Hello Khelldon, greetz from Germany.
I want to play your WTC Mod from Github but get an NRE when loading. Whats wrong with it. Cant find out. No Other Mods or Modlets installed now.
2019-01-09T06:52:29 253.554 ERR Exception in thread GenerateChunks:
2019-01-09T06:52:29 253.569 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at BlockPlaceholderMap.Replace (BlockValue _blockValue, System.Random _random, .Chunk _chunk, Int32 _blockX, Int32 _blockZ, Boolean useAlternate, QuestTags questTags) [0x00000] in <filename unknown>:0
at Prefab.CopyBlocksIntoChunkNoEntities (.World _world, .Chunk _chunk, Vector3i _prefabTargetPos, System.Random _random, Boolean _bForceOverwriteBlocks) [0x00000] in <filename unknown>:0
at PrefabInstance.CopyIntoChunk (.World _world, .Chunk _chunk, System.Random _random, Boolean _bForceOverwriteBlocks) [0x00000] in <filename unknown>:0
at DynamicPrefabDecorator.DecorateChunk (.World _world, .Chunk _chunk, Boolean _bForceOverwriteBlocks) [0x00000] in <filename unknown>:0
at DynamicPrefabDecorator.DecorateChunk (.World _world, .Chunk _chunk) [0x00000] in <filename unknown>:0
at ChunkProviderGenerateWorld.DoGenerateChunks () [0x00000] in <filename unknown>:0
at ChunkProviderGenerateWorld.thread_GenerateChunks (.ThreadInfo _threadInfo) [0x00000] in <filename unknown>:0
at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:myThreadInvoke(Object)
(Filename: Line: -1)