How? List the 500 ways that you can take damage from a safe source every time this point is made or just use a simple example that everyone should understand?
No, just have to list one of them that is not a product of a silly oversight like the above.
You are being disingenuous here.
I can easily set up a situation where I get beat on relentlessly by a zed without real risk. Just use some basic heavy armor and get a crawler alone. Done.
Disingenuous? You wouldn't even dream about doing it, if the disease system worked correctly. In A16 you didn't even need medicine to heal. Not even "powerlevelers" would do a completely inefficient action just to raise a single skill.
You had better bet they are going to waste bullets leveling the skill in a LBD system - THEY HAVE TO...It is almost necessary.
Absolutely not, they don't have to. Wasting a ton of bullets to raise a
single skill slightly is terribly inefficient. No player will be inclined to do it - and that's the important part: "inclined". Not as they are now, which is obvious from all the "zombie grind" complaints. Having a common XP pool and all the essential skills and recipes as the carrot makes it far more enticing than leveling a single weapon for not even that much of a benefit.
This is actually one of the largest reasons that I really did not use guns in 16 - I did not want to wast the mats and therefore my weapon skills were never high enough to bother using them. If I wanted to use them wasting those mats would have been a requirement.
Didn't you just make my point?
And my general point is that those sad situations are NOT oversights - they are intrinsic with any LBD system in a game like this. I have yet to see a single LBD system that does not include endless grinding of activities players would not otherwise do. That is a necessary evil with LBD progression systems. You can accept that as a reasonable price to pay for the other immersion aspects but you are not going to eliminate that problem.
Well I have. Mod Skyrim properly (Requiem, CCO, etc) and you will too. Nothing is without a solution when you are able to set your own rules about anything. Saying that "it's a necessary evil/price and nothing can be done about it" only means that you are just waiting for someone else to do it first.
That is not to say that common pool xp does not have its downsides as well. Aside from losing the immersive aspects it also takes some of the control the devs have in guiding the players activities leading to what many are complaining about with zed farming. There will always be that one activity that is most effective in farming and therefore some players will migrate there. I think that this is far easier to combat though with proper xp balancing and has a lot less overall impact on the players play style.
Well, if they balance them properly, as much as possible, even if an activity is slightly more efficient it won't actually be a problem. Simply because if the benefit is small enough it will be completely overshadowed by other priorities, in other words become inefficient to repeat. The game is a mouse utopia.
Game progression does. You cant utilize a level one weapon in a game stage 600 world and have fun. So, no, you cant try out different weapon or play styles. Not effectively. In a LBD system, you need to restart if you really want to try out some new play styles. In a common pool xp world you can gain enough points in that alternative to make it effective in a more dangerous world or you can restart. I really like rounding out my character after I have mastered my main combat style. If I am lv 5 in heavy metal I do not want to be forced to start with level 1 in stay down just to mix it up with my character. I should be able to invest some points there when I am ready to.
You don't *need* to restart. You can say "compelled" instead, but not "need". Frankly it's the first time I hear about anyone restarting to try out a different weapon. EVEN if you needed to restart to try out something different - do you really need to try out everything in one playthrough? This mentality is as damaging for the game as saying that RNG is bad because you may not find a particular rare item. Doesn't mastering a couple of weapons in a playthrough suffice? Not to mention that you could also invest some points to help you start out if you really wanted to.
His statements there about zeds does not alarm me to much. He is correct that removing the gates will alleviate a LOT of the problem. I think the main issue is that most of us have some specific set of perks or abilities that they find intrinsic to their play. For instance, I like to build but abhor doing so before I have some iron tools. Stone tools are just so slow and boring. Inevitably, I find myself avoiding building and killing zeds instead before access to iron because of this. Without gating, we should be able to at least get the basic perks in what we want to do without farming xp. That will alleviate most of the problem out the gate when combined with breaking up intellect ans strength being so damn intrinsic to most play styles.
They surely alarm me but I am here for the ride. They wanted to slow down progression, which was a
great thing IMO. They did it in a very, very unintuitive way (fixed rigid level requirements). No wonder people hated them. Now they are going to completely take them away, just like that, instead of bothering to try something that achieves both slower progression and more character development freedom. I am not naive, I know they must be discussing these thoroughly and they are very capable people, having achieved what they did. But seriously, won't we go back to the day 1 forge if they just remove gating? Won't that create its own problems? Anyway, as always, I try to reserve judgement for the changes and see them on my own first - we don't even know all the details yet.
Unfortunately, I do not hold out hope that it really will ever be balanced to the point that players are not actively seeking out zeds. I just do not think that the dev team has that in their vision anymore. Zeds are not an obstacle but a resource and I think that we all have to get used to that idea no matter how much we may hate it.
I did ask exactly the same thing in the dev thread and mentioned that the "zombies as obstacles" was MM's own words in the past but didn't get a reply on it (not complaining, already posts a lot). I think the complaints have and will make them see around it, at least in part.