Land claim blocks, and ideas to improve them

WarMongerian

Refugee
Hello everyone, I have many ideas that center around the land claim blocks, and I want to ask some questions, and then post some ideas.

From a game perspective, how many land claim blocks can there be, in a typical game with 8 max players? Same question, but talking about servers?

I'm not talking about the max 3 per player currently allowed, but how many the game program can handle, without throwing things out of whack.
 
Hello everyone, I have many ideas that center around the land claim blocks, and I want to ask some questions, and then post some ideas.

From a game perspective, how many land claim blocks can there be, in a typical game with 8 max players? Same question, but talking about servers?

I'm not talking about the max 3 per player currently allowed, but how many the game program can handle, without throwing things out of whack.
I think I have seen someone mention setting it to 10 per player. I really don't think there is a top limit that will break the game, though they may have a hard cap on them. However, if you have dynamic meshes enabled, that will start to cause performance issues with larger numbers of land claim blocks, I think. That is tied to land claim areas and tracks everything done in those areas to make it visible from a distance. If you are doing that for a lot of land claim blocks, I think it will probably start to cause performance problems. But that is just a guess.

I don't see much reason to have more. I rarely have more than 2 - one for my base and one for my horde base. And I often don't bother with the horde base. About the only time I'll have more is if I make a new base somewhere else later in the game and don't bother destroying the old land claim block.
 
Last edited:
I think I have seen someone mention setting it to 10 per player. I really don't think there is a top limit that will break the game, though they may have a hard cap on them. However, if you have dynamic meshes enabled, that will start to cause performance issues with larger numbers of land claim blocks, I think. That is tied to land claim areas and tracks everything done in those areas to make it visible from a distance. If you are doing that for a lot of land claim blocks, I think it will probably start to cause performance problems. But that is just a guess.

I don't see much reason to have more. I rarely have more than 2 - one for my base and one for my horde base. And I often don't bother with the horde base. About the only time I'll have more is if I make a new base somewhere else later in the game and don't bother destroying the old land claim block.
Yeah, agreed. The storage boxes are not universally connected like those in No Man's Sky so, why make multiple bases and have to try to remember where you put all your junk?
I have one base. I put effort into it. It's all steel and concrete with several hundred caltrops around it. Why do that again?
When 3.0 comes out, I'll do it again. Not before.
 
Yeah, agreed. The storage boxes are not universally connected like those in No Man's Sky so, why make multiple bases and have to try to remember where you put all your junk?
I have one base. I put effort into it. It's all steel and concrete with several hundred caltrops around it. Why do that again?
When 3.0 comes out, I'll do it again. Not before.
Well, I'll do a base every game and my games normally end by around day 40-50 on 2 hour days. I like building bases. I just have no interest in moving to other locations in the middle of a game. Sorry TFP, but nothing you can do with progression will make me start moving bases. I'll stick to my original location, which is usually the forest. I will explore the mail and quest in other biomes, but I just don't bother building multiple bases. If I have hazards off, I might build my original base in the desert unless spitters are too annoying.

And I definitely won't build a base in the snow now that we have frostclaws. I don't need holes around my base.
 
Last edited:
I would consider it IF and ONLY IF they made universal storage boxes.
I have several bases in NMS and can access everything from each.
It is nice in NMS, but I would also say that it is almost required. If you want to build anywhere else, trying to transport everything to do that would be a chore. Here, it is easy. There aren't really many building materials for bases. The chore is moving everything to a new base. I've done it a number of times, but it isn't enjoyable.
 
Ah, I see.

I would consider it IF and ONLY IF they made universal storage boxes.
I have several bases in NMS and can access everything from each.

Ok, so one of my ideas/questions is, what if a land claim block could have a teleport feature built in, that allows a player to go from one to another of their own (personal) land claim blocks?

Something like this would be a god send, and make getting around much easier, but there would have to be some restraint, else everyone would have 100's of land claim blocks all over the map.

Perhaps land claim blocks could have multiple upgrades, and one of these would be the teleporter?
 
Last edited:
Ok, so a small list of things/ideas I have for land claim blocks:

1) Have land claim blocks have multiple types.

2) Have the size of your land claim be set to the type of block you build, not set by the game settings, but block by block, so you can take different amounts in different places.

3) Have a type of land claim block that allows a repair all button, and internal storage, so you can put your repair materials into your land claim block/storage box, and, if you have enough resources in that block, you can click on "Repair All", and everything that it can repair, that is damaged within that particular land claim, is all repaired right then and there, removing all the (wasted) time hunting for any/all damaged blocks one by one, the player could just check their land claim block, see what resources were needed, load them into the block, and take care of all repairs to everything in that particular land claim.

4) Have a set of upgrades for land claim blocks, that allow you to place adjacent land claims and extend your base's borders by linking the adjacent areas to your main claim.

5) Have an upgrade, that allows a land claim to have a teleporter function between it and a second land claim block owned by the same player. If more than two such exist, then a list of such would popup, and the player simply chooses which base to travel to.
 
