Roland, it has nothing to do with nerd rage. Its not that hard to look at the dollar sign. Even more so when its posted again 3 posts below your own post, ...Woah...quell the nerd rage dude. I didn’t look at the Kickstarter page that closely and just went off the face value of the graphic. I see you are correct and will edit my post. They ARE obligated to do vehicles and they ARE doing vehicles— so no harm.
I have seen so many times Roland where people posted "but the TFP did not need to make random gen, and they still did it". "TFP did not need to make Smooth Terrain but they did it". Yet, it was a actually stretch goal that was met. But TFPs get credit for being nice guys for something they needed to do anyway. All because people keep telling inaccurate information ( and we know who has been posting that, don't we Roland *wink* ).
Not denying the new vehicles in game. 5 Years too late but finally.How so?
Promise: vehicles
Delivery: Minibike, Bicycle, Motorcycle, Jeep, Gyrocopter
I don’t think the phrase “over promise and under deliver” means what you think it means.
I am referring to all the rest. You know, that big "nerd" post. The issue is see a lot is people like TFPs and official people like you Roland, posting how everything is great under the sun but then forget how much really was promised and how much still is missing.
Do not forget they promised all that, for 500k. This is "over promise". It took them 5 years, millions of income and a lot of those features are still missing. That is the "under deliver" part.
Yes, i do not deny they did changes that are not listed, like the increase in graphics ( well, technically that is also a stretch goal but lets have them have this one ).
When i see 7D2D in the kickstart, you feel existed. When you see what 7D2D is A17 is becoming... Yes, their are a lot of good changes but why does the game turn more and more into some mmorpg/console game play. The fact that they sold this as a PC title but then start to change the game to make it easier on consoles is not exactly "nice". I am very open about the new perk system but you can feel how the game is being pushed into a style that is not "the old 7D2D". Every version seems to be stripping more and more into simplifying things. Its taking out the soul of the game. Pointing to mods does not solve the issues. Even more so when features are scrapped so mods can not re-implement them without the source code.
I know you are the local happy, happy everything is great, lets give it a chance fanboy Roland *lol*. But i gave A16 a chance and i hate the changes. Changes that did not need to be made. Spam crafting was so easy to solve. Looking at it from a programmer perceptive. Why do people spam? Because the default tools / weapons are too weak. Solve it by increasing the default level. Fix spam crafting by increasing the time to craft by ten fold. Solved. Easy ... But you see TFPs already moving to the A17 perk system in A16. And you had no choice. Accept it, that is the new way. Or mods ( who can now not implement the old system anymore without a massive rebuild of the entire game ). The new system is so Generic, its silly.
Anyway, i will stop whining because i know its useless. I hate what 7D2D is becoming. Another generic stupid console / mmorpg like game without the soul it had before. And it annoying me to hell.
By the way, coming back to the Kickstarter:
Let me ask this again, where is Tom-Clark his zombie. He paid 5000 dollars for his zombie in-game.
https://7daystodie.com/wp-content/uploads/2013/07/Zombie_Concep_Tom-_Clark_sm.jpg
Do you see it in-game because i do not see it in ... A15, A16, A17 ...