PC LBD talk is RIGHT HERE

last time I talked about that people got crazy on me

I don't know a single person that wanted that out of the game, but u know.. not much we can do at this point

 
I could not give you more of a standing ovation on this. There was no need for them to remove the coding to begin with. Keep it as an option for modders, With things being so mod friendly now why would you kill a tool we could have used to enhance the gameplay.
And Khaine is 100 percent right. Literally the first thing people are excited to have back when they play our mods are the Action Skills. People want to shoot at a wall to level their pistol go ahead. YOU'RE the idiot wasting in game time. But 16 had it perfect. You could go kill zombies to level your weapon of choice OR you could spend a point or three and not worry about it. Why that was removed when you guys all but took care of spam crafting is beyond me. Spam crafting was no longer even part of the equation.
Fully agree.

What I liked was that you had those LBD skills you were trying level up. If you were desperate, or the kind of person who thinks it's more fun to get points doing other things and applying them to whatever you wanted, you could invest into that LBD skill that way. Though, of course, this would be a poor choice because why waste points on something you could in fact, learn by doing.

Isn't that always the argument though? LBD was boring, nobody wants to grind, it's more fun to invest points in whatever you want. Um, hello... we could do that. The grind is the same, it just favors a grind of zombie killing. Lastly, if I am gaining mining skill because I am mining... it couldn't be more obvious that I like to mine! Why would I grind mining if I didn't like to mine? How can I even call it grinding if I enjoy it and I would want points in it anyway? Makes no sense. But I'll tell you what the real problem was. The problem was you had to grind things to level up because of LEVEL GATES.... which have nothing to do with LBD. Notice level gates are going away soon. Why? Because they suck.

People can continue to call LBD what they will... but I will always know that the LBD system of the past would have done great if only the stupid level gates were removed.

EDIT: It's not even that I really care about LBD so much that I couldn't find enjoyment in some other system. What gets me heated is that people will blame LBD for their need to grind so much in the previous system. Few people will realize that the problem was the gates that would force people into doing things they didn't want to do.

I am a big fan of playing a game the way you want to play it. However, this is a survival game. As a side note, there should be some things you need to do that you don't want to. This shouldn't be all fun and games. Sometimes the fun comes from completing things you hate because of the survival nature of the game., but being able to say you did it anyway... because you are a survivor.

LBD WAS M.U.R.D.E.R.E.D.

 
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LBD WAS M.U.R.D.E.R.E.D.
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Given that folks like me keep modding it back in, and we're often complimented on the fact that it's back, I think we can say that there are players out there who enjoy it.
I'm not asking TFP to bring it back, even though I feel it was a poor decision... Skyrim had it, as an example, and the only time I ever felt I needed to GRIND it in that game was literally the armor/weapon crafting.

But it would be nice if TFP finished hooking up the code so skills were more than just a category sub-heading so we don't have to rely on cvars... which cause server issues... and DLL patches just to get it working.
I liked it, and it makes more sense then magically learning how to be better at something by spending a point in it. I especally find the crafting perks stupid, you spend the point but they seem to pull this knowledge out of their ass on how to make this stuff. I mean the books in a16 made sense, spending a point then magically being able to build a car? just doesn't feel right.

In other news, there a thread somewhere with a collection of answers devs have given to questions or about what will be in a18? as I don't feel like going thru this entire thread from page 1 to find the info. I know we got a new gun coming... not that I care though tbh, I bascally never use guns, to noisy, draws extra zombies that spawn in, the silencer in a17.2 is bascally worthless as it doesn't even work. I liked the one from valmod in a16, it made guns quiet enough that you could fire a shot or 2 in a poi without it waking everything up in the entire poi. Used to clean poi's with the sniper rifle without waking up a single zombie. Mind you even then, I mostly just used a bow/crossbow as it did the job just as well, and its ammo is bascally free.

 
We're not getting rid of crucibles, but we might add mods to enhance workstations as well. Some gates, some mods. Not all gates like now. You'll get a forge and be able to do most anything slowly. With mods you will make less heat, smelt faster, and unlock steel with a crucible.
interesting feature! I hope it will be!

Yes level gates will be gone.
I loved San Andreas. They ruined GTA for me in GTA 4 when they removed all the RPG progression that it had.
this is to attract new players ?

///LBD is D. E. A. D.

End of story. It's not coming back. Why are we still reading LBDgate posts....
sometimes they come back....but they're not who they were ;)

Wow.... 3 hours without activity. Seems like it's time for 2 truths and a lie. One of the following statements is false but the others are true. See if you can guess...

1) The forge is losing its tool slots for the anvil, crucible, and die set.

2) "Forge Ahead" will be back but in a slightly different way.

3) Sharp sticks are making a return but not like they were before.
1 and 2 is true

3 - even i can't get the Sharp sticks back, but i think about it every time...

(but they still with us ;) )

I feel obligated to make them last forever.

 
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Given that folks like me keep modding it back in, and we're often complimented on the fact that it's back, I think we can say that there are players out there who enjoy it.
Sure there are. But there's a difference between requesting mod features to make that possible in mods and beating on the dead horse of LBD in vanilla. LBD is dead (in vanilla) and hallelujah.