Last edited:
Yeah, agreed. The storage boxes are not universally connected like those in No Man's Sky so, why make multiple bases and have to try to remember where you put all your junk?
I have one base. I put effort into it. It's all steel and concrete with several hundred caltrops around it. Why do that again?
When 3.0 comes out, I'll do it again. Not before.
I play on a server where there are 10 blocks per player. The question is not really about the number of bases, but about their size. I rarely use more than 2 blocks, one for the house, the second for the horde base. But there are people who build large bases, so they put several blocks next to each other to stake out a large territory.
Post automatically merged:

Ok, so one of my ideas/questions is, what if a land claim block could have a teleport feature built in, that allows a player to go from one to another of their own (personal) land claim blocks?
There are people who play PvP. For them, this is a blatant cheat.
 
I play on a server where there are 10 blocks per player. The question is not really about the number of bases, but about their size. I rarely use more than 2 blocks, one for the house, the second for the horde base. But there are people who build large bases, so they put several blocks next to each other to stake out a large territory.
Post automatically merged:


There are people who play PvP. For them, this is a blatant cheat.
To me, PvP is a misuse of the game platform, but I realize that there are such folks. That being said, if TFP wanted to accommodate that kind of gameplay, then teleporting land claims would probably not be allowed.
Post automatically merged:

Well i just placed 11 on a map for testing purposes, due to this topic https://community.thefunpimps.com/threads/server-admins-and-claim-blocks.44243/. The limit we set on the server is 10 (Not because we actually need it, but so that we simply never have to worry about it).

I am admin though and now the question is, is that a bug or a feature that i can set more than the limit as admin.
Did you notice anything impacting gameplay, once you had 11 active land claims?
 
To me, PvP is a misuse of the game platform, but I realize that there are such folks. That being said, if TFP wanted to accommodate that kind of gameplay, then teleporting land claims would probably not be allowed.
Post automatically merged:


Did you notice anything impacting gameplay, once you had 11 active land claims?

That i have to test. I just placed them for the sake of the other topic and went off right after. Can tell you more after playing this evening.
 
I play on a server where there are 10 blocks per player. The question is not really about the number of bases, but about their size. I rarely use more than 2 blocks, one for the house, the second for the horde base. But there are people who build large bases, so they put several blocks next to each other to stake out a large territory.

Which seems silly to me, honestly. I have, what I would have thought was, a huge base. 16 steel crates, forge, workbench, chem, fire, concrete.... virtually nothing on the 2nd floor. Roof space for water collection and helicopter... And it's not even close to filling my land plot.
What th else do you put in there??
 
Which seems silly to me, honestly. I have, what I would have thought was, a huge base. 16 steel crates, forge, workbench, chem, fire, concrete.... virtually nothing on the 2nd floor. Roof space for water collection and helicopter... And it's not even close to filling my land plot.
What th else do you put in there??
Yes, there are many things you can build. I have seen huge castles, with two rows of walls, a moat, etc. I have seen entire sculpture exhibitions.

People play very differently. Some really like to build and they build. On open servers, people play a little differently than in a single-player or co-op game with friends.
 
Hmm....yes, 2 walls and a spike filled, steel most would be handy if you had massive hordes.
I have 4 rows of spike traps but, beyond that, I'm not big on building.
 
I would like the LCB to include Capture and Blueprint functions so I can more easily transfer base designs from one save to another.

I would like the option to use the old bounding box with just the corners. I very much dislike the solid green wall.
 
Which seems silly to me, honestly. I have, what I would have thought was, a huge base. 16 steel crates, forge, workbench, chem, fire, concrete.... virtually nothing on the 2nd floor. Roof space for water collection and helicopter... And it's not even close to filling my land plot.
What th else do you put in there??
It just depends what you want to do. If you enjoy building, you can do a lot of really interesting things in this game. If you aren't interested in it, sticking to a small base is fine. I've done really large bases. An underground mountain base with a lighted tunnel running about 1km through a mountain, a large castle similar to what was mentioned above with a moat and two walls and full underground garage, a parking garage to park every vehicle from Vehicle Madness, etc. These weren't only done by myself, just to be clear. I play the game with one other person who helps build these. Anyhow, you can do whatever you like with them. Add a bathroom, bedrooms, kitchen, living room, etc. I put in a bowling alley in one. Make interesting skylights. I had a tree as a center to my base, growing up through the middle. I added a landing strip with air traffic control tower. I started making a tree base, but didn't get too far. I've done underwater bases. Options are endless if you want to do it. If you aren't interested in that, there's nothing wrong with it. :)

Just to note, these bases are what I do for a regular base and not for a horde base.
 
However, if you have dynamic meshes enabled, that will start to cause performance issues with larger numbers of land claim blocks, I think.
@Riamus Hey quick question. What is dynamic meshes? I play a solo game on ps5 and with a friend on his map on a PS5. Do I need to turn this off? Will small things load faster so I can see them further away with this off? Example: Birds nests don't load until I am very close to them it seems but Z's load pretty far away.
 
Back
Top