Red Eagle LXIX
Community Moderator
Oh and just to note: Both the full Kickstarter Goals and the Stretch Goals can be found in copy and paste-able form on this post:
Our Goals & Stretch Goals
You could throw rocks, and shoot arrows to break windows back when we still had the mini-map onscreen.
In fact one of my bug reports at that time was that Zombies would not react to distraction sounds unless the player was also in range of the sound as displayed on the mini-map. So an arrow shooting out a window was ineffective if too far away. Shoot window with a zombie next to it, note sound wave pass over zombie dot on mini-map, notice no movement. Move a bit closer, so player will also be in sound wave display range, shoot window, zombie reacts. Both cases result in a broken window, but only one used to result in zombie reaction. The loss of the mini-map has made testing such obvious bugs harder.
Our Goals & Stretch Goals
Just a correction here, but Stealth and distraction were in long before A16.10) Stealth and Distraction System - Crouch and sneak your way past enemies or throw objects to distract them. Find or craft sight, sound, or smell deterrents and attractor recipes and items to exploit the sight, hearing, or smell of zombies to throw them off track.
Stealth was implemented for the first time in A16 but because of the horrible AI it wasn't challenging or very fun. A17 does a lot to fix that. However, as far as distractors we basically have rocks that we can throw. That is fun to do and A17 fixes that strategy as well....but there is not yet a variety of distractors that take advantage of sight, sound, and smell and no attractor recipes yet in the game. D+
You could throw rocks, and shoot arrows to break windows back when we still had the mini-map onscreen.
In fact one of my bug reports at that time was that Zombies would not react to distraction sounds unless the player was also in range of the sound as displayed on the mini-map. So an arrow shooting out a window was ineffective if too far away. Shoot window with a zombie next to it, note sound wave pass over zombie dot on mini-map, notice no movement. Move a bit closer, so player will also be in sound wave display range, shoot window, zombie reacts. Both cases result in a broken window, but only one used to result in zombie reaction. The loss of the mini-map has made testing such obvious bugs harder.
I'd say they did a pretty good job here. Not well documented, and I did hit one bug. Even so, I was able to take the Steam background image and turn that into a complete game world ready for download and play.13) Creative User Tools - Build your own worlds and play them with friends using the Creative Mode Tools featuring hundreds of block shapes, prefabs and random generation tools. Create dedicated servers with your own unique game rules and settings.
A17 will see the first iteration of this goal being implemented on an official level. C
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