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KingGen - A Random World Generator for 7 Days to Die

I solved the problem but what I wanna know with the Traders Both Vanilla and MOdded is there a way to be sure to get 1 of each at a minimum? other then keep on genning maps

 
I solved the problem but what I wanna know with the Traders Both Vanilla and MOdded is there a way to be sure to get 1 of each at a minimum? other then keep on genning maps
Add the tag "required" to the poi in the poi list.

Another solution is to gen a large map, so there is more chance for them to spawn :)

 
So like so 

skyscraper_01,93,134,87,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,
skyscraper_02,47,66,76,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,
skyscraper_03,83,78,84,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,
skyscraper_04,54,59,40,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,

trader_bob,41,27,46,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_hugh,45,28,49,-8,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_jen,43,24,41,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_joel,35,32,35,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_rekt,37,24,37,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,

 
So like so 

skyscraper_01,93,134,87,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,
skyscraper_02,47,66,76,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,
skyscraper_03,83,78,84,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,
skyscraper_04,54,59,40,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,

trader_bob,41,27,46,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_hugh,45,28,49,-8,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_jen,43,24,41,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_joel,35,32,35,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_rekt,37,24,37,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,


Yes, it is that way, although I don't know if it has two quotes at the end, the example I showed you I saw in the Prefablist for compopack 47 (updated), but you can check it and then comment.
Regards

 
So like so 

skyscraper_01,93,134,87,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,
skyscraper_02,47,66,76,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,
skyscraper_03,83,78,84,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,
skyscraper_04,54,59,40,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown,required,,

trader_bob,41,27,46,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_hugh,45,28,49,-8,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_jen,43,24,41,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_joel,35,32,35,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
trader_rekt,37,24,37,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,required,,
Only 1 , at the end of each line not 2.

You use 2 ,, when the line does not have  a required or unique on it 

Variations at the end of each poi line -

,,

,,unique

,Required,

,required,unique

 
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The general rule is: the total number of commas in a line stays constant wether the required and unique tags are present or not.

 
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Thanks guys :)  Now another question if I decide to use POIs created by PEEPS that are the independent POIS how do I go about getting the # part for the lines in the list?

 
This may be the smallest nit I can pick, by pixel count, but should the "unique" one be this?

,,unique
Argh crap correct  and fixed

Thanks guys :)  Now another question if I decide to use POIs created by PEEPS that are the independent POIS how do I go about getting the # part for the lines in the list?
Place the poi files in a new folder and use kinggens generate poi list on that folder.  Then copy the lines from that list to the main list with your other poi list.

 
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Any one have a copy of the last KingGen 11.x  version, I could get?  When I updated I did not keep a copy.

 
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