Mutant1408
Refugee
Dear Fun Pimps,
First off, thank you for this amazing game. I’ve been playing 7 Days since 2013 on PC and currently have 3,787 hours. Not as much as some but enough to know what works and what doesn’t.
Now you’ve probably had time to read through the chat from the Town Hall last night, and I’m guessing you’ve seen the JARS comments mentioned again and again. It felt like you ignored that topic at the end when asking for more questions. I want to offer a compromise for those who want jars back and those who don’t, so consider this…
First off, thank you for this amazing game. I’ve been playing 7 Days since 2013 on PC and currently have 3,787 hours. Not as much as some but enough to know what works and what doesn’t.
Now you’ve probably had time to read through the chat from the Town Hall last night, and I’m guessing you’ve seen the JARS comments mentioned again and again. It felt like you ignored that topic at the end when asking for more questions. I want to offer a compromise for those who want jars back and those who don’t, so consider this…
- Bring back cans. Eating canned food gives you a can, like it used to. Still smeltable. Still able to use to boil murky water and melt snow into fresh water, but don’t make it a craftable item. And only allow drinking that fresh water made in cans from the firepit or while you’re carrying the can in your hands. Placing a filled can in your inventory or hotbar instantly spills it, like in SCUM. This will limit where you can drink fresh water.
- Make dew collectors RAIN collectors. Same station, same function, only you need a can in place to collect the water. It could passively collect dew as it does now, but faster when raining. Also, players could only drink the fresh water collected from the collector at the collector – same as mentioned above with the firepit, you can’t travel with a filled can unless holding it, otherwise it spills.
- Give cans a health bar and include them as part of the recipe for cooked drinks like teas and coffee. The more you cook with them, they’ll eventually deteriorate.
- Bring back SOME jars. Make them a rare loot item. Not craftable. Not purchasable. Finding one allows you to carry water or fill them with your drinkable cooking items.
- Optional menu choice: Make jars fragile. Add a percentage chance for jars carried in your personal inventory to break when you take damage. This would heighten risk, due to the chance to losing empty jars or ones filled with water or crafted drinks. This would also promote caution -- stashing drinks in a vehicle or chest outside a POI before a raid.
- Glue. Removing water jars was also to limit crafted glue production. From the suggestions here, consider a glue recipe that includes bones with murky or clear water from a can or jar, but the can or jar is used up in the process – it becomes too dirty to drink from, thus limiting both your supplies of water containers and crafted glue.
- Consider a canteen or water bottle that would be a more durable than jars, but only available as a rare trader item or high-tier military loot. Very limited.
- Contaminated ground water. Lakes, rivers, and snow could have contamination from the environment that would need to be treated. You could drink it in a pinch, but receive a biome-specific debuff that could range from a mild stamina hit, to immediate infection or radiation damage -- thus incentivizing players to drink for their crafting stations or carry those precious jars.
- Lastly, give the water purifier helmet mod a limited number of uses. Seems unreasonable to say jars make water sourcing trivial when this is still in the game with unlimited uses.