Khaine,
First, I wanted to say thank you for all the work you put into these mods. They're an awesome addition to the game and most of us really appreciate that! Second, Wandering Horde Frequency does not seem to be working from my experience. I'm pretty sure it's generating an error (I'll get that and post it as soon as I get home). Here is my setup:
Mods - 0-TFP-Harmony, Wandering Horde Frequency, 15-slot toolbelt, Health bars mod, Food and water bars, Return of the Behemoth, and one XML edit in my sounds.xml file(just changes trader rekts voice lines to be joels because I don't care for profanity). EAC is off, but I will triple check when I get home.
Checked to make my 0-TFP-Harmony mod was in check and it is. Also confirmed EAC is off. Here is the error:
MissingFieldException: Field not found: DynamicProperties .Block.Properties Due to: Could not find field in class
at Khaine_AIDirectorWanderingHordeComponent_Patch+Khaine_ChooseNextTime_Patch.Prefix (AIDirectorWanderingHordeComponent __instance, AIWanderingHordeSpawner+SpawnType _spawnType, System.UInt64& ___BanditNextTime, System.UInt64& ___HordeNextTime) [0x0000c] in <eb83ebffe8ea46b587eee6f40a435d78>:0
at (wrapper dynamic-method) AIDirectorWanderingHordeComponent.DMD<System.Void AIDirectorWanderingHordeComponent:ChooseNextTime(AIWanderingHordeSpawner+SpawnType)>(AIDirectorWanderingHordeComponent,AIWanderingHordeSpawner/SpawnType)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void AIDirectorWanderingHordeComponent:ChooseNextTime(AIWanderingHordeSpawner+SpawnType)>(AIDirectorWanderingHordeComponent,AIWanderingHordeSpawner/SpawnType)
at (wrapper dynamic-method) AIDirectorWanderingHordeComponent.DMD<System.Void AIDirectorWanderingHordeComponent:TickNextTime(System.UInt64&, AIWanderingHordeSpawner+SpawnType)>(AIDirectorWanderingHordeComponent,ulong&,AIWanderingHordeSpawner/SpawnType)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void AIDirectorWanderingHordeComponent:TickNextTime(System.UInt64&, AIWanderingHordeSpawner+SpawnType)>(AIDirectorWanderingHordeComponent,ulong&,AIWanderingHordeSpawner/SpawnType)
at AIDirectorWanderingHordeComponent.Tick (System.Double _dt) [0x00018] in <34a370e167474eb1949fe72b029cec58>:0
at AIDirector.ComponentsTick (System.Double _dt) [0x00015] in <34a370e167474eb1949fe72b029cec58>:0
at AIDirector.Tick (System.Double dt) [0x00000] in <34a370e167474eb1949fe72b029cec58>:0
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x00242] in <34a370e167474eb1949fe72b029cec58>:0
at GameManager.UpdateTick () [0x00073] in <34a370e167474eb1949fe72b029cec58>:0
at GameManager.gmUpdate () [0x0038a] in <34a370e167474eb1949fe72b029cec58>:0
at GameManager.Update () [0x00000] in <34a370e167474eb1949fe72b029cec58>:0