OnlyMeiya
New member
I would take some insane requirement to build a forge rather than a level gate, that way while Im out grinding levels and scavenging through buildings and hunting animals I may happen across the materials I need to build it, and free up several points so that I can spec into the survival perks instead.Perk gating is best for the game to ensure some delayed gratification and continued challenge. If you get the best gear in the game on day 1 or even day 10, then there is no challenge and the game gets boring very quickly. You might as well just start a new character... and wait why bother you got everything on day 1 again. You guys might as well type CM in and get the stuff you think you deserve on day 1. You could turn the difficulty down too, it has the same effect. But that doesn't work against other players in pvp or give you bragging rights in pve.
I would prefer a harsher requirement to building forges so that the late game creating and protecting your forges is a stronger need, as in single and multiplayer since players tend to destroy everything in your base, it would teach players to hide and protect them better, and losing those would set them back a while longer than just grabbing some clay.
Also harsher building mats to prevent large production facilities, prior to this I could build concrete and steel factories that cranked out materials so fast that I had to take screenshots and alert server administration of it so they didn't think I was duping.