Xtrakicking said:
Emh.. Actually, that is exactly the context, the discussion and the main reason why this thread was made in the first place. Not sure if you read through his whole post, but many people, like the guy you responded to, are not happy with the loot because it forces you to stay in primitive stage no matter where you go or what you loot:
Yeah, that's about the progression system, as already the threat title says.
So yes, where the items are found is precisely what we're talking about here. The primitve tools used in The Walking Dead are manmade, they didn't exactly find them in the prison, nor Negan's secret vault either.
In the overall context, people complain about not being able to find fire arms early. Right... progression system enforces that.
But in the context of the walking dead example you should also not find primitive tools in any safes or boxes, because they are REQUIRED to be handmade.
Dunno if it occured in this thread, but in many other threads people also complain about that there ARE primitive tools in loot boxes.
Removing primitive tools from all loot tables would solve that, but of course not that you still can't find fire arms early.
That leads me to another idea. Primitive tools should not be able to damage e.g. safes. So you reqiure to find a iron tool first OR lockpicks to open a safe. E.g primitive tools don't do any damage to any block that has more than 2000hp. Would be even more realisitc. However still wont overcome that you can't find any firearms early, also not in safes.
Another idea: The block's HP you are hitting affects the durability of your tool. So you may use a iron pickaxe to open the small 2500hp safes relatively comfortable, but hitting a big 7500hp safe, will break your iron tool after few hits. So you require a huge amount of repair kits (but still possible to do) or you wait until you have steel tools, which have far loss durability loss on high-hp blocks.
So i hope you understand: The basic idea is to make it (almost) impossible to even open safes that early. (But still not a solution to crates or weapon bags, where bags are not sealed and can be considered to be left from other survivors, so still may contain primitive tools for a reason).