DaVegaNL
Beloved Curmudgeon
So that's basically the development time of a single Alpha version..Madmole just said this week that Gold release is still a year out. That has got to be the slowest "rush" I've ever heard of.
So that's basically the development time of a single Alpha version..Madmole just said this week that Gold release is still a year out. That has got to be the slowest "rush" I've ever heard of.
basicially this ^^So that's basically the development time of a single Alpha version..
Actually I was only looking for iron tools because I couldn't make them myself up to level 20. I did quests to get some iron tools as a reward or to find tools in the POIs. After that I did base building most of the time and fended off the blood moon horde and suddenly I had a lot of ferals and radioactive zombies in the POIs. If that's what you call grinding then there's something wrong with the system.If gamestage is rising too quickly for you, it means your GRINDING, not playing, if you're grinding, you're going to have a lot of zombie kills and zero materials, zero equipment, no prepared base and no resources to keep yourself alife in or out of combat.
Spam crafting is no longer possible since Alpha 16 at the latest and yet it still appears as an argument. Why should the discussion about LBD be different ?Also, your last argument is about first A17 iteration, since that time exp values were tweaked and they will keep getting tweaked, so if first A17 iteration spawned the discussion, that means current A17 iteration should put it down.
I disagree. Since the POIs are stuffed with bags full of cobblestone and concrete, the one who is focused on fighting can easily build a base. If you're mainly engaged in melee combat, you won't have any problems collecting resources because the perks you need are under strength.Killing Zs is fastest exp, but doing literally anything else is still fast exp+plenty of resources on top, so as a builder you are STILL leveling up fast, but you now have to invest in defenses to protect yourself, just like combat focused build will struggle in building base and defenses for himself due to inefficiency of resource gathering.
Not everything has to be a dichotomy, there is this long forgotten concept called compromise, that helps people work together and be happy with the result, often both sides are more happy with the result than if one or the other had gotten their way completely.This discussion feels pointless at this point.I don't see one side convincing the other.
I see benefits to both systems, I just think they cater to different styles of gamers.
I will see what the future holds but I've had plenty of fun already, so no regrets.
It is not an attack on your character Roland, I am just saying that since you love and support anything they put in front of you, your opinion no longer matters because you are equally happy regardless of the outcome.You are so good at naming fallacies. I bet you can name the one you committed here. It helps you to feel strong in your position to view every single person who doesn't hold with your own preferences as "fanboys" and "fluffers" with no critical thinking skills. But what it really does is reveal your own faulty thought processes. You should keep such sentiments to yourself for the sake of credibility.
Did it occur to you and your false argument fallacy that a third faction may exist?...one which genuinely has their own opinion AND likes TPF's current course? Perhaps you'e "the man" here, and should wait for the mods.But if you will eat literally anything at all on your pizza and shout down anyone who dares say it is not the best damn pizza ever, then with all due respect, scoot to the side and let people who actually have an opinion of their own select the toppings.
Then there's you at the party. Red-faced and screaming at the people who chose pizza you don't personally like that they must be shills of the pizza restaurant for liking the pizza they do or must have damaged taste buds or must simply be retarded because in your world there is no concept that the rest of the world is not you.It is not an attack on your character Roland, I am just saying that since you love and support anything they put in front of you, your opinion no longer matters because you are equally happy regardless of the outcome.
Mind you, it is not me invalidating your opinion, you are doing this to yourself by choosing to be stubbornly indifferent to the quality and features of the game.
Now, I do not know if that is because of your semi-official role as a PR/Community manager and you feel the need to toe the company line, or if you legit do not care what features go into the game. It honestly does not matter because the outcome is the same.
It is like ordering a pizza. We all agree we are having pizza (a zombie game), we all pitched in the same amount of money.
If I like supreme pizza, but one of the people at the party hates mushrooms we can still order a supreme sans mushroom.
Compromise, both are happy.
