Hi, I noticed since the latest version of kinggen, that the heights of the POI's seem to be varied. IE some are 1 block out of the ground with a small lip, others are floating entirely off the ground(this is the bad part)  when a player activates the poi and zombies spawn the entire POI often collapses.  We tried an experiment on a quest and regenerated the POI and the same result the POI collapsed again.  The maps were all created with a custom heightmap, citymap, and biome image.  I played with city height to see if that made a difference(nope).   I used Darkness falls POI list Kaine provided for Kingen generator.   Any idea how to fix this?
settings
  _  ___              _____
			 | |/ (_)            / ____|
			 | ' / _ _ __   __ _| |  __  ___ _ __
			 |  < | | '_ \ / _` | | |_ |/ _ \ '_ \
			 | . \| | | | | (_| | |__| |  __/ | | |
			 |_|\_\_|_| |_|\__, |\_____|\___|_| |_|
			                __/ |
			               |___/
			v0.11.1 - A19.5
			7 Days to Die Random World Generator
			Find out more at 
https://community.7daystodie.com/topic/23988-kinggen-a-random-world-generator-for-7-days-to-die/
SETTINGS:
			biomes_map=C:/Users/Hallr/Desktop/Kinggen/yorCbiome8192.png
			border_size=medium
			border_type=water
			burnt_size=medium
			cities_grid_size=medium
			cities_level=60
			cities_map=C:/Users/Hallr/Desktop/Kinggen/yorCcity8192.png
			cities_number=medium
			cities_size=medium
			default_biome=pine forest
			default_biome_tools=pine forest
			desert_size=medium
			heightmap=C:/Users/Hallr/Desktop/Kinggen/yorCheight8192.png
			heightmap_smoothing=large
			mountains_size=medium
			multiple_generations=1
			name=KingGenWorld
			pois_list=C:/Users/Hallr/Desktop/Kinggen/PreFDFYor
			pois_number=medium
			size=8
			skip_preview=false
			snow_level=
			snow_size=medium
			spacing=medium
			spawn_points=medium
			terrain_roughness=medium
			towns_grid_size=medium
			towns_number=medium
			towns_size=medium
			traders_location=cities
			traders_number=increased
			villages_grid_size=medium
			villages_number=medium
			villages_size=medium
			waste_size=medium
			water_level=43
			water_size=medium