 
It severely limits player choice. Do anything fun get xp, buy what you want with that xp, not be locked into repetitive grindy actions that force you to do stupid things like get stabbed to improve your armor ability.
I don't miss hugging a cactus with a stack of bandages :)

 
TFP should also turn off that damn XP popup
Amen brother. They definitely should.

PS: One other thought: People only playing for xp exist and TFP has to acount for them but they are probably not the target group they balance the game for.
I don't think you should see these people as a group, not exactly at least. Surely there are people who enjoy some genres more than others. But the way you design the game plays a huge role in how people will play the game and which kinds of people will play the game. Whatever you incentivize, that's what players will do, that's how the game is going to be played (that is while they enjoy the game for whatever combinations of reasons/genres it has). So even if someone generally enjoys the game and doesn't enjoy XP grinding, you should expect him to grind if the game tells him to grind, until he stops enjoying the game, because it's rare to ignore the game's incentives (we mostly play games to release dat dopamine). And since grinding XP is best done by repeating an activity (that's why it's called grinding), it won't be long until literally anyone gets fed up with that.

TLTR: In general I think that xp rewards should be balanced/time and be more of an activity's side-reward and not large enough to be the reason you do an activity (which is not the case right now), because this way tends to get boring faster whether one enjoys grinding XP or not.

I don't miss hugging a cactus with a stack of bandages :)
Hmmm yea that's the LBD's fault and not because:

-bandages weren't a real commodity (something doesn't have value if it grows on trees so why not abuse it).

-continuous trauma didn't have any effects and even food healed you fully (like it has now with max health).

-sources of damage weren't treated separately, so that a static minor source of damage didn't raise skills...

 
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Given that folks like me keep modding it back in, and we're often complimented on the fact that it's back, I think we can say that there are players out there who enjoy it.
I'm not asking TFP to bring it back, even though I feel it was a poor decision... Skyrim had it, as an example, and the only time I ever felt I needed to GRIND it in that game was literally the armor/weapon crafting.

But it would be nice if TFP finished hooking up the code so skills were more than just a category sub-heading so we don't have to rely on cvars... which cause server issues... and DLL patches just to get it working.
It would be even better if people took all their LBD disussion to the mod threads.

 
There is a difference between difficulty and challenging.
Zombies used to be erratic like.... well... zombies.

A mindless horde that used large numbers to overwhelm defenses.

You build fortifications and then defend them from the mindless horde = FUN!

Now they are too smart for their own good.

There is no reason to build walls because they would simply shred any wall you put in front of them, so now we build mazes instead of walls, or just kite them.

Instead of an epic siege to test your base design.... we have Monkeys vs Bloons.

While that maybe entertaining in the short run, it gets old. Fast.

Combine that with the new XP grind system and the game has lost much of its appeal.

Horde night is just a conga line of XP being delivered to my front door like pizza

No fun, no challenge, just a mindless shooting gallery.

Seriously, I never really noticed or cared about what "level" my character was in A16 and I LOVED it that way.

My progress was based on actually playing the game... exploring... finding the books I needed... finding the resources I needed...

trying to get something built before the end of the week.

It was not perfect, but it was a highly enjoyable sandbox experience.

Learn by doing was FAR superior, it was interesting, it made SENSE.

If I wanted to get better and mining to buy the next perk, I had to go do some mining.

Now I can max out my mining skills without ever digging a hole.

If I wanted to get better with a shotgun, I actually had to USE a shotgun.

Now I can max out my shotgun skills without even owning a shotgun.

It was far more entertaining/immersive/fun in A16.4, I could play for hundreds of hours on the same map, exploring and building... there was always something to do, some defenses that needed improvement, books to find, a better engine/batter/whatever for the minibike, a real reason to explore.

Between the AI changes (minimal base building) and the perk/progression (grind XP)

changes, what is the point of the game now?

Since A17 I find myself constantly starting new maps instead of spending hundreds of hours on building bases with my friends because the game play is stale, generic, predictable, i.e., boring as ♥♥♥♥.

As much as I like all the new vehicles and content... I would rather just have my little minibike and a fun sandboxy game to play, than a linear, boring, wannabe RPG that is stuck so hard to the rails that every single play through is completely identical. A17 has ZERO replay value.



I have to agree with just about everything you said. Most of the bases on our server are just for decoration, and we just all ignore the horde since now every zombie is a bullet sponge. Just ignore the horde, run around, smash some rocks, cut some trees. Since they removed zombie loot and harvesting trash bags and the gore piles along the road give us bones. So we can at least fix one of their mistakes.

The level thing is ridiculous. We all know at least two or three different ways to totally cheat the system and hit whatever level we want. I'm fond of going to the trader at level one and hitting max level while filling up a dozen chests with Duke's. I mean, that's a catch up strategy or a way to confound newer players, not a great way to play the game.

Oh boy, learning by doing....you see, what you have to remember here is that Madmole does not play the game. He has admitted this in his streams. He doesn't know much of anything about the game, when he was showcasing 17 when it was under the hood he stated he hadn't played in a year. He didn't know the placement of the rock formations aboveground so he suggested, on his stream, that he increase the number. He got pilloried for that one as he admitted that he is out of touch with the player base.

