Boidster
New member
KingSlayerGM said:Currently no. I don't understand why that would be useful
Don't know about @DJQuad's use case, but dry lakebeds in otherwise water-strewn maps is one. If I have it right (pretty much a n00b) there are two options for putting water into your map:
1) Set the water level and every location beneath that level has water
2) Create a custom water map and put your water exactly where you want it, at the level you want it
It could be useful to have a third option:
3) Create a custom no-water map and otherwise use the default water level value to fill in low areas.
If you want most of your map to behave "normally" with regard to water level, but want this one specific place to remain dry even though it's a low point on the map, option 3 would be much easier than hand-drawing all the water using option 2. You could just crudely mask off the dry lakebed/canyon (don't even have to be particularly careful about getting the borders right) and let the default water generator do its thing except in the masked area.