DJQuad
New member
Are KingGen maps (random maps in general?) compatible with overhaul mods? I was messing around with War of the Walkers with a KingGen map and the WOTW modded traders weren't spawned in.
Does anyone know?
Are KingGen maps (random maps in general?) compatible with overhaul mods? I was messing around with War of the Walkers with a KingGen map and the WOTW modded traders weren't spawned in.
increase your servers setting for the players available bandwidth (helps a lot for decreasing map download times)... I set mine to a conservative 1Mbits a second which is 2 or 4x default settings... You could try setting it to 2048 (2 Mbits) and see how it goesFather said:ummm that's downloading from my server to client
warmer said:Just need to adjust the y offsets. DF uses a CP 46 base for prefabs. Adjust your y offsets and youll be good to go.
You add the poi files of your custom poi to your game prefab folder then when you select generate list in kinggen you direct it to the game prefab folder then simply name the list. Remember where you save this list to. It will then generate a list then select custom list in kinggen and direct it to the list you just created.This POI list thing is starting to grind my gears...How do i create one? I just want to add 1 custom prefab. I HATE complex things...
I just want to apologize for my behavior sincerest apologies. You see i've been trying to generate a POI list for almost a week now. I have the custom prefab copied into my vanilla prefabs folder and coded into the game and now understand how to generate a world using KinGen but i have been unable to generate a POI list. I do exactly as you instructed it however it doesn't give me the option to save it where i want and instead it says "Save as type" i of course name it and after clicking the generate button it definitely looks like its undergoing something then it stops as if it finished. I don't know if im doing something wrong because to me this process doesn't seem at all complicated like i expected. its so weird.You add the poi files of your custom poi to your game prefab folder then when you select generate list in kinggen you direct it to the game prefab folder then simply name the list. Remember where you save this list to. It will then generate a list then select custom list in kinggen and direct it to the list you just created.
Your real name is actually Donald, Donald KnuthIt's Ok, Dogmaguy - ... and sorry for me being long-winded here, but I've been in IT since 1960...
I downloaded the latest version and when i press the generate button, this is what i get. It just hangs here.
Does the generated world actually contain traders?Hey running into some trouble generating a Wasteland only map that doesn't but out the Travel to Trader starter quest line. I've made about 5 wasteland only mpas which all bug out the starter quest as it will list "no trader" when at the travel to trader stage. My guess this bugs out some game rule where that quest cannot send you to a trader in the wasteland. This also bugs out the animal tracker skill every time (which I want to use). I then tried to make the map mainly Wasteland by setting Wasteland biome to large everything else to none which generated a few maps that worked with regards to the starter ques and animal tracker skill but were like 10% Wasteland and 90% pine forest.
Just wondering if anyone has some thoughts or settings to get like a 90% Wasteland map or get the trader quest to work in 100% Wasteland? Thanks
Run as administrator, or give KingGen permissions to write a file.
Yes, in the Wasteland only maps, there are traders even though the starter quest says No Trader but going to the nearest trader does not complete the quest.Does the generated world actually contain traders?
You can see in the preview. It's the light blue buildings