PC Level Caps and Artificial Difficulty

Is it possible to have both sides satisfied. On one side the majority of what

i'm thinking is already in place. You have set skills. You have attributes. You

have a point limitation. The only thing missing is to add a transfer system. By

this I mean in playthrough one i decide to be more of a horder, a smasher

bludgeoning the ai, and a fast sneak thief ninja.

My strength, athletics, and intel, are pretty much where i want them. I realize

or just decide that I want to farm, build machinery/prefabs, and mine for resources for

the aforementioned machinery/prefabs. Presently I would either restart the game

or delete files from the profile directory.

Is it possible to have a skill transferslider that allows you to move points from

skill trees back to the pool, yet keep your Umaplayer attributes without a full restart.

This may allow for a longer single playthrough with out feeling too enclosed.

The sticky part is that certain skills are regulated by attribute level example

strength:mule. If done it could provide a dynamically adjustable tree. An extra possibility

would be if you put too many points in a skill, by accident, as I have clicking too

fast, you could scale it back to the distribution pool at the top of the page for

instant redistribution. There would still be a top end limit, and you could even put a

timer on it to stop consistent, as the wind blow changes.

So for 6 days you could be a miner, and a farmer, then on day 7, you can be a temporary

terminator. The book system would come in to play then. If you haven't read the correct books

You can still only transfer to certain unlocked trees. But the core game remains untouched.

 
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