PC Light armor rating 6...How much protection is that?

A bit surprising, but claims to mathematical inadequacy seem a bit far-fetched.
I'll agree, but I'll also agree with the original claim of "kinda stupid" ... :)

So, essentially for those four variables it would be something like:

((Ammo_Damage * Gun_Skill_Multiplier + "Gun_damage?") * Headshot_Skill_Multiplier)

I'm not going to guess where I should insert the 10% from a book series.. or Mod damage for that matter.

EDIT: No wait, Ammo/Gun backwards...

EDIT_2: Went to check if that's valid .. 9mm ammo, normal vs AP gives 32 and 41 damage, while the gun gives 42 and 55 while loaded respectively, differences of 9 and 13. I yield.

 
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Pretty sure book percentages and mod percentages would be added to gun-skill percentages.

And I would have thought headshot percentages would be like all other percentages too. That they have this special role and are applied after adding gun damage is a surprise.

Makes it a bit more complicated, but you are all aware you are playing an RPG and not a simple shooter, right?

 
Nothing wrong in it being complicated, I've merely shown it is somewhat unpredictable, I even managed to surprise you with a 10 minute test of the simplest case possible. I ain't doing no guessing with this for a sample... :)

 
Pretty sure book percentages and mod percentages would be added to gun-skill percentages.

And I would have thought headshot percentages would be like all other percentages too. That they have this special role and are applied after adding gun damage is a surprise.

Makes it a bit more complicated, but you are all aware you are playing an RPG and not a simple shooter, right?
You should start advertising with the tag line "not a simple shooter".

 
Nothing wrong in it being complicated, I've merely shown it is somewhat unpredictable, I even managed to surprise you with a 10 minute test of the simplest case possible. I ain't doing no guessing with this for a sample... :)
The things I don't know or have forgotten about this game could fill books 😉

I'm not one of those players who analyzes damage/DPS in all details, so there is a lot of stuff I never checked out directly. The info about weapon damage I gave above is just information I read here in the forum.

You should start advertising with the tag line "not a simple shooter".
Comon misconception to think moderators are TFP employees. Me advertising and selling the game would be grounds for a law suit 😎

 
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The big advantage of Light Armor is low stamina. noise and movement penalties.  Using light armor and knives, which have low stamina costs, you can power attack through several zombies while with heavy armor and clubs you'd be lucky to kill two before running dry.  This only works well if you have space to move in and out of the zombies reach though.  If you get caught in a corner by three or four zombies the extra protection from heavy armor would definitely be the way to go.

 
Once you get a motorized vehicle, there are no advantages of light armor besides its aesthetic appeal.  

For the "Dead-is-dead" folks, using heavy armor, you have a far greater chance at survival in the "ambush" areas of some POI's.

Then again, if you play enough you already know them.  But heavy is more forgiving of mistakes.

So ultimately , is more safe = more fun OR is less safe = more fun?  Would be the question.

 
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