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Khaine's V1.0 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)

I did the full reinstall of game, checked that folder, still getting that error when the game tries to spawn a horde.

Sorry for multiposting, don't know how to edit my first post.

 
Love having the lockable slots in the vehicles, just wondered if this is possible to add to the drone as well??

 
Khaine,

First, I wanted to say thank you for all the work you put into these mods. They're an awesome addition to the game and most of us really appreciate that! Second, Wandering Horde Frequency does not seem to be working from my experience. I'm pretty sure it's generating an error (I'll get that and post it as soon as I get home). Here is my setup:

Mods - 0-TFP-Harmony, Wandering Horde Frequency, 15-slot toolbelt, Health bars mod, Food and water bars, Return of the Behemoth, and one XML edit in my sounds.xml file(just changes trader rekts voice lines to be joels because I don't care for profanity). EAC is off, but I will triple check when I get home.
Checked to make my 0-TFP-Harmony mod was in check and it is. Also confirmed EAC is off. Here is the error: 

MissingFieldException: Field not found: DynamicProperties .Block.Properties Due to: Could not find field in class
  at Khaine_AIDirectorWanderingHordeComponent_Patch+Khaine_ChooseNextTime_Patch.Prefix (AIDirectorWanderingHordeComponent __instance, AIWanderingHordeSpawner+SpawnType _spawnType, System.UInt64& ___BanditNextTime, System.UInt64& ___HordeNextTime) [0x0000c] in <eb83ebffe8ea46b587eee6f40a435d78>:0 
  at (wrapper dynamic-method) AIDirectorWanderingHordeComponent.DMD<System.Void AIDirectorWanderingHordeComponent:ChooseNextTime(AIWanderingHordeSpawner+SpawnType)>(AIDirectorWanderingHordeComponent,AIWanderingHordeSpawner/SpawnType)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void AIDirectorWanderingHordeComponent:ChooseNextTime(AIWanderingHordeSpawner+SpawnType)>(AIDirectorWanderingHordeComponent,AIWanderingHordeSpawner/SpawnType)
  at (wrapper dynamic-method) AIDirectorWanderingHordeComponent.DMD<System.Void AIDirectorWanderingHordeComponent:TickNextTime(System.UInt64&, AIWanderingHordeSpawner+SpawnType)>(AIDirectorWanderingHordeComponent,ulong&,AIWanderingHordeSpawner/SpawnType)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void AIDirectorWanderingHordeComponent:TickNextTime(System.UInt64&, AIWanderingHordeSpawner+SpawnType)>(AIDirectorWanderingHordeComponent,ulong&,AIWanderingHordeSpawner/SpawnType)
  at AIDirectorWanderingHordeComponent.Tick (System.Double _dt) [0x00018] in <34a370e167474eb1949fe72b029cec58>:0 
  at AIDirector.ComponentsTick (System.Double _dt) [0x00015] in <34a370e167474eb1949fe72b029cec58>:0 
  at AIDirector.Tick (System.Double dt) [0x00000] in <34a370e167474eb1949fe72b029cec58>:0 
  at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x00242] in <34a370e167474eb1949fe72b029cec58>:0 
  at GameManager.UpdateTick () [0x00073] in <34a370e167474eb1949fe72b029cec58>:0 
  at GameManager.gmUpdate () [0x0038a] in <34a370e167474eb1949fe72b029cec58>:0 
  at GameManager.Update () [0x00000] in <34a370e167474eb1949fe72b029cec58>:0 

 
Can confirm, I have the same log listed in the web console for my server. We had to log off because of some character issues and when we tried logging back into the server it would just hang at the "starting game..." process and would not proceed. When i opened web console that was listed.

I have removed the wandering horde mod (server and client side) and seems now to allow us to log into the server.

 
Ok, vehicle slot locking thing added.

And the C# patches are added, which is the 15 slot toolbelt and the wandering horde mod (and some stuff for other modders).

And before anyone asks.

No, SHIFT+1-5 doesn't work anymore for the toolbelt. That's intended because people kept complaining. No, you can't rebind it because I don't want to go digging through InControl and god knows what else to enable that.
Such a bummer that people would complain about this function, shame on them for not appreciating such an amazing feature. It will be sorely missed by those like myself that used it in every facet of their playthrough. The shenanigans that went into getting it to work as intended are impressive. 

 
Pushed an update to azure for the wandering horde mod.

Rebuilt the DLL. Still works fine here just like the other one. So no clue if it fixed it or not but hordes spawn just fine for me.

 
Love your mods, really appreciate how much they level up my game.

Quick question: with the larger backpack mod, I have pretty terrible eyesight and I struggle to see the small icons in the bag. Is there anyway you'll be ale to make this bigger? I have my UI size on highest but it doesn't seem to make the bag icons bigger.

 
Love your mods, really appreciate how much they level up my game.

Quick question: with the larger backpack mod, I have pretty terrible eyesight and I struggle to see the small icons in the bag. Is there anyway you'll be ale to make this bigger? I have my UI size on highest but it doesn't seem to make the bag icons bigger.


Try adjusting UI Scale. Failing that, mess with your resolution.

 
How do I remove the 15slottoolbelt mod I have removed it from the server but when I log into the server still shows 15 slots?

 
Pushed an update to azure for the wandering horde mod.

Rebuilt the DLL. Still works fine here just like the other one. So no clue if it fixed it or not but hordes spawn just fine for me


Working great on my server now with file I grabbed from your discord. Thanks for the fix. Game isn't the same without it. 

 
Love your mods, really appreciate how much they level up my game.

Quick question: with the larger backpack mod, I have pretty terrible eyesight and I struggle to see the small icons in the bag. Is there anyway you'll be ale to make this bigger? I have my UI size on highest but it doesn't seem to make the bag icons bigger.


I would need to completely re-arrange the UI for this, which I am not doing.

Anyway to keep the POI name but keep the skulls removed with this mod? Remove POI/Biome Name Tracker - or would I need a whole new modlet for it?
You'd need a new modlet.
 

How do I remove the 15slottoolbelt mod I have removed it from the server but when I log into the server still shows 15 slots?
Needs to be removed from your local game too.
 

Fatal exception happening every time a horde is supposed to spawn,
Literally a few posts above this, I said I updated the DLL to fix this issue. Redownload it.

 
KhaineGB said:
Needs to be removed from your local game too.
 

To be honest I didn't even have it on my local side the mod showed the 15 slots but did not work Couldn't stroll, so I had removed it from the server and rebooted but was still there, so I had seen it needed to be on both sides did all that and it works fine, but even if you remove it local and server side it's still showing the 15 slots when I load in server, does it change any of the configs or just use the config file that comes with the mod file ?

 
Last edited by a moderator:
Well you still have remnants of the mod somewhere, otherwise you wouldn't have the enlarged toolbelt

 
I feel like I must be doing something wrong. I installed a number of these mods. Some (health bars) obviously work. But the trader always open mod isn't working for some reason. It keeps telling me the trader is closed when I approach and teleporting me away.  Did this get tested in 1.0? Or did I miss something? I have them installed in the same mod folder.

 
LewZephyr said:
@KhaineGB  I noticed the Lockable slots is not in your list but it is in your subject.
 

Yes. This has been directly added to the game. :)  No mod needed.

But the trader always open mod isn't working for some reason.
I can confirm that Khaine's "Always Open Trader" mod is working with v1.0-experiemental. I have it installed in its own subfolder.

 
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