I was against attribute gating because it stops early specialization. So we removed attribute gates and hoped the steeper prices of attributes would keep people out of steel for several weeks, but they teamed up and got INT 10 on day 5 or less. Thats like having Tek gear in ark after 5 hours, when it takes literally 6 months to get tek gear in that game if you play casually for 3 hours a day.
Perk gating is best for the game to ensure some delayed gratification and continued challenge. If you get the best gear in the game on day 1 or even day 10, then there is no challenge and the game gets boring very quickly. You might as well just start a new character... and wait why bother you got everything on day 1 again. You guys might as well type CM in and get the stuff you think you deserve on day 1. You could turn the difficulty down too, it has the same effect. But that doesn't work against other players in pvp or give you bragging rights in pve.
There is still great value in getting an attribute to 10 and specializing early game. We're just blocking you from getting the best tech super early because once progression feels stalled out, any game gets boring. Once I got to level 100 in Ark and got the best stuff and couldn't gain any more levels, I quit. I didn't think I would, but I suddenly lost interest. Same thing happens in Fallout at level 40-50 and in Skyrim. Once you get the best gear and hit god status, the reason to play suddenly vanishes for most players.
We can always add an xp slider for those who can't stand not being god can hit end game in 10% of the time. And those who want a long grind can slow it down easily.
It is still quite a bit of dedicated work with the current stamina issues to reach INT 10. I would rush
INT, but only to the point of getting a motorized vehicle to make crossing the patches of different
biomes a bit easier, since either hot or could would add encumberance.
And yes, in very many games one make it to the top, then say stop. But there is at least 2 games
i know of that was good enough to make me, and many others, play well after they reached max
status, because the games themself were just pure genious and FUN to play.
One is minecraft, another one is 7 days to die. And i used to prefer the latter.
Still does , even though it seems to be a fading star.
As for attribute gating, i found the game better when it had none. When a shovel
was just a shovel , and my player was just someone , somewhere in the zombie infested
american wilderness, trying to survive.