Hi, I noticed since the latest version of kinggen, that the heights of the POI's seem to be varied. IE some are 1 block out of the ground with a small lip, others are floating entirely off the ground(this is the bad part) when a player activates the poi and zombies spawn the entire POI often collapses. We tried an experiment on a quest and regenerated the POI and the same result the POI collapsed again. The maps were all created with a custom heightmap, citymap, and biome image. I played with city height to see if that made a difference(nope). I used Darkness falls POI list Kaine provided for Kingen generator. Any idea how to fix this?
settings
_ ___ _____
| |/ (_) / ____|
| ' / _ _ __ __ _| | __ ___ _ __
| < | | '_ \ / _` | | |_ |/ _ \ '_ \
| . \| | | | | (_| | |__| | __/ | | |
|_|\_\_|_| |_|\__, |\_____|\___|_| |_|
__/ |
|___/
v0.11.1 - A19.5
7 Days to Die Random World Generator
Find out more at
https://community.7daystodie.com/topic/23988-kinggen-a-random-world-generator-for-7-days-to-die/
SETTINGS:
biomes_map=C:/Users/Hallr/Desktop/Kinggen/yorCbiome8192.png
border_size=medium
border_type=water
burnt_size=medium
cities_grid_size=medium
cities_level=60
cities_map=C:/Users/Hallr/Desktop/Kinggen/yorCcity8192.png
cities_number=medium
cities_size=medium
default_biome=pine forest
default_biome_tools=pine forest
desert_size=medium
heightmap=C:/Users/Hallr/Desktop/Kinggen/yorCheight8192.png
heightmap_smoothing=large
mountains_size=medium
multiple_generations=1
name=KingGenWorld
pois_list=C:/Users/Hallr/Desktop/Kinggen/PreFDFYor
pois_number=medium
size=8
skip_preview=false
snow_level=
snow_size=medium
spacing=medium
spawn_points=medium
terrain_roughness=medium
towns_grid_size=medium
towns_number=medium
towns_size=medium
traders_location=cities
traders_number=increased
villages_grid_size=medium
villages_number=medium
villages_size=medium
waste_size=medium
water_level=43
water_size=medium