If one person must have pepperoni and another must not have pepperoni, you are looking at a half-and-half pizza solution.
Compromise, both are happy.
If someone wants pineapple, anchovy, and jalapeno, that is great-- you be you man, but you will need to wait for mod support.
But if you will eat literally anything at all on your pizza and shout down anyone who dares say it is not the best damn pizza ever, then with all due respect, scoot to the side and let people who actually have an opinion of their own select the toppings.
Despite your assumption of me to be a one-dimensional idiot, I will say to other readers that I don't love and support anything they put in front of me. I have been against their implementations of experience points from the start. I have posted many times in the past from A12 to now while it was implemented that "learn by doing" is like adding gasoline to a fire. The game for so long had nothing to do with gaining experience and then when it was added that's what it became ALL about for many people in the community and then as they added in the accelerant of LBD it got even worse.I am just saying that since you love and support anything they put in front of you...
Then why not a hybrid system instead of pure perk?Did it occur to you and your false argument fallacy that a third faction may exist?...one which genuinely has their own opinion AND likes TPF's current course? Perhaps you'e "the man" here, and should wait for the mods.
-Morloc
LOL remember the days back in a13 or a14 when he said a15 would probably be the last Alpha.Madmole just said this week that Gold release is still a year out. That has got to be the slowest "rush" I've ever heard of.They are obviously in a rush to reach Gold and willing to cut major corners and skimp (technical debt) so they can say, "Hey look guys, it took a while, but we finally made it!" so they can cash in on the Summer/Winter steam sales to draw in a new batch of suckers with the shiny "Gold Edition".
Yes...they've been "rushing" to Gold since A14....lolLOL remember the days back in a13 or a14 when he said a15 would probably be the last Alpha.I'm certainly glad they didn't stop there.
IMHO, LBD is only for min/maxers and does not contribute to solid gameplay mechanics. Firing 2-3 thousand arrows just to raise the skill one point was stupid.
Same can be said about a perk point system when the main source is XP. Why you picking on LBD?LBD is like crack for those who are susceptible to focusing on experience gain and I don't like how it comes to overshadow the organic and thematic aspects of surviving in a zombie apocalypse game to the point that actions are taken primarily to increase a bar.
Please, enough with this argument.IMHO, LBD is only for min/maxers and does not contribute to solid gameplay mechanics. Firing 2-3 thousand arrows just to raise the skill one point was stupid.
All I can speak to is my own experience. For me, the game becomes more in-your-face-this-is-all-about-gaining-experience when mechanics are in place that continuously award xp for each action and then marks that progress in various bars and the only (smart) way to increase those bars is through repetitively doing that activity. It makes it extremely easy to shift focus from mining because I need ore or want to build an underground network of bunkers and tunnels to mining to make the bar go up. To me, thinking about increasing stats while I play is jarring and metagamey just like I wouldn't want heatmap stats visible on the screen. It moves the game from something you are doing in a virtual world to a spreadsheet game of increasing stats.Same can be said about a perk point system when the main source is XP. Why you picking on LBD?Any game mechanic that becomes addictive like crack is exactly what game developers strive for... and then they put that little safety notice about taking periodic breaks when playing the game.
Modders removed the level gates in A16 within the first week or two. Level Gates were one of the major HELL NO features of A16 for some. I think at least some people know....I always saw the LBD part (1-100) of A16 as bonus. It happened in the background very slowly as you did stuff. The perks were always instant improvement. What made it bad was the level gates, which made the perks-only system of A17 bad as well. The grinding to level came from that. It took this long for them to realize that, it’s too bad we’ll never see how good a Hybrid system would have been without the level gates.
That's an extremely interesting point (to me), because I can't quickly/easily provide the answer. It's been my experience that LBD maxing is more addictive than experience grinding (even when that experience is earning points which are "spent" on skills which would seem on the surface ultimately the same as LBD).Same can be said about a perk point system when the main source is XP. Why you picking on LBD?