they will hear you even while crouched and others you can fully stealth. I suspect those ones are programmed to just come out if a player hits a certain point in the room as a trap and they usually wake/go to attack faster. I'm running ST/INT on a SP and with a jack of trades/minor INT focus on MP and the experience between the two has been consistent for me.

With a bow, I'm usually able to take out 3-4 in a loot room before I'm sensed but I think if I allowed the heat map to cool and took my time I could drop them all. I've also experienced that remembering to turn the headlamp mod off and on makes a fair difference indoors and in open areas, distance is big factor - although admittedly, I am not super great with the arrow drop and some still take multiple hits. If you're far enough away and you stay crouched without hitting them a second time they can lose sense of you even if they came closer to your location. I had one stop within 10m of my character when he 'lost' me.

 
I'm on the other end, I have no points in stealth and I'm usually able to hit a plug open often and they'll stay asleep most the time. I love that arrows open cabinet plugs lol.

What I've noticed is there seems to be a little difference between some of the zombies in the POIs where there are marked areas where they will hear you even while crouched and others you can fully stealth. I suspect those ones are programmed to just come out if a player hits a certain point in the room as a trap and they usually wake/go to attack faster. I'm running ST/INT on a SP and with a jack of trades/minor INT focus on MP and the experience between the two has been consistent for me.

With a bow, I'm usually able to take out 3-4 in a loot room before I'm sensed but I think if I allowed the heat map to cool and took my time I could drop them all. I've also experienced that remembering to turn the headlamp mod off and on makes a fair difference indoors and in open areas, distance is big factor - although admittedly, I am not super great with the arrow drop and some still take multiple hits. If you're far enough away and you stay crouched without hitting them a second time they can lose sense of you even if they came closer to your location. I had one stop within 10m of my character when he 'lost' me.
Uhhhh....where to start.

Plug? I'm guessing you mean those thin walls on the zed hiding spots? Yeah, I guess plug is as good a term as any.

There's some debate about sleeper volumes and auto-aggro and what state of update the POIs are in and it's too much for me to go into, there are some multi-page threads about stealth issues, probably still on page 2 of this forum section. I was more well versed on the subject in A19 but I have only had a passing interest since A20. Just ask @Viktoriusiii and he'll be happy to chew your ear off about it.

The heat map solely determines screamer spawns. While light does affect stealth, it doesn't make a difference if you are shooting them across room boundaries (which you probably typically are).  When I play stealth I usually go through with a silenced 9mm with a weapons flashlight on it and that sucker is always on. Now the situation you describe (losing them again) it is most certainly helpful that you are turning your light out.

 
While light does affect stealth, it doesn't make a difference if you are shooting them across room boundaries (which you probably typically are).


Technically, light won't affect your stealth for a sleeper volume which you aren't in. Possibly that sleeper volume does start in the next room, but there are plenty of POIs which have volumes covering many rooms. Simpler POIs might have a single volume covering the entire shack/house, including different floors. In such POIs, the visibility of the player affects every sleeper in the volume, subject to line-of-sight.

Don't think that just because that sleeping zombie is through a doorway in a different room that it isn't in the same volume you are in, or that it won't detect changes in visibility/sound.

 
/tangent

RNGeezus is terrible mistress :).

I am new.  Last night I started a new game same 10k seed map that I've done the previous 6 starts.  Except this time I looted a bag that gave me a schem for a forge.  I have never even sniff'd its presence before.  Then I died on day seven for being stupid......well not really, but trusting a wood building that until that event all basic wood buildings have proven to get me through the first horde night.  Weird as hell since I have horde block damage at 50%.

The raging debate for me, is whether to restart because I died or keep going because I have a schematic that through all my noob playing time have not seen before.  I have gone as far as day 35 on one of my previous games.

Not sure this is relevant to topic though, but odd to me the question in my head on what would drive me a to a new game.  It is not the possibility of a new adventure, but the possibility of long play without a much needed tool.

Maybe I am being unrealistic on whether or not I should know how to put some bricks together, etc.  Maybe my character just got out of middle school :).  I now there are mods to start with more basic knowledge, but argh!

