theFlu
Hunter
I'll agree, but I'll also agree with the original claim of "kinda stupid" ...A bit surprising, but claims to mathematical inadequacy seem a bit far-fetched.

So, essentially for those four variables it would be something like:
((Ammo_Damage * Gun_Skill_Multiplier + "Gun_damage?") * Headshot_Skill_Multiplier)
I'm not going to guess where I should insert the 10% from a book series.. or Mod damage for that matter.
EDIT: No wait, Ammo/Gun backwards...
EDIT_2: Went to check if that's valid .. 9mm ammo, normal vs AP gives 32 and 41 damage, while the gun gives 42 and 55 while loaded respectively, differences of 9 and 13. I yield.
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