4sheetzngeegles
Survivor
Is it possible to have both sides satisfied. On one side the majority of what
i'm thinking is already in place. You have set skills. You have attributes. You
have a point limitation. The only thing missing is to add a transfer system. By
this I mean in playthrough one i decide to be more of a horder, a smasher
bludgeoning the ai, and a fast sneak thief ninja.
My strength, athletics, and intel, are pretty much where i want them. I realize
or just decide that I want to farm, build machinery/prefabs, and mine for resources for
the aforementioned machinery/prefabs. Presently I would either restart the game
or delete files from the profile directory.
Is it possible to have a skill transferslider that allows you to move points from
skill trees back to the pool, yet keep your Umaplayer attributes without a full restart.
This may allow for a longer single playthrough with out feeling too enclosed.
The sticky part is that certain skills are regulated by attribute level example
strength:mule. If done it could provide a dynamically adjustable tree. An extra possibility
would be if you put too many points in a skill, by accident, as I have clicking too
fast, you could scale it back to the distribution pool at the top of the page for
instant redistribution. There would still be a top end limit, and you could even put a
timer on it to stop consistent, as the wind blow changes.
So for 6 days you could be a miner, and a farmer, then on day 7, you can be a temporary
terminator. The book system would come in to play then. If you haven't read the correct books
You can still only transfer to certain unlocked trees. But the core game remains untouched.
i'm thinking is already in place. You have set skills. You have attributes. You
have a point limitation. The only thing missing is to add a transfer system. By
this I mean in playthrough one i decide to be more of a horder, a smasher
bludgeoning the ai, and a fast sneak thief ninja.
My strength, athletics, and intel, are pretty much where i want them. I realize
or just decide that I want to farm, build machinery/prefabs, and mine for resources for
the aforementioned machinery/prefabs. Presently I would either restart the game
or delete files from the profile directory.
Is it possible to have a skill transferslider that allows you to move points from
skill trees back to the pool, yet keep your Umaplayer attributes without a full restart.
This may allow for a longer single playthrough with out feeling too enclosed.
The sticky part is that certain skills are regulated by attribute level example
strength:mule. If done it could provide a dynamically adjustable tree. An extra possibility
would be if you put too many points in a skill, by accident, as I have clicking too
fast, you could scale it back to the distribution pool at the top of the page for
instant redistribution. There would still be a top end limit, and you could even put a
timer on it to stop consistent, as the wind blow changes.
So for 6 days you could be a miner, and a farmer, then on day 7, you can be a temporary
terminator. The book system would come in to play then. If you haven't read the correct books
You can still only transfer to certain unlocked trees. But the core game remains untouched.