I voted Other. and this is why.
I like how the future sounds... but I still dislike a "primitive" weapon or tool stage.
1) the pimps need to establish a proper lore.
a) Are we shortly after the world toppled from a zombie virus? - if so tools and weapons would be every where
b) Are we decades after the world toppled? - still weapons and tools would be every where, there are no other people in the world, and why are lights still on in so many homes and factories even without solar panels...
c) I've had people try to defend the gamestage with there is magic in the world (look at the ritual satanic stuff in some houses), if you can believe it in and rpg game, then it's believable here. Which is a terrible answer. In an rpg game there is an established lore than you can work in, we don't have that, we have some bossy guy that didn't like what you did stripped you and dumped you at the edge of the city.... and? The current lore seems to suggest we're not long after the fall, and zombies are every... in houses and for some reason people made their house a maze to get to the place they holed up.
2) the current state of looting is deplorable. This should never have been released in this form. The pimps could have kept this to testing, or advance a couple stages before inflicting this on the public. Because right now it feels the pimps had to come up with a better concept since people were so miffed with the current state of looting. You can build better tools and melee weapons long before you start finding them, which makes looting them later pointless.
3) In a game like this, either we just have to forget everything we know. I started playing in alpha 10 or 11. Fell in love once I found out how to actually get things so I could craft (all I did was pick flowers because punching bushes was not an intuitive action for me - had to google how to get things). Essentially this has been the go to game for me since that. I gave up playing in the alpha the gunshot melee swing came in (17? because it was horrible. I was going to quit playing this alpha because of the loot until a buddy pointed out the loot randomize fix on nexus mods. That's how annoyed I was with it, even though I was very happy the pimps fixed melee swings.
4) I've never felt the game needed RTS stages as that's not what this game has been and I don't like it. Gamestage was implemented for multiplayer then took on a life of it's own which has led to this. Gamestage makes far more sense for zones and for minizones that could be military bases and whatever. Those zones would be the true dangers and special loot..... however, restricting most good items to those areas will then lead to many just doing those areas. At least give single players the option to shut off gamestage in the future. Leave it for zones only. Multiplayer it made sense, so if a player started on a server on day 56 they didn't all of a sudden get a seriously bad night.
5) The progression of tools currently isn't very good. Stone tools should be pretty much useless. Right now with mods they're as good as a iron tool requiring less stamina, then the modded iron tool is as good as the steel tool again steel taking up more stamina.... which is silly. Stone is far heavier and no where near as sharp, it should be the worst on stamina and steel should be the lightest and most effective with stamina. I never did understand this punishing return for better tools.
The first couple alphas I was so impressed and figure the pimps could do no wrong. Then I alpha 13 and each alpha came out I was more disappointed in decisions because it felt like it was trying to be other games which it didn't need. Far too much fallout influence. Fallout 4 I think was the worst of all the fallout series, and I got so bored of it and regretted wasting money on it (never bothered with fallout 76). So when the pimps started adding a bunch of the same mechanics I just felt the game was getting worse. I started modding it and downloading overhauls just to make it playable, or I'd probably have quit and moved on to something else. So I'm at least pleased the pimps allowed for such large changes in modding.
But I will say this about the current loot system, there has been several threads complaining about it, and I point them to the mod on nexus, but even the moderators are telling people to bump up the experience gain to 300% so you advance quicker through the "primitive" stage. I wouldn't be playing it anymore if it wasn't for the random loot mod because the start was so boring. I appreciate that some enjoy grindiness in their game, or they play it off as a challenge. but after the 3rd restart I had zero interest in going through that boredom again.
things modded for me to enjoy the game are:
1) stamina penalty and run/swim, I lowered them slightly
2) 60 zombies during day 30 at night (I don't like empty zombie world makes it feel so artificial because they're mainly in houses) Tho we need more random zombies in the snow biome, seeing 60 lumberjacks is kind of lame.
3) Fawk_Loot_All - returns random looting
4) Fawk Wandering Hores (every wandering horde is around 60+ zombies)
5) I modded out the twitchy/tweaker zombie movement - I never liked those since the first mocap came in... such an unnatural motion for zombies (that I prefer)
6) And testing out Undead Legacy for Subquake. He's made some very interesting changes. The weight limitation he added is wonderful. (I suppose that is a fallout type system that I do like, but it was there since the start.)
So I'm cautiously optimistic about the pimps plan for the future. And of course anything that I don't like I guess I'll look to mods to assist.
I'll also point out I use melee predominately, so I don't care if I find great weapons, I just want reasonable weapons for emergency use or hunting.