So even though players may prefer a thing, he has an ideal in his head that he wants, and screw the people that pay his bills. And he hates learning by doing, although it wouldn't matter as he doesn't even play.

And as far as your last point, the vehicles, I'm kind of lukewarm. The new bicycle is cute, but it isn't practical. The motorcycle is fun, but really no better than a minibike. The jeep can carry your buddy so he can go afk while he rides, but you can't do anything while riding shotgun so nobody cares. The gyrocopter is far too slow and uses far too much fuel. For absolutely no reason.

Yeah, aside from ruining zombie ai, making everyone focus on their level instead of the game, adding in repetitive vehicles that may as well just be reskins, and killing learning by doing....I suppose seventeen was just a test to see if anyone will stick around.

- - - Updated - - -

Im A16 I could level up mining without ever digging a hole or using any mining tool...just sayin. Level up, put points in mining and miner 69er... wasnt that hard.
In A16, the miner 69er skill was the source of 99.9 percent of mining improvement if the improvement and u got that point to spend by doing whatever
Yes, you could have done that. Nobody did that, but you could.

You could also just set your skill levels via the console. And everybody did that.

But sure, you have a thing to say that really makes no sense.

 
It severely limits player choice. Do anything fun get xp, buy what you want with that xp, not be locked into repetitive grindy actions that force you to do stupid things like get stabbed to improve your armor ability.
I really hope that one day you find something serious to complain about, because I'm sure what you're doing to that horse is illegal at least in half of the United States.

Seriously, we get it. You don't like the game that you sold to people. Congratulations, you made that point. But standing on a cactus or in a campfire to cheese your armor skill up is only something going on inside your head. Sure, maybe a couple of people will do that, but most people won't. And constantly using this same strawman is even more irritating than you sitting there with your clickety clackety keyboard playing a game you admitted to having not played for over a year (which is telling) and complaining about all of the parts of the game that your audience loved, as evidenced by the comment section of said videos.

And that mess was pretty annoying, just so you know.

 
It would be even better if people took all their LBD disussion to the mod threads.
No, it wouldn't. Because the last part of my quoted post is something YOU guys need to do so we don't have to come up with hacky methods that have caused severe server issues just to get it working.

And on that note, can we get a method hooked up to display cvars on the UI? Because that requires DLL patches right now too.

 
I don't think you know how hardcore try-hards mind operates.....(everything is a race to them, if they can't beat the game or best stuff asap, the game is ♥♥♥♥)
I'd rather they call it ♥♥♥♥ then mold the game to that game. The game is playable to both demographs. They can install mods to beat it instantly.

 
i apologize for my noobishness... can someone tell me wtf lbd is
The worst progression idea ever conceptualized in the gaming industry...

Oh no, I am now guilty of bringing back the dead horse *grins*

 
i apologize for my noobishness... can someone tell me wtf lbd is
Serious answer: "learning by doing" or "level by doing." It was present in A16 and prior, and removed in A17 to be replaced by the current XP system.

You could think of it as "specialized XP" if you want. If you mined a lot, it increased your mining skill, but not any other skill (like stamina). Also certain abilities were locked behind specialized skills - so in order to make forged iron, you had to be at (say) mining skill 50. (I don't remember what level it actually was.)

Some players liked it because it reflected the real world - to get better at guitar, you "woodshed" (practice e.g. scales and fingerings), and no matter how good you get, it doesn't make you better at piano. Also, it tended to make players better at the things they were already inclined to do.

The main criticism is that it resulted in imbalanced gameplay. Players who wanted to make forged iron had to mine, they couldn't ever do it if they were only out in the world killing zombies. Moreover, because it's difficult (even conceptually) to distinguish "real" actions from grinding, players would end up grinding in their downtime. For example, you gained blunt weapon skills through LBD, so many players would just spend the night in some POI clubbing the walls to level up.

A distinct, but conceptually related, issue is "spam crafting." This happened when the tools you crafted had incremental quality levels between 1 - 600, and that level was increased by crafting more of those items. Players would spend the night making a bunch of stone axes, then immediately scrapping them, just to level their crafting skills. EDIT: This was removed in A16 though.

TFP didn't like these grinding mechanics and replaced it with the XP system we have now. Lots of players didn't like the change, though I suspect they're in the minority. (A sizable minority, but still a minority.)

 
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And Khaine is 100 percent right. Literally the first thing people are excited to have back when they play our mods are the Action Skills. People want to shoot at a wall to level their pistol go ahead. YOU'RE the idiot wasting in game time. But 16 had it perfect. You could go kill zombies to level your weapon of choice OR you could spend a point or three and not worry about it. Why that was removed when you guys all but took care of spam crafting is beyond me. Spam crafting was no longer even part of the equation.
Indeed, that's probably what I miss the most from previous iterations. (And wellness, because, albeit not perfect, food meant something.)

I miss some LBD elements like sprinting, mining, using specific weapons, etc.

Yes, some skills like armor were a bit funky (as Joel points out), but maybe just needed some fine tuning.

 
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