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Heyo!
I started using KingGen yesterday and first of all.. ■■■■ what an amazing tool!
However, I encountered 1 problem today and I have 1 suggestion. Suggestion first:
On the 7 Days to Die Discord Server someone told me that you can "edit" the worlds that the generator spits out. I had a perfect world generated but I wanted to change a single bit (add an island to a huge lake). They, however, couldn't tell me how to do that and also didn't find the instructions anymore. Could you maybe let me know (or add it to the inital announcement?) how to do that?
The problem I encountered is as follows: I wanted to load up a world from a friend in KingGen but it gives me the following error whenever I try to load up ANY map:
Exception in Tkinter callback
Traceback (most recent call last):
File "tkinter\__init__.py", line 1892, in __call__
File "gui.py", line 316, in open_world
File "gui.py", line 1201, in load_world
UnboundLocalError: local variable 'pois' referenced before assignment
I could load maps yesterday super fine, no problem, today it doesn't work anymore. Any fix for that?
can you show a screenshot please?4k mapgen was quick but 8K has been going for 30mins now.
Anything I can do to help it?
Is there a way to get the high detail maps from NitroGen?
As far as I know, you “edit” maps before you generate them using KingGen or Nitrogen. After map generation, you can import POIs, but can’t do what you are asking. I also could be wrongHey peepz. I fear my post has gotten drowned in the "no trees" problem, so I am bumping it again. Anyone has any idea how to solve this, please?
Edit: To add to my original post: We are not using any mods or anything. The map was generated with the RWG from Vanilla 7DTD.
I can’t believe I didn’t think of this early, but why not use dm and cm, then make the island by hand. Once you create it, it should stick around. Since all you are doing is making one small change, should not be a lot of work to do it
@MimirTheAesir
find the seed from the RWG map and use that to remake your friend's map in KG.
Here is a video on basic height map modification, should be good for what you are doing. I made this using Nitro, but the principals are all the same.Hey peepz. I fear my post has gotten drowned in the "no trees" problem, so I am bumping it again. Anyone has any idea how to solve this, please?
Edit: To add to my original post: We are not using any mods or anything. The map was generated with the RWG from Vanilla 7DTD.
Screenshot please?The space between the buildings is too small, is there a setting somewhere?
I would say; You for sure need to increase your Grid Size to Large and that will help with the closeness of buildings.
> ./kinggen
[2371] Error loading Python lib '/tmp/_MEIwwBdeL/libpython3.8.so.1.0': dlopen: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /tmp/_MEIwwBdeL/libpython3.8.so.1.0)
VicWint said:That sounds like a great mechanism for enforcing a sort of "beach mini-biome" near water and/or maybe a few "meadows". For a while, anyways...
So... anyways... be careful to carefully not be too careful when you fix this? Or... something like that?