If you combine the first 2 together, it pretty much shows that its disliked and should be reversed, Bring back a18 loot! It made the game fun, A19 loot makes the game boring for people who like to go out looting, which is pretty much every single player. Even when learn by doing was removed, I still enjoyed the game, but this a19 loot change has completly ruined the game for me to the point I can't even bother to play it really anymore. Its just boring plain and simple.
To the devs try this: play dead is dead, on survival or insane, see how fun it is when you restart after you die only to always find the exact same loot at the same gs over and over. THATS where the problem is, it removed all variation and randomness to it, and it also makes no sense when you consider the world your in. A18 loot made sense, you can find some pretty random stuff in peoples storage places. However in a19 loot, everyone seems to store the same things in the same spots no matter if its a house or a bank.
For a VERY FIRST play thru of the game the linear loot sounds like a good idea, but in actuality it is not, it gets real boring real quick when all you find in every loot container is the same crap over and over, especially when as I mentioned above, it makes no sense at all for the world your char inhabits.
Please bring a18 loot system back and add the a19 items into it, so I and others can actually enjoy the game again. The a18 loot system was perfect and did not need to be touched, and you could also add the gamestage bonus by biome and poi tier to the a18 loot as well. As you'd find higher quality and higher tech tier items more often in say wasteland than in forest.
Not sure about the avarage player in A18 but my run with my brother needed us to pass day 15 for the first purple find what was my stun baton.
Finding a purple on day 15 was lucky, i've gone till day 25-30 without finding one, its based on rng and luck, and its how it should be. In a18 i've had games where I didn't really find any guns anywhere, or I wasn't able to find something else I needed, due to the randomness factor of the loot, and you know what? its the best loot system the game ever had in a18. Granted they could make it take higher GS to find quality 4-6 stuff in loot in the a18 loot.
The best thing about a18 loot is in this joined post, above the randomness, made every game different, as you could find some nice stuff early, for example for a challenge I NEVER spend a single point in intel, I just get adv engineering level 1 for early forge, thats it. I rely on loot to find a crucible, or the plans to make one, this adds a nice challenge as sometimes I get lucky and find one around day 7-12, sometimes I go till day 25-30 without finding one.
In A19 loot however, if they still drop you have ZERO chance PERIOD to find it till your GS is above a certain stage. Thats why A18 loot is better, its more random and luck based, and it makes every single playthru different if you don't get any intel and even if you do, the loot is never the same twice in a18. Unlike a19 where its the same linear loot every single game you play, which after the first game really ruins the experience and also makes no sense in the world the char you play inhabits. Who the hell is going to store a stone axe in a gunsafe? that makes no sense.
There is one way they can fix a19 loot, and thats by putting proper loot in the right containers, If I open a gun safe, I should not find tools in there, I should find only guns and ammo inside it, and I don't mean bluderbuss after blunderbus either. I mean pistols ak's on day 1 even if they are quality 1.
The 7000 hp loot boxes and the store boxes for like working stiffs also should not have stone tools in them, they should have things of value in those sorts of boxes, for the steel boxes: guns, weapons higher than primitive etc, the working stuff stuff should be at the minimum iron tools, which is how a18 was. That aspect is completly gone from a19 and every box no matter if its a gunsafe, or 7000 hp steel box etc all have the same loot.