Roland
Community Moderator
Me making this thread was simply to help some of those who do hate it understand that it isn't the final design. I see far far less negativity about this than I did LBD. The negativity about this is about the same as for every change that some people won't like every single alpha. I'm sorry this change ruined the game for you. I'm glad you found an easy workaround. I disagree with almost every assertion you make about how an open world sandbox game like this should be. I'm glad you aren't in charge of development. I'm skeptical that you could be that clueless about the huge amount of negativity we had in A18 about the "looter shooter" problem of early easy guns and ammo. I'm surprised you think the reaction has been mostly negative instead of about evenly half and half.ALSO, the fact Roland even had to make a post like this kinda proves its a big problem for a large amount of players, not to mention all the posts about it where the general reaction has been mostly negative. This is almost as negative a game change as when they took out learn by doing. At least this one is MUCH easier to fix, just go back to a18 style loot in 19.1, as its just 1 file loot.xml iirc with the new a19 items added. It could be fixed in a19.1 its that quick of a fix, to make the majority of players happy.
Finally, there is nothing that needs to be fixed for a19.1 in regards to this change. It isn't broken. In every thread it is about even as far as lovers and haters go. If they listen to you then they will disappoint the people who enjoy the change. You already found the fix for yourself. So just use it and don't worry about the rest of us who are playing vanilla and enjoying the differences from before.
What difficulty level are you playing? I play Nomad and have none of the troubles you speak of. The day 7 horde isn't as easy as it used to be but it isn't something to be barely survived either. It is easily handled with spears, arrows, blundies, and all those pipe bombs that show up in loot. How come nobody talks about the explosives? We get a ton of fun explosives during week one now that I don't remember getting before.I voted 1 because this current version just isn't great. Mainly because there is nothing worse than getting 3 level 1-2 blunderbusses from POIs and then getting attacked later on by a bear or direwolf at gamestage 4. I would've voted 2 had i read the dev diary but as of now, it is terrible. The loot is balanced but not the enemies. The enemies are completely broken as of now, bikers, wolves, and bears will attack you even with a gamestage of 4. With that said, It needs A LOT of more balancing and work. Later versions do have potential, but I cannot recommend this version in its state, its broken, halfway finished, and too grindy to play.
Now that the enemies have been covered, lets move to skills. For instance, Intellect. Its good, advanced engineering helps immensely and you need it to progress. However, crucibles being locked behind 5 perks in the advanced engineering skill, (requires 10 intellect level and 5 perks in advanced engineering) in order to even START making steel if you have awful "luck" with schematics. "You can craft forged steel and items 12% cheaper" cool right? Not if you don't even have the ability to make steel. Same thing with master chef, why is it locked behind strength? I play with a couple friends and our "cook" has to be a higher level in strength, which I already am because I like sledgehammers and crafting better tools. Yet our "cook" also does intellect for those workbenches and steel ingots I need for better tools. It needs more work in my opinion, cooking in the intellect skill makes more sense, and it helps us balance our skills better.
Finally, we need a better variety of traps. On day 7 I can BARELY survive with wooden spikes as its difficult to get guns and proper weapons IN TIME before the 7 days, let alone make a horde base. Every trap needs iron, or generator banks. The only trap that doesn't that you CAN make is wooden spikes which are really bad. Unless you get lucky and the trader it sends you to is selling a robotic turret thats at least level 3 that you are able to supply ammo for before the 7th day and run quests within those first 7 hours of gameplay.
I hope the future changes in the dev diary truly make this game better than this half-broken game we see now.
Anyway, it sounds like your difficulty is up and if it is then turn it down or don't complain about the how tough the animals or the blood moon is. If you are playing default then I don't know what to say except there's always Scavenger...