PC Kickstarter Goals Abandoned?!?

Oh and just to note: Both the full Kickstarter Goals and the Stretch Goals can be found in copy and paste-able form on this post:

Our Goals & Stretch Goals

10) Stealth and Distraction System - Crouch and sneak your way past enemies or throw objects to distract them. Find or craft sight, sound, or smell deterrents and attractor recipes and items to exploit the sight, hearing, or smell of zombies to throw them off track.

Stealth was implemented for the first time in A16 but because of the horrible AI it wasn't challenging or very fun. A17 does a lot to fix that. However, as far as distractors we basically have rocks that we can throw. That is fun to do and A17 fixes that strategy as well....but there is not yet a variety of distractors that take advantage of sight, sound, and smell and no attractor recipes yet in the game. D+
Just a correction here, but Stealth and distraction were in long before A16.

You could throw rocks, and shoot arrows to break windows back when we still had the mini-map onscreen.

In fact one of my bug reports at that time was that Zombies would not react to distraction sounds unless the player was also in range of the sound as displayed on the mini-map. So an arrow shooting out a window was ineffective if too far away. Shoot window with a zombie next to it, note sound wave pass over zombie dot on mini-map, notice no movement. Move a bit closer, so player will also be in sound wave display range, shoot window, zombie reacts. Both cases result in a broken window, but only one used to result in zombie reaction. The loss of the mini-map has made testing such obvious bugs harder.

13) Creative User Tools - Build your own worlds and play them with friends using the Creative Mode Tools featuring hundreds of block shapes, prefabs and random generation tools. Create dedicated servers with your own unique game rules and settings.


A17 will see the first iteration of this goal being implemented on an official level. C
I'd say they did a pretty good job here. Not well documented, and I did hit one bug. Even so, I was able to take the Steam background image and turn that into a complete game world ready for download and play.

 
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Detection still needs work. I should not be able to chop down a door and the zom behind it never even twitch.

 
It was abandoned so they could port the game to console.
LOL It was abandoned long before that, and for completely different reasons. Read the Alpha 13 release notes. (Also note, the console version is based off of a14.7)

 
Thanks mate. I hope they bring it back as per their pledge as the console ports are finished.
It was just like Minecraft's crafting grid, except bigger. It was charming, but you really had to spend some time figuring out the recipes - which newbies found frustrating.

 
Thanks mate. I hope they bring it back as per their pledge as the console ports are finished.
They won’t bring it back and they’re willing to suffer whatever backer rage blowback comes of it. Let the petitions and lawsuit threats commence. ;)

 
LOL It was abandoned long before that, and for completely different reasons. Read the Alpha 13 release notes. (Also note, the console version is based off of a14.7)
Yeh he has it slightly off... Crafting grid was abandoned for a particular UI that had a right click, that was abandoned for the console port. :)

 
I don’t miss grid crafting at all. I do miss the molds. Abstracting them by making clay part of every recipe is pretty lame.

 
It was just like Minecraft's crafting grid, except bigger. It was charming, but you really had to spend some time figuring out the recipes - which newbies found frustrating.
Not really true. The reason why it changed is because there's only so many ingredients you can have in a grid before it becomes a confusing and frustrating mess. This is why Minecraft's grid is only 3x3.

If you want complexity in your recipes, and you want your players to gather many different resources and materials for them, a grid is not a good option, and this is why games like RDR2 don't use a grid.

 
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