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KingGen - A Random World Generator for 7 Days to Die

OMG, what a hassle to do this. But the thing is "WHY". Why can't this map generator generate the heightmap? Why do I gotta go though all this just to make a flat map?

Why is there not just a button that you click on to set the thing to make a flat map? Did you intend for only computer programmers with a doctorate to use this thing?

In the Navy we used to say "Keep it simple, stupid." because things need to be simple so that everyone can use it. I never had to do anything like this in NitroGen.

I don't see any tutorial for how to make a simple flat map either. Sorry, but IMO this KingGen sucks.

 
@Zagan. I've held off sharing this as most of the videos are already at the start of this thread. Have a browse through this playlist and I'm sure there's something there that will help you. These tutorials were made for a19 but one of the later videos in the playlist shows you how to get kinggen working with a20 if you'd prefer to play with the current version. I hope this helps.




 
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Flaming? Who's flaming? I'm just trying to make a map like the preview I posted and I can't figure out how, I'm frustrated for sure. But I'm not flaming anyone.

Sorry if you misunderstood, I'm upset with KingGen, not any of you. I appreciate the help.

Just saying this should be way easier to do. I can't be the only person who likes flat maps so why not make it easier in the program to do this.

See how it's totally flat? There is snow in the north and desert in the south with forest in the middle. Lots of large cities and traders. Maybe one of you can make this map in KingGen for A20 and upload it someplace where i can download it. I am trying to do a 16k map.

I'm just unable to comprehend how to do it in these tutorials. So many settings in Gimp and the tutorial is for maps with biomes scattered throughout. Nothing like what I'm looking for. I have PSP but it won't make an image this big, not enough memory. I can't afford to buy Photoshop and all the extras to make it work, and I'm not going to get a college degree in photoshop just to make an image. I find photoshop to be user unfriendly and totally un-intuitive so I don't use it.

previewMap.png

I'm also colorblind. So trying to do this by color is really difficult for me.

 
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OK, so i got a biomes.png how I want...

biomes.jpg

Now I need to figure out how to do the heightmap.

 
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Watched that several times, but I'm trying to make a 16k map so the size for one is 16384x16384 and Gimp says that is 2.5Gb and too large for it to make.

[SIZE=14.6px]OK, so I ignore that, on to changing the [/SIZE]foreground[SIZE=14.6px] (white by default in the fill tool) I set L to 30 then right? Because it changes the color to something like orange (I think, colorblind here). Is that OK?[/SIZE]

 
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A few pointers if I may, Zagan.    GIMP.  Making that first HM image,,,,   Left-Click "File" select "New" A box will pop up. In the "Image Size" - set both Width & Height to 16384 . This as 1024 (pixels) x 16, which will give you a "16k" image.. An error (You are trying to create an image blah-blah..)   will pop up - ignore it. Your new screen image will be black, but it is a color image at this moment. Go to the top line menu, select "Image", then select "Mode" - then "Greyscale" from the pop-up.  This is important, as it creates a puzzle or two down the road for a beginner (well it did for me!)  The next thing that i think you should be aware of - and it's because many of us - including Brad - and KingSlayers lack of a 'manual' - we previously set our land level to something other than the average city height that KinGen "likes" - and it should be around 60, with water set to around 43. Brad made that video in an effort to help KingSlayer - who is a programmer by vocation, and not a technical writer, and at that time Brad was used to NitroGen, and so the video was made using what he assumed KingSlayer also used. He didn't.

Ok? Just follow the rest of Brad's video and you should have your flat heightmap in no time.

pj

Crossed posts here, Zagan - but you might make notes as you are watching the video - as well as running GIMP and creating the heightmap at the same time. If you watch the video, then try to make the map afterward - you will make mistakes, as you will forget things which are crucial to the learning process. Your mention above confirms this. That message from GIMP was mentioned in Brad's video - and also in my post above - yet you said you've watched the video "several times".

 
Don't get frustrated: you are your own worst enemy when it comes to learning GIMP. Almost everything in IT assumes some "prior knowledge" when someone is doing something for the first time.
 

First - lt-click on the 255 first, then set the top number to "60" - just highlight the existing number with the mouse, and type in 60 - then hit Enter. Mouse down to the next line - do it again - and repeat on that third line. all at 60. At the two color bars along the bottom of the color box - the upper of the two is the color that you have just created. If you click the "current color - the top line - it will pop a color square over to the litt;e boxes to the right - you can use those to set your brush color at any time moving forward.

Once you have that medium-grey over the whole canvas - you're done - unless you want to make it an island. If you want a radiated edge - then it doesn't matter - one can't go there anyway!

 
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Ok well I'm testing how it comes out with the settings i have in the picture. The preview looks good. Now to try it in game.

 
Well it looks nice and flat, it's foggy so it's hard to see in the distance. Now will this work in A20? Is there anything else I need to do so it works in A20?
I'm running A19.5 atm because I had problems with my old map in A20.

BTW, thanks for the help paulj_3  :)

 
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That, I can't answer, Zagan: I know that a few of the experts - and I'm not in their pay-grade - but both Brad and Capt. Krunch are working and testing the different parts of A20 and map-making using KingGen - and probably NitroGen, too with the intent to that we will be able to use all of their existing functionalities - perhaps even along with some improvements. I would think there's a good chance of a new product too. Just keep in mind - these guys all do "this stuff" for a hobby, and unfortunately - the life-span of each update will often turn that hobby into a J . O . B.  and once you've been in that cycle three or more times - one's own life may well become a little more important.

All the Best: supper's on the table!

👍

 
Yeah about 500 POIs would not load and endless "Instance of Object" error loops. Same as last time I tried to play A20.

Guess I'll have to wait until they fix this for A20.

 
Mate those will work with A20 BUT and its a big BUT.....the new tile system doesnt work. you will get cities but they will look more like a19 than a20. but hey at least you got a flat map...lol 

this is still an experimental build.... its hard to adapt kingen when the goal posts keep moving.  have a bit of patience and hopefully the guys can get the tiles working. BUT they may never get it working.  Nitrogen is alreay dead. the Developer has stopped working on it. the guy who wrote Kinggen also has a life and is too busy with the real world to put time into the map generator. things take time chill...

 
Yeah, you know someone should upload a flat map heightmap for each map size so you can select it when making a map. Would save everyone a big headache having to make you own heightmap. I saw some for other maps in there.

 
i had thought of doing that , what size map do you want?  i would have to give a google drive link to the files so there is an issue if you dont trust me...lol i could rickroll you..ha ha ha.

could do a better biome map without dead straight lines... but you would still have the issue of no new tile system so the city tiles and new system wont work cities will look more like A19...

 
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Well like I said, if you can do one for each size that KingGen can make, that would be great. I alrerady made mine for 16k, but I'm sure others would like a flat map option for all the other sizes.

I would upload the one I made, but I don't know where to upload it for the "Community Height Map" in advanced settings of KingGen.

There should be a the same thing for a "Community Biomes" selection with a preview window in KingGen so you can look at them and find one you like.

 
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