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KingGen - A Random World Generator for 7 Days to Die

Father said:
ummm that's downloading from my server to client 
increase your servers setting for the players available bandwidth (helps a lot for decreasing map download times)... I set mine to a conservative 1Mbits a second which is 2 or 4x default settings... You could try setting it to 2048 (2 Mbits) and see how it goes

 
ok so far only 2 tests this morning will continue but I generated the POI list from the freshly downloaded DF installation.  
Created a new height map using gimp,  used the Kinggen tool to make 2 maps.
First map using custom height map and the POI generated list from fresh install (from the darkness falls 
2nd map i generated with no custom height map and the POI generated list from fresh install (from the darkness falls 
all other settings remain the same.
Results:  Both maps had floating POI's the Custom height map's variation was more pronounced almost every POI was off the Y? axis, the default map generation most of the POI's seemed good but still an abundance of floating POI's

Every test has been using the current loaded POI's and the tools poi list generation or the default vanilla POI setting on the tool, I try to only change one variable only each test.  Fresh downloads so far include Darkness fall mods(erased and manually installed,  King gen fresh download couple of times.  So far I have not changed any of the prefab folders these are where I generate the lists from(in the case of Dfalls I grab the prefabs from the mod directory version 0darknessfallscore/prefabs)  Originally my tests were from downloaded lists from good sources, same results.

 
Hey Cpt Krunch, you have quoted me twice now but I didn't say anything you are quoting. Figure it out dude. I'd appreciate not being quoted for something I never said.

 
This POI list thing is starting to grind my gears...How do i create one? I just want to add 1 custom prefab. I HATE complex things...

 
This POI list thing is starting to grind my gears...How do i create one? I just want to add 1 custom prefab. I HATE complex things...
You add the poi files of your custom poi to your game prefab folder then when you select generate list in kinggen you direct it to the game prefab folder then simply name the list. Remember where you save this list to. It will then generate a list then select custom list in kinggen and direct it to the list you just created.

 
You add the poi files of your custom poi to your game prefab folder then when you select generate list in kinggen you direct it to the game prefab folder then simply name the list. Remember where you save this list to. It will then generate a list then select custom list in kinggen and direct it to the list you just created.
I just want to apologize for my behavior sincerest apologies. You see i've been trying to generate a POI list for almost a week now. I have the custom prefab copied into my vanilla prefabs folder and coded into the game and now understand how to generate a world using KinGen but i have been unable to generate a POI list. I do exactly as you instructed it however it doesn't give me the option to save it where i want and instead it says "Save as type" i of course name it and after clicking the generate button it definitely looks like its undergoing something then it stops as if it finished. I don't know if im doing something wrong because to me this process doesn't seem at all complicated like i expected. its so weird.

 
It's Ok, Dogmaguy - ... and sorry for me being long-winded here, but I've been in IT since 1960, and I know absolutely that not everyone instantly grasps what written instructions are trying to convey, and that is very apparent here:  it is the reason behind Tallman Brad's great instructional video's on using KingGen to make these maps, and we all owe him a debt of thanks!
Below is a blow-by-blow of the process to get that list made as simply as possible. In this case I recommend copying the game's Prefabs folder to (someplace) in case it all blows up.
 

1). Find the prefab - or prefabs folder that you want to add into the game.
2). Copy it into the (your drive letter)\Steam\steamapps\common\7 Days To Die\Data\Prefabs folder.

3). Start KingGen.exe
4). Click on "Advanced settings" - left side of the opening screen.
5). Note that "POIs list" will still say "vanilla"
6). Left-click on "Generate custom POIs list"

7). Browse to the (your drive letter)\Steam\steamapps\common\7 Days To Die\Data\Prefabs folder.
8). left-click on "Prefabs". This folder name will then be automatically placed in the bottom selection window.
9). Left-click on the "Select Folder" box at the bottom right of that screen.

10) That window will now change, and show all of the prefabs in the right window pane. At the bottom is a single line asking for a "File name" .  Make one up - put the .txt extension on the end of the name and then type it in (mine is simply pj_prefabs.txt). You do not need to "Save as type", as when you click "Save" at the bottom - it will save exactly what you typed.
11). The screen will change back to the main screen, and "vanilla" will still show in the POI's list box: Left-click on the down-arrow and select "custom list": The folder where you saved your txt file to - in this case, the Prefabs folder - will pop up and you can then browse to - and left-click on - the txt file which you just created a minute ago. It will appear in the line an the bottom.
12). Left-click on "Open", the window will close and the filename will now appear in the main window where "vanilla" was previously.
 

That's it!

 
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Hahahahaha!  I could only wish, KS . . . .   but naahh - I'm just a journeyman - a little cog - not even a strong programmer.  Technical writing just happens to be one of the problems in systems administrative environments.
What I do see here is that we have a lot of good people enjoying a good hobby - and helping each other when we see the need.  e.g. We now have "KingGen" to use in place of the defunct "Nitrogen", and you were the guy that jumped in to do that. On top of that - you are also supported by a list of top-name modders (they know who they are! ) in this forum, that have a   w a a a a y    superior knowledge of this hobby than I do.  

Teamwork!

 
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I downloaded the latest version and when i press the generate button, this is what i get. It just hangs here.

215366572_536808554132442_8681715449906762670_n.jpg


 
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Hey running into some trouble generating a Wasteland only map that  doesn't but out the Travel to Trader starter quest line.  I've made about 5 wasteland only mpas which all bug out the starter quest as it will list "no trader" when at the travel to trader stage.  My guess this bugs out some game rule where that quest cannot send you to a trader in the wasteland.  This also bugs out the animal tracker skill every time (which I want to use).  I then tried to make the map mainly Wasteland by setting Wasteland biome to large everything else to none which generated a few maps that worked with regards to the starter ques and animal tracker skill but were like 10% Wasteland and 90% pine forest.

Just wondering if anyone has some thoughts or settings to get like a 90% Wasteland map or get the trader quest to work in 100% Wasteland? Thanks

 
Hey running into some trouble generating a Wasteland only map that  doesn't but out the Travel to Trader starter quest line.  I've made about 5 wasteland only mpas which all bug out the starter quest as it will list "no trader" when at the travel to trader stage.  My guess this bugs out some game rule where that quest cannot send you to a trader in the wasteland.  This also bugs out the animal tracker skill every time (which I want to use).  I then tried to make the map mainly Wasteland by setting Wasteland biome to large everything else to none which generated a few maps that worked with regards to the starter ques and animal tracker skill but were like 10% Wasteland and 90% pine forest.

Just wondering if anyone has some thoughts or settings to get like a 90% Wasteland map or get the trader quest to work in 100% Wasteland? Thanks
Does the generated world actually contain traders?

You can see in the preview. It's the light blue buildings

 
Does the generated world actually contain traders?

You can see in the preview. It's the light blue buildings
 Yes, in the Wasteland only maps, there are traders even though the starter quest says No Trader but going to the nearest trader does not complete the quest.

 
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