/end tangent

 
Except this time I looted a bag that gave me a schem for a forge.  I have never even sniff'd its presence before.  ...

The raging debate for me, is whether to restart because I died or keep going because I have a schematic that through all my noob playing time have not seen before.


That is a sympathy cookie I gave you, not a sarcastic pat-on-the-head cookie. If you're not playing "dead is dead", then I'd keep playing that game. A forge schematic is pretty valuable, but maybe not so useful early game? I don't really think too hard about realism in games, but frankly "build a working forge capable of smelting raw ore" is a pretty advanced skill for Joe Sixpack. A bit more involved than "stack some bricks", eh?

RNG giveth and RNG taketh away. Keep the forge schematic for later, and listen to Dory:

image.png

 
Rotor said:
I have gone as far as day 35 on one of my previous games.
Wow. I can't imagine going to D35 and not putting in the 1 point needed to get a forge. I generally spend that as my 5th point so night of D1 or D2 at the latest. I want my iron arrows and a cooking pot if I didn't loot one.

 
Wow. I can't imagine going to D35 and not putting in the 1 point needed to get a forge. I generally spend that as my 5th point so night of D1 or D2 at the latest. I want my iron arrows and a cooking pot if I didn't loot one.


I still dont know what is "normal" progression.  I was getting by really good on stone arrows before I gave up the game.

Currently experimenting with tower building, have died more times to unstable structures than Zs :).

 
Wow. I can't imagine going to D35 and not putting in the 1 point needed to get a forge. I generally spend that as my 5th point so night of D1 or D2 at the latest. I want my iron arrows and a cooking pot if I didn't loot one.
Possible if you removed recipes from progression perks and have yet to find the forge schematic.  🙂

 
yea i am not happy with some changes in alpha 20 in fact i am still playing on alpha 19 last build and will continue to until a few things happen. such as removed zombies being brought back. the blunderbuss as a primitive weapon and yea the loot system is fixed.  for the most part most of the changes were an improvement but the devs have failed on some points in the update. parts of it were an improvement and others were a huge down grade.

 
yea i am not happy with some changes in alpha 20 in fact i am still playing on alpha 19 last build and will continue to until a few things happen. such as removed zombies being brought back. the blunderbuss as a primitive weapon and yea the loot system is fixed.  for the most part most of the changes were an improvement but the devs have failed on some points in the update. parts of it were an improvement and others were a huge down grade.
I disagree 

 
People seem to have wildly different experiences with stealth, so I'm far from sure. But what I witnessed was that even drawing the string of a bow in the vicinity of a standard zombie with stealth perk at 2 or 3 at night (with night vision on) causes that zombie to run wildly around. I tried it multiple times with the same result.

I was up in the rafters, so I don't know if the zombie actually knows where I was or if he was merely "active".  But this seems to me an indication that the stealth perk does not have enough value to really perk into it.

I have two parallel games running, a SP and a MP game. In the SP i play AGI, in the other a PER build. I don't feel any difference when I stealth in both games.
Hmmm, I have experiences where a zombie 'wakes up' but I am still able (at low Hidden) to get a Stealth shot on them very quickly and other situations that are similar where I can't. Definitely need to test it more, but it's hard to control for variables.

What I do know is that stealth on horde nights is.... well, not great. I can sometimes get the bonus but haven't been able to pin down why well enough to make it count on a semi regular basis. Which sucks because outside of guns (and to some degree with them) I am the main damage dealer.

 
Hmmm, I have experiences where a zombie 'wakes up' but I am still able (at low Hidden) to get a Stealth shot on them very quickly and other situations that are similar where I can't. Definitely need to test it more, but it's hard to control for variables.

What I do know is that stealth on horde nights is.... well, not great. I can sometimes get the bonus but haven't been able to pin down why well enough to make it count on a semi regular basis. Which sucks because outside of guns (and to some degree with them) I am the main damage dealer.


Having stealth consistently on horde night would be somewhat strange though and OP.

If ammo balance were optimal even for veteran players (which it probably can't be when vanilla is supposed to be balanced for beginners) you would have the advantage that unlike other classes you could just spam ammo since you saved more. And SMG is great if you just can keep firing.

 
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