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Khaine's A20 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)

I've been using the horde mod for a bit now and its working okay here. It does take a day or two. But after that, if you don't adjust settings, you can get a horde twice a day it seems. Sometimes the horde is really big like 20 - 30 zeds. Its pretty crazy.

 
I've been using the horde mod for a bit now and its working okay here. It does take a day or two. But after that, if you don't adjust settings, you can get a horde twice a day it seems. Sometimes the horde is really big like 20 - 30 zeds. Its pretty crazy.
yeah horde mods are fun, im using a different mod for it, but same thing here, usually 1 early morn, and 1 later in day, i have mine set really high, 200+ zeds come, including modded custom zeds with custom OP abilities, i have mine set that high due to the custom weapons i have on my server are kinda op, so it evens the scales, i get pushed back into a corner with them, which is good and makes things interesting xD

 
Im having some problems with Wandering Horde Frequency mod, i have it unzipped and put in the "Mods" folder, and I am not getting any wandering hordes at all. if I remove the mod, i can spawn wandering hordes and they spawn naturally. but with the mod, i can not even force spawn a wandering horde and im not sure why the mod isnt working.
You have to wait until at LEAST day 2, and even then the game can delay it until day 3.

Also make sure EAC is off.
 

Having problem with KHA20-LockableInvSlots and QuickStack mod. QuickStack will stack all the slots I have selected not to. Is this still compatable with the new QuickStacks that doesn't replace the Assembly-CSharp.dll?

QuickStack link... :)

https://www.nexusmods.com/7daystodie/mods/1357/?tab=posts&BH=0
Given that I haven't tested it with that mod, no. Probably not.

I ONLY test my mods with my mods. Mixing with other mods is 100% at your own risk.

 
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@KhaineGB There's a little exploit I could experience for one of the #C Mods, but it' only when it's used against instructions and in a certain sequence of use. Is it something worth sharing in the forum or privately?

 
I'm pretty sure none of my C# patches in these mods touch the crafting queue. So that sounds like something you'd need to report to TFP

 
This exploit does not touch the crafting queue and is specific to this mod. It can be reproduced on a dedicated server with only this one mod installed. Again, the exploit does not abide by instructions but joiners may not be aware of them, which is how the exploit was found. I have not gone into detail so as not to aggravate Server Admin should someone read it and use it since this thread is very popular in the community.

 
Tough. You need to sstop dancing around the topic and give details.

Also, my amount of care for dedicated servers is somewhere between "I don't" and "I'm going to bed." Because i'm tired of dealing with dedi-only bugs when the code base is SUPPOSED to be the same aside from the dedi running in headless mode.

 
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1. Join a server with non EAC.
2. Put item(s) in toolbar slot 11.
3. Rejoin the same server with EAC enabled.
4. Go to inventory and place slot item(s) in an empty backpack slot or drop. Either way provides duplicates.

This may well be a TFP matter related to being able to join a non EAC while in EAC and permissions, but as it's related to a Mod, they don't take kindly to things being presented as bugs.

All yours from here.

20211226141256_1.jpg

 
Then that is still a TFP problem as a person with EAC enabled should not be able to join a server with EAC disabled. It's supposed to do security checks.

EDIT: Just mentioned it to someone as a potential issue that may need to be looked into.

 
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Apologizing to bring this up: I installed the Wood Log Spike mod for Alpha 20, still nothing shows up.  I read that the Devs completely removed the spikes completely.  Any way to bring them back in game? Thanks!

 
Think I confused now lmao

So I can't just turn off EAC on the server. Anyone that joins has to go into the 7day files and turn it off? Or did I read something above wrong? 

 
Sorry to bother you with this. I'm having trouble getting the Wandering Horde Frequency mod to work. I've tried it several times, setting the spawn time to min 1 max 2 hours, waiting for several game days, then i get the console errors about referencing an object that doesn't exist. I don't remember exactly how it's worded. The errors pop up enough that you can't continue with the game. I set the times to between 1 to 2 hours just to test if I get a wandering horde. The only other mods I'm using are your own honey, eggs and useable kitchen equipment. It's a pimps own rwg map and not customised. I've verified 7dtd files after removing the mods etc. EAC is off and it's a solo world, no server. The other mods do work fine. After removing the frequency mod the errors no longer occur. Again, sorry to bother you and thank you for the great work you're doing.

 
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Given that it works fine for me, and have for others, I would say it's likely a bad install, forgetting to run with EAC off, or one of those other mods (which aren't mine) are conflicting.

 
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