Mahnogard
New member
It's true of so many things in this game, isn't it?Oh bow parts are common, just not when you actually need them.

It's true of so many things in this game, isn't it?Oh bow parts are common, just not when you actually need them.
I'm on the other end, I have no points in stealth and I'm usually able to hit a plug open often and they'll stay asleep most the time. I love that arrows open cabinet plugs lol.People seem to have wildly different experiences with stealth, so I'm far from sure. But what I witnessed was that even drawing the string of a bow in the vicinity of a standard zombie with stealth perk at 2 or 3 at night (with night vision on) causes that zombie to run wildly around. I tried it multiple times with the same result.
I was up in the rafters, so I don't know if the zombie actually knows where I was or if he was merely "active". But this seems to me an indication that the stealth perk does not have enough value to really perk into it.
I have two parallel games running, a SP and a MP game. In the SP i play AGI, in the other a PER build. I don't feel any difference when I stealth in both games.
Uhhhh....where to start.I'm on the other end, I have no points in stealth and I'm usually able to hit a plug open often and they'll stay asleep most the time. I love that arrows open cabinet plugs lol.
What I've noticed is there seems to be a little difference between some of the zombies in the POIs where there are marked areas where they will hear you even while crouched and others you can fully stealth. I suspect those ones are programmed to just come out if a player hits a certain point in the room as a trap and they usually wake/go to attack faster. I'm running ST/INT on a SP and with a jack of trades/minor INT focus on MP and the experience between the two has been consistent for me.
With a bow, I'm usually able to take out 3-4 in a loot room before I'm sensed but I think if I allowed the heat map to cool and took my time I could drop them all. I've also experienced that remembering to turn the headlamp mod off and on makes a fair difference indoors and in open areas, distance is big factor - although admittedly, I am not super great with the arrow drop and some still take multiple hits. If you're far enough away and you stay crouched without hitting them a second time they can lose sense of you even if they came closer to your location. I had one stop within 10m of my character when he 'lost' me.
While light does affect stealth, it doesn't make a difference if you are shooting them across room boundaries (which you probably typically are).
Except this time I looted a bag that gave me a schem for a forge. I have never even sniff'd its presence before. ...
The raging debate for me, is whether to restart because I died or keep going because I have a schematic that through all my noob playing time have not seen before.
Wow. I can't imagine going to D35 and not putting in the 1 point needed to get a forge. I generally spend that as my 5th point so night of D1 or D2 at the latest. I want my iron arrows and a cooking pot if I didn't loot one.Rotor said:I have gone as far as day 35 on one of my previous games.
Wow. I can't imagine going to D35 and not putting in the 1 point needed to get a forge. I generally spend that as my 5th point so night of D1 or D2 at the latest. I want my iron arrows and a cooking pot if I didn't loot one.
Possible if you removed recipes from progression perks and have yet to find the forge schematic.Wow. I can't imagine going to D35 and not putting in the 1 point needed to get a forge. I generally spend that as my 5th point so night of D1 or D2 at the latest. I want my iron arrows and a cooking pot if I didn't loot one.
I disagreeyea i am not happy with some changes in alpha 20 in fact i am still playing on alpha 19 last build and will continue to until a few things happen. such as removed zombies being brought back. the blunderbuss as a primitive weapon and yea the loot system is fixed. for the most part most of the changes were an improvement but the devs have failed on some points in the update. parts of it were an improvement and others were a huge down grade.
Hmmm, I have experiences where a zombie 'wakes up' but I am still able (at low Hidden) to get a Stealth shot on them very quickly and other situations that are similar where I can't. Definitely need to test it more, but it's hard to control for variables.People seem to have wildly different experiences with stealth, so I'm far from sure. But what I witnessed was that even drawing the string of a bow in the vicinity of a standard zombie with stealth perk at 2 or 3 at night (with night vision on) causes that zombie to run wildly around. I tried it multiple times with the same result.
I was up in the rafters, so I don't know if the zombie actually knows where I was or if he was merely "active". But this seems to me an indication that the stealth perk does not have enough value to really perk into it.
I have two parallel games running, a SP and a MP game. In the SP i play AGI, in the other a PER build. I don't feel any difference when I stealth in both games.
Hmmm, I have experiences where a zombie 'wakes up' but I am still able (at low Hidden) to get a Stealth shot on them very quickly and other situations that are similar where I can't. Definitely need to test it more, but it's hard to control for variables.
What I do know is that stealth on horde nights is.... well, not great. I can sometimes get the bonus but haven't been able to pin down why well enough to make it count on a semi regular basis. Which sucks because outside of guns (and to some degree with them) I am the main damage